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rp2004

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Everything posted by rp2004

  1. Kwik Fit

    Version 1.0

    3,330 Downloads

    Kwik Fit Help your Sims keep their cars on the road. Kwik Fit is a chain of car maintenance workshops in the UK dealing with those parts that regularly wear out, like brakes and tyres. This is a 2x2 Growable Cs$$ lot employing 30 sims. The car models are public domain and were downloaded from PlanIT 3D at http://www.planit3d.com - unfortunately I cannot credit the original modeller as they have remained anonymous.
  2. Cafe Uno

    Version 1.0

    3,166 Downloads

    Cafe Uno - A trendy cafe-bar where mid-wealth sims come to drink Latte by day and Leffe by night. Cs$$ Growable and Ploppable in the landmark menu. Sits on a 1x1 lot. My first BAT building.
  3. Industrial Unit 1

    A comment on the green - yes it'll stick out as Maxis have stuck a rusty tin roof on every industrial building that's not hi-tech. There's more industrial units to come and more colour variety.
  4. Industrial Unit 1

    Version 1.1

    4,578 Downloads

    Industrial Unit 1 This is a basic shed-style industrial unit in two styles. The 2x2 lot has a plain warehouse type shed (type 1a), the second is 3x2 and has office space for the admin staff at one end of the building (type 1b). Both are classified as I-m and provide 30-40 jobs.
  5. Mcorp Offices

    I really like this ... your style seems to work better on a commercial building than the rowhomes. I'll look forward to seeing the reworked version for the opposite corner.
  6. NDEX Communist Tenement by Frogface

    Very good, comrade, with blocks like this I will easily meet the five year plan for housing ...
  7. Yannis Apartments

    Hmm ... seems the concensus is that I should do a bigger version ... I'll see what I can come up with.
  8. vda Amsterdam Weesperplein 24 Diamond Exchange

    What can I say - an SC4 building doesn't get much better than this.
  9. Church of the LDM

    Update - Lights inside the steel and glass outer box slightly brighter; handrails added to steps
  10. Yannis Apartments

    Version 1.0

    5,457 Downloads

    Yannis Apartments When space is at a premium you need to start building upwards. This is a small, modern apartment building which sits on a 1x1 lot. The design has a two storey single residence occupying the bottom right of the building. Above that are three apartments accessed via the glass-walled staircase. 1x1 : R$$ : Growable - stage 5
  11. Six House Row

    NuclearAl - The semi-detached are on a 1x3 lot and have a lot of competition. They do grow in areas with a lot of low density residential, but will never be common. This one is easy to grow if you CTRL-key zone the 3x2 lot it needs.
  12. The Pantheon Paris

    Another great building for the Frogface paris collection ...
  13. Six House Row

    Version 1.0

    4,423 Downloads

    Six House Row This is a terrace of six houses in yellow brick developed from my red brick semi-detached house in the same style. As this is a terrace I've made it R$. It occupies a 3x2 lot.
  14. Here's a few reasons why I think this is such a great development ... First, we've seen from joerg's screenshots that you can run an elevated highway through the water to give the impression of a bridge. That opens up the possibility of diagonal bridges. With BATted side pieces that means you can create the impression of custom bridges. Second, as the land slopes directly into the water prop, you can terraform whatever slope you want. A shallow slope means that lots will display their standard foundation as a retaining wall at the lakeshore - this makes it possible for buildings to be built right to the edge of, or even overhanging the water, without any of the normal problems. Third, because a large body of water is based on a single tile all the area hidden under the water prop is available for other items. This makes it much easier to create water based items - providing you can create your lot with a matching water texture you no longer need to worry about the LOD problems associated with Maxis water. And finally, what about the existing ferries and ports? Could it be possible to run Maxis water underneath joerg's prop and mod the ferry automata to run a couple of metres above their normal level so that they look like they're on th esurface of joerg's water? Just some ideas - feel free to tell me why none of them will work. Edit: And here's another couple - intercity bridges and simple underwater road and rail tunnels.
  15. RLS Small Homes

    More great residential ... nice one!
  16. RLS Homes - The Birka

    I like these a lot - especially the variants with the large glass panels rather than traditional windows.
  17. Date: 12/19/2004 4:44:57 PM Author: joerg rp2004 maybe the problems have been fixed i dont know. The biggest problem is that any more than 8 lights would cause a huge jump in the lighting and wash everything out, i tried different intensity levels and everything but to no avail. quote> I only needed 8 lights on the modernist church, so maybe I'm one light away from a problem ... hope not as MAX is much nicer to use than gmax. Good to see NDEX picking this up - hopefully they'll get it released pretty quickly. This technique opens up a lot of new possibilities for waterside and on-water development. (though you'd need to make the water texture you use publically available to allow people to colour match lots designed to work with this) I think PEG's pond kit is about to be put into retirement ...
  18. Date: 12/19/2004 11:48:15 AM Author: joerg Anyways its still waiting on improvement in the 3ds script so i can do its night lighting. quote> What problem are you having? I did my last BAT using 3ds Max 5 (first one in Max) and the nightlights using omnis came out fine. Im Pming peg right now to see about getting that texture. Also about props being seasonal and such any ideas if i could make it gradually freeze over in the winter? quote> You could do it in 2 or 3 steps, but it would probably look a bit odd on a tiled lake - it needs to freeze from the edges which wouldn't really be possible. A total switch to frozen would work though. I did a basic test of a render of a 160mx160m Max water texture and it took a couple of minutes - the longest part of the process was creating the LODs in gmax. Unfortunately I couldn't get any further than that as I don't know how to put an oversized object onto a lot.
  19. Church of the LDM

    LOL @ ACEfantastic - I guess it's a bit of a love it or hate it design (it's not really brutalism though).
  20. What a fantastic idea. PEGs pond kit can give you a great look, but it needs so much work to get a decent sized body of water. If you're using 3ds Max have a look at the water texture in the material editor - it allows you to set various ripples and wavelengths for water and may be a better option than bump mapping. Also if this is a prop, perhaps it could be made seasonal so that during the day the water is blue tinted, at night it is blue-black with reflected stars. Transparency will only be visible in game if you have something to see through the transparent object at render time. Given that these props would have to work at the centre and the edge of a lake that's probably not practical - especially if you're struggling for time.
  21. Church of the LDM

    Coventry?!! Milton Keynes?!!! The inspiration for this buiding is actually in Munich. As for handrails - I guess the 'architect' thought they'd add too much clutter. (I need to tweak the lighting slightly so i might add some then)
  22. Church of the LDM

    Version 1.0

    3,846 Downloads

    Church of the Latter Day Modernists A modern church design for your cities. This is a 3x3 landmark lot.
  23. UK Semi detached house

    Version 1.0

    2,209 Downloads

    UK Semi-detached house 1 Red brick semi-detached house. This is an R$$ 1x3 lot.
  24. vda Amsterdam Prinsengracht 758 760

    Three vanderaap releases in a week. You've been busy and we're being spoiled .. great work, as ever.
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