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Dudely

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About Dudely

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  1. How often does your game crash?

    While a LOT of stuff can cause a CTD, the game has poor garbage collection and memory management in general (it seems to be especially bad with model/texure stuff). So that's why things like turning off the audio and switching tiles every once in a while work to reduce CTDs; anything that has the effect of reducing memory use or memory management will reduce the numbers of CTDs. One note, however: pressing ctrl-s to save your game is exactly like switching tiles- it empties the game's cache and severly reduces the chance the game will crash in the immediate future. Doing this is also much faster than switching!
  2. Paeng's RTFM Repository

    It's very cute Paeng. I will certainly use it!
  3. 7 traits kids need to succeed

    Kids? Maybe wait until us adults can get our act together before expecting children to have the sense of mind to develop self-control.
  4. Debussyman's Budapest Re-Lot

    So awesome it's practically arousing.
  5. Location Hopping

    I always scroll slowly through your entries. I find it makes for some pleasantly surprising (and [i]very [/i]well done) looong pictures. It's like city-builder porn.
  6. The Damas Seaport

    An absolutely perfect seaport. The trees look odd, butt hen again I'm not exactly familiar with the West African coastline. XD
  7. High Speed Rail

    The key is realizing that Ground Light Rail and Tram are the same thing.
  8. Making good beaches

    There are some lots (I think by Paeng) that are designed to level things for you- there is one specific to beaches, which is what they were originally designed to help. You can also use the road trick where you plop a grid of single-tile streets coming off of an existing street. This will level the terrain perfectly, even if there is a mountain in the way!
  9. Did you ever have a consistent CTD with an irregular region like when the city first loads or something? Or was it just that it would do it much more often?
  10. Industrial Park Lot

    Ok, I did a scan on it myself. It appears the only dependency is bldgprop_vol1, which is one of those extra Maxis files. I don't think it's required.
  11. Read the last three words of your post in reverse order.
  12. At the risk of sounding like a broken record I would like to second this with reckless abandon. I am a programmer by trade and when I first saw mention by Nonny Moose earlier in this thread about using Ctrl+S to save and clear the cache I was dumbstruck. Of course! If you clear the cache it sweeps the garbage out of your RAM that clumps up from all the plugins that we all run. Even with just the basics you can see how replacing the traffic simulator and covering up the agricultural model with PEG stuff might cause a crash after running the game for hours of real time or decades of sim time. This is also one of the reasons I now only use fastest speed when I want to fill in development quickly. I've been absolutely plagued with crashes for months- enough to serious put me off playing. Since discovering Ctrl+S I've been using it ever since and my crashes are now quite rare. I now have more of a chance of overheating 'ol Bessie (I've put her through hell, ) than I do of triggering a CTD. Thanks for this thread!
  13. Frank Gibeau Swears EA is not Evil

    You're all caught in some intricate wordplay. He's yechnically right- they don't meddle with games; that would be stupid and counter to making good games that sell lots of copies. But you can bet your mother's arse that they make strict requirements for games BEFORE they accept a contract as publisher. It's not meddling if you just refuse to agree to publish games with no multiplayer and that are not on origin.
  14. L'Aquila Apartments

    Awesome lot? Check. Uses the same props packs as everything else you do? Check. I'm already sold, but on top of that this makes it roughly a dozen 5-star BATs you've uploaded since early August! Wow! 5/5
  15. Stanley Towers

    I LOVE that you made it a landmark, R$$$ and C$$$.
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