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Everything posted by htmlishard
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How about some small circular ramps that can be plopped individually? It should be easy to create--they're in the cloverleaf.
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It would be so cool if someone were to create a ventilation building for a tunnel.
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If you make the trumpet interchange it would be so cool if you could include a working tollbooth into the design of the interchange (like the transit enabled toll plazas on NAM). Many trumpet interchanges are used on turnpikes which usually have toll booths.
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I've noticed that ground highway bridges can be built very low to the ground while avenue and road bridges require slopes. Is there any way around this?
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Generic Highway Sign Development Project Model 01
htmlishard commented on artforce_1's file in 3ds Models
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Are there any negitive effects associated w/ Air Force and Army bases?
htmlishard posted a topic in SimCity 4 General Discussion
Does anyone know of any negitive effects that are associated with placing Air Force and Army bases in SimCity 4 Rush Hour? -
Are there any negitive effects associated w/ Air Force and Army bases?
htmlishard replied to htmlishard's topic in SimCity 4 General Discussion
But besides lower demand in the area, could distasters or significant pollution could occur as a result of having these two rewards? -
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Could someone please make a realistic traffic mod for a region?
htmlishard posted a topic in NAM & Transit Networks
I was wondering if anyone could make a mod that would allow for regional traffic flow between multiple cities on major thoroughfares. Thank you, htmlishard. -
Could someone please make a realistic traffic mod for a region?
htmlishard replied to htmlishard's topic in NAM & Transit Networks
I do have rush hour, but there is no realstic regional traffic. For instance, cars can travel from city A to B, but not from city A, through city B, to cit C. -
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I was thinking wouldn't it be cool if someone could make a BAT for a wind farm. The wind farm would make a city look realstic, save land space, and look pretty cool at the same time. If anyone is interested in developing such a BAT, I would recomend that the capacity for the wind farm be higher than a collection of land based wind power plants found in Simn City, since the ocean produces a breeze, thus the plants can produce more power. Image from:
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I think it might be cool to have some Boston buildings in the game. I know there is the Hancock building-I downloaded off of STEX, but it would be cool if some people molded such other landmarks as the Prudential Center and the Customs House. Just a thought
