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SimBa1911

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About SimBa1911

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  1. I'm still stuck on this, I guess I'm just too stupid for Blender *sigh*. I managed to dig up that script, and following the first video leaves me with my model looking pretty much the way I want it to, which is something like this: But I still don't have this as one UV map, it's still all a bunch of materials. If I try to UV unwrap the model now, I lose all of the arranging and scaling I've done with that script before. And if I don't, textures will go on top of one another, so it can't bake. What am I missing? It's frustrating to see my desired result like this and yet not be able to get to it. And I don't even understand the process well enough to put my problem into words without feeling like my mother when she hit the wrong button in ms word and "everything is gone" *hidesinshame* Watch the second video I linked to above. In it, the individual materials are baked into a single UV texture. That UV texture is used to create the diffuse, specular, normal and alpha that will be imported into CSKY. Essentially, you create a 2nd, blank, UV map, project the faces onto it (using lightmap or smart unwrap) then bake the material textures to it and save. Once you're happy with the resulting image, you can add a new material that's linked to the texture map you just created. Delete the old UV map, all the other materials, set your rotation and scale, then export to FBX. It sounds like a lot of work, but once you've watched the second video it should all make sense. I did my latest building this way and it's saved me a lot of time. One tip: save a copy of the blender file just before you start this process because once you've deleted the original UV map and other materials, you're stuck with what you have. Good luck!
  2. @Mr_Maison No problem! My UVs used to be handmade and I'd manually map the faces to it. Then I found the UVW script and it was like an epiphany - wow, this is how I should have been doing it all along!.
  3. Try the Sure UVW script for Blender, it's a huge time-saver. Then, once you've set up your materials and textures, bake it into one UV Map. Here are a couple of videos on how to do both: Sure UVW Blender Texture Map Baking I used this method on my latest building, Swiss Chalet, and it saved tons of time. Good luck!
  4. I map the LOD model to the same UV map as the original, and I don't bother with a specular for the LOD. So my import folder will look like: model.fbx model_LOD.fbx model_d.png model_s.png model_n.png model_thumb.png And try clearing out your import folder before starting just to be sure.
  5. Did you click on the link I posted above? That one should work regardless. Sorry about that, I'll remove privacy I guess. ___ RecitendDaikaiju: you are very welcome I did, but I got the privacy message. No worries though, I accessed it from the Steam Workshop Guides section. I'm using it to add LOD models to my Canada Collection buildings. Thanks again!
  6. I've started going back to all of my models and adding LOD. It's time consuming because I'm removing polys here and there to meet the LOD limit, but it will be worth it in the end.
  7. Canada Collection

    Thanks for the feedback! That's a great tip for Gimp. I have a heck of a time with the saturation on some of these buildings so this may finally solve it for me!
  8. TPB, I tried to view your guide but your steam profile is private.
  9. Cities: Skylines inspired me to pick up and learn Blender. So far, I've created 5 buildings, all based on well-known Canadian businesses. I call it the Canada Collection and am adding to it regularly. I'd love to get some feedback from the community so let me know what you think. Thanks for looking! Complete Collection Tim Horton's Express Mac's Convenience Stores Shoppers Drug Mart Future Shop LCBO Pizza Pizza, TELUS, Second Cup
  10. Tim Hortons

    Make mine a large double double!
  11. PEG Abyss Garbage Chute

    Most innovative lot - EVER!!!
  12. Digby - East Coast Region

    Paul, Long time lurker, first time poster! Just had to tell you how great your region looks. Going through your CJ reminds me of my drives down Highway 20 from Hamilton to the Falls! Now all you need are the winaries like we have in Jordan Station and Vineland! Keep up the AWESOME CJ! Anthony
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