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10 FavourableAbout Dudely
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While a LOT of stuff can cause a CTD, the game has poor garbage collection and memory management in general (it seems to be especially bad with model/texure stuff). So that's why things like turning off the audio and switching tiles every once in a while work to reduce CTDs; anything that has the effect of reducing memory use or memory management will reduce the numbers of CTDs. One note, however: pressing ctrl-s to save your game is exactly like switching tiles- it empties the game's cache and severly reduces the chance the game will crash in the immediate future. Doing this is also much faster than switching!
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Kids? Maybe wait until us adults can get our act together before expecting children to have the sense of mind to develop self-control.
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I always scroll slowly through your entries. I find it makes for some pleasantly surprising (and [i]very [/i]well done) looong pictures. It's like city-builder porn.
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An absolutely perfect seaport. The trees look odd, butt hen again I'm not exactly familiar with the West African coastline. XD
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The key is realizing that Ground Light Rail and Tram are the same thing.
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There are some lots (I think by Paeng) that are designed to level things for you- there is one specific to beaches, which is what they were originally designed to help. You can also use the road trick where you plop a grid of single-tile streets coming off of an existing street. This will level the terrain perfectly, even if there is a mountain in the way!
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Did you ever have a consistent CTD with an irregular region like when the city first loads or something? Or was it just that it would do it much more often?
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Whole city spontaneously highly water polluted!
Dudely replied to SimCityerMan's topic in SC4 Bugs & Technical Issues
Read the last three words of your post in reverse order. -
At the risk of sounding like a broken record I would like to second this with reckless abandon. I am a programmer by trade and when I first saw mention by Nonny Moose earlier in this thread about using Ctrl+S to save and clear the cache I was dumbstruck. Of course! If you clear the cache it sweeps the garbage out of your RAM that clumps up from all the plugins that we all run. Even with just the basics you can see how replacing the traffic simulator and covering up the agricultural model with PEG stuff might cause a crash after running the game for hours of real time or decades of sim time. This is also one of the reasons I now only use fastest speed when I want to fill in development quickly. I've been absolutely plagued with crashes for months- enough to serious put me off playing. Since discovering Ctrl+S I've been using it ever since and my crashes are now quite rare. I now have more of a chance of overheating 'ol Bessie (I've put her through hell, ) than I do of triggering a CTD. Thanks for this thread!
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You're all caught in some intricate wordplay. He's yechnically right- they don't meddle with games; that would be stupid and counter to making good games that sell lots of copies. But you can bet your mother's arse that they make strict requirements for games BEFORE they accept a contract as publisher. It's not meddling if you just refuse to agree to publish games with no multiplayer and that are not on origin.
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