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T Wrecks

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Everything posted by T Wrecks

  1. Detached House 1

    Simple, but detailed. Realistic, but nice to look at. To put it in a nutshell: Great! If it behaves well in game (i.e. doesn't grow too often or not at all), I'd even say it's perfect. :)
  2. Print Works

    I agree that the textures don't look perfect so far, BUT this is still one very impressive industrial structure. I'm definitely going to use this. Thanks a lot, and thanks that you made it growable!
  3. Portsmouth Office Building

    Who needs ploppables w/ jobs? It's SimCity, not SimLego! :P Anyway, this is one nice-looking mid-rise building which I'm downloading right now. Transit-enabled access streets and slightly less basic nightlighting would be the icing on the cake, but this is still great! Keep 'em coming! :-)
  4. Hexagonal Vacation Houses

    Now this is something different for sure! Nice idea and a welcome change from all those rectangular buildings. Thx and GJ!
  5. NDEX Nitron Center by Superstar

    Wow, yeah! Maybe the job number is a tad high when compared to similarly-sized buildings, but all in all this is just the way I like it: Not excessively high, nicely shaped. Plus the nightlighting is beautiful! Great joob!
  6. Red Star Realty

    I don't understand the hype about ploppables... I mean, it's the point of the game to make buildings g r o w, isn't it? :P Anyway, this is one building that stands out of the crowd... I think I like it!
  7. Contemporary Houses

    Hey, this looks really nice. Is it
  8. Hotel Cambronne ploppable and growable

    What muchlobin said. *drools*
  9. RLS Homes - The Birka Add on Lots

    It's a good idea to make additional lots. I always found that the houses themselves might as well be
  10. zebra crossing mod

    This is one of those things you never asked for, but once you have it, you don't know how the heck you ever managed to do without. Thank you so much!
  11. Harbor of Many Moons

    What, not a single comment? What a shame! It's such a nice region. I like how you made the rivers very bridge-friendly without losing a natural look. The delta is super-detailed, and there are some interesting spots to tinker with.
  12. DEDWD Herald and Weekly Times Building

    Ok, I didn't know how easy/often it would grow. And since you already tried... well, there's still the good old Bulldozer tool in case it appears where it doesn't look good. ;) Thx for the feedback. :-)
  13. DEDWD Herald and Weekly Times Building

    Wow, this looks impressive! Just one idea: Since the growable could appear anywhere and several times at once, maybe it would be best to remove the antennas from the growable version? I dunno, for my taste it looks just too special and particular to pop up on every corner...
  14. Whitehall Commerce Center

    To all those who think the lot/plaza is too large: Read the description! There is both a growable and a ploppable 4x3 version included. (Or was this info added after your comments?) Anyway, I like it a lot! Not too flashy, and realistic night lighting, too. I'm definitely going to use this.
  15. NDEX Harvard Condos by DuskTrooper

    One word: WOW! After all your skyscrapers I'd never have thought that you were SO good at modelling smaller buildings, DT. These are on my list for sure.
  16. Industrial Unit 3 Kone Escalators

    Yay, more cool industrial buildings! I like this one a lot. It looks plain, realistic, authentical and will finallly add some more variation to my industrial areas. Thanks and GJ! Keep it up - I like your other buildings, too, btw. ;)
  17. Parking Lot Pack

    This is especially good for people who don't want to use PEG's full-blown alley kit plus the required refuse relocation kit just to build some additional parking space around their stadiums or whatever. Nice!
  18. Road and Elevated Highway Noise Barriers

    Ok, 5 answers (see above for the questions): 1) if the slopes are not too steep, it doesn't look bad at all. 2) No. 3) No. 4) No. 5) Yes (raised vesion).
  19. Road and Elevated Highway Noise Barriers

    5 questions: 1) Can they adapt to slopes? 2) Are diagonal lots included? 3) Can the elevated walls follow curves in el-highways? 4) Can they follow transitions between ground and el-highway? 5) Can trees be planted on the free surface that's left on the lot?
  20. Aspen Village Condominiums Multi Color Version

    It's a great BAT for a building size & category that's pretty underrepresented here on the STEX. Moreover, the multiple colours add variety, it looks super-realistic... if this isn't a 10/10, then what is? Great!
  21. Just want to show my region ....

    Hehehe... ich BIN sozusagen Englisch-Experte... in wenigen Wochen Diplom-
  22. Just want to show my region ....

    Hi Michi! Sorry for the long absence, but first Simtrpolis had some hiccups, and then my OS was so buggy and unstable that I decided to format and re-install. Thanks a lot for pointing me to that water edge park! That's really a very nice-looking element. Your new screenshots almost made me cry (as always). So far, I haven't had much time to play SC 4, thus my biggest city was ~140.000, and I didn't have any of the really big skycrapers yet. But now I'm gonna reinstall SC4, paint a new region from scratch and start building! LOL, I just noticed you used the Cinedom BAT (or is it a LOT?) Well, you know what I mean. That's cool! I'm from Cologne, so I know the original building very well. In fact, I'm planning to use the entire Mediapark lot in one of my future cities... it just adds that touch of Home Sweet Home. Almost makes me hear that song: Do simmer dabei, dat is pri-hima, viva Colonia! I really like that you managed to build the downtown area with quite an interesting street pattern, not just a regular grid. In fact, the only little suggestion I can think of is that you might try to make an avenue underpass under the railroad tracks right next to that beautiful main station. I don't think it's very realistic to have an inner-city avenue cross three railroad tracks just like that... ---EDIT--- Excuse me, I'm blind... in the latest downtown screenie, it can be seen that you already made one... nice work! ---/EDIT--- @ That Yacht Club thingy: I didn't want to call you a cheater or anything. I've followed this thread and seen that you've built lots of huge cities already... you don't need to prove that you can do it. I can even imagine that once you got the hang of it, it can be annoying and frustrating to wait for such a long time until you can finally sculpt the city exactly the way you want, so even if you had used that LOT on purpose, I wouldn't accuse you of anything. All I wanted to say is that to me it feels a bit like cheating to place such a bulding... I would feel bad if i did. Then again, I'm not even nearly as far as you are, so I still need to prove my mayor skills. Hope to see more of your fantastic cities... it's a great inspiration to see them - and a motivation, too.
  23. Just want to show my region ....

    LOL, I liked the sports facilities/graveyard combination in the last pic... if a sim gets hit badly by a ball, it's not a long way to go... But seriously: I liked that flat little island from the first shot, and the other screenie showing that kind of rocky peninsula with the highway crossing it and the avenue leading up from below... I think the access ways from the highway into the city are very well designed. Only the buildings need some more time to grow, but that will come... In fact, the only thing that didn't really convinve me was that beach right between the two bridges... I dunno, it didn't look very appealing to me - maybe try to find a better place? Oh, and in that yacht port shot: Which LOT/BAT did you use for that little stone wall and the palm trees? Looks great! I also saw that you used that exclusive yachting club, which is one of those building that look great, add much flair to your city AND even give you money... I'm always a bit reluctant about these buildings, as they're close to a cheat IMHO... but who cares, personal taste. All in all, that's a fine city you got going there - keep it up!
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