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Alex_1210

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Everything posted by Alex_1210

  1. Czechoslovak socialist houses

    I like the bats, very realistic, but "glorious manifestation of the socialist lifestyle!"? i just ended my vacation in eastern europe, and i can tell you, the socialists destroyed more than half of all the old buildings in every village, town or city, usually with beautiful architecture, and created these mass produced boxes-i mean houses.
  2. Amesbury, part 2 & South Bannockburn Area

    Interesting city, but too many Chicago brown buildings and too cold for my liking The third last picture reminds me of formerly socialist eastern European countries which had their beautiful buildings destroyed, only to be replaced by the same "matchbox" concrete apartments, with only some old buildings surviving acting as relics of a bygone era.
  3. Welcome to the Great Trafford canyon

    very nice :D
  4. The NAM Team Presents... Turbo Roundabouts

    amazing!
  5. Furthest Out - Servilleaux

    very nice but too much photoshop
  6. Middleton

      Why not? yea it looks perfectly fine, its quite common too, the way he placed the side by side
  7. k well i have scrapped the above project, and from now on i will be modeling only in 3DS max :|
  8. Update 12 | Dodge and Bedford

    This is among the best farming/small town entrys that i have ever seen, amazing town Also, can you please tell me where you got the farms from?
  9. Slovak/Hungarian/Transylvanian rural houses

    FINALLY someone posted Balkan type rural houses on the stex!!! :D
  10. Update 100 | Damakura | Celebrate!

    me gusta
  11. Alright, so i "successfully" exported my BAT The building is distorted, ( i can fix that by scaling it on the z axis by 133%) off center, and has problems with the zoom both in the game and in the lot editor This is how it looks at zoom 4: And this is how it looks at zoom 5 The building is fine for zoom 1-4, and appears as a black box for zoom 5-6 Anyone know whats wrong?
  12. I deleted the files i created.. Anyways, to do it again, do i need to first create that box in gmax and give it a name and save as sc4model? then after than i go to 3ds max and export the LOD's to that sc4model i created in gmax? Also, does that box in gmax have to be the dimensions of my building? And do i first need to export the lods from 3ds max to gmax to create that box in the first place? or can i just make any random box in gmax? Also, thanks for the reply, always helpful *edit I redid everything and i'm back at the stage with the cube in gmax, how do i turn that into a sc4model file? I pressed export under BAT in gmax and it will save it as a .gmax file... I just watched one of Bipin's youtube videos which showed the entire process of exporting, kudos to him And thanks again Maarten
  13. Oliver Place Apartments

    this BAT is stunning 5/5 :O
  14. Oliver Place

    :O wow
  15. Old Point Loma Lighthouse

    nice 5/5
  16. k so i finally solved the issue with the dark lines (added some sort of smoothing modifier and played around with settings until i accidentally stumbled upon a fix ) only problem is that i have no clue how to export, i followed simfoxs' instructions but something isn't working As you can see everything is all right..so far, the preview image looks alright, although i need to do some more work on making the texturing more realistic, it looks fine for now. The next step i did was go to the "LODs" panel and clicked "Automatic LODs" After that i went to export sequence, where the problems start to happen if i press "export LODs" a menu pops up saying LODs were exported, but where are they and where can i find them? I tried giving it a name from the "SC4Model Name:" and this is what happens (I named it "sighisoarabuilding2") After i typed in the name and pressed "Export LODs" i got the above image I have no idea how, but somehow before i posted this, i tried exporting lods with a name too, called "sighisoarabuilding1" and imported it into gmax(BAT game pack) It was imported from the file gmax>gamepacks>BAT, so the model got exported properly if it ended up there So i imported the file into BAT, only to get this: (I did not click convert units as simfox clearly said not to do that) my model became a simple cube *no amount of emoticons can express my frustration lol
  17. Entry 34: The Rubic Incident: Part 2 (Pedriana Plague!)

    http://community.simtropolis.com/files/file/12416-pedriana-plants-killer-modd/
  18. Schulmania and Yoshi Park's First Coaster!

    lmao roller coaster tycoon 2, one of my favourite games as i kid, i played soo many hours :D
  19. Bipin's Billboards

    veri naice! faive/faive!
  20. Update Zero - The Wagon Train

    very cool idea!!!, it would be nicer though to command your characters action through some other medium rather than the comments section :D
  21. Myogi West: Industry

    hahahhahahahah i love how you added the red environment bar in your first picture And nice entry!
  22. Cavtat

    Rasuga? i own that province as the Byzantine empire in Europa Universalis 3 muahahahhaha (i crush all your croatian nationalist uprisings) lmao Nice entry :D
  23. Myogi Outskirts

    wow very nice map first of all, the rivers are just amazing, and GREAT city too! 
  24. Tisnov Area – Part 1

    The city, the roads, the castle, the farm fields, everything is so realistic and so European, amazing entry! :D
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