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5 GoodAbout valvedude
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good work magento! I've been attempting similar with paeng & atmoguy's mods (limited results so for personal use) but got to ask how you reskinned the elevated pieces as they're some of the only textures I can't find (if it's a trade secret I understand haha). Reason I ask is I'd like to work on my own texture mod from scratch & yours looks the most uniform that I've seen - I bet you see the ID numbers at night when you're trying to sleep after making this!
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Why are people giving reputation points for 'Wow, that's amazing!' type comments? Isn't it better to give points to those that either post files or give useful help & advice?
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you're right there people, esp. ROFLyoshi, I don't know why I never thought about the other aspects of this site other than forums & STEX. There's the City Journals & everything else to take into account - & I suppose there's nothing wrong with giving rep. for encouragement
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that's true! we know the big names on here & anyone new will do soon enough ... thanks to all of them making it possible
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I do agree with what people are saying here, and the figures tend to speak for themselves - BUT, I remember the same bad press at the release of SC4 before there was so much custom content, and 10 years later I'm still playing the same game. OK more should have been added from suggestion of dedicated players but think how much can be customised, it's half of the fun! As for online only & other features though, I'll stay with the majority & stick with SC4
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I'm also using Paeng's sidewalk mod & I think it's great, totally transformed my game as the block paving effect, IMHO, is far more realistic than the glaring white default paved texture. I chose this mod specifically to compliment the neat little ped mall parks found on the STEX - The only problem I'm facing at the minute is that I can't use the Sandstone NAM pieces that akbear linked to for TuLEPs because the Euro textures I selected in the NAM setup are overridden by the default American texture when using this mod - I opened up the tulep dat in iLive Reader & it only seems to cover textures non euro markings. All the other elements of Sandstone NAM work fine for me though & I suppose I can live without brick textures on turning lanes until someone with capabilities I don't have can sort it - I'd still recommend the whole package though
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Sandstone Texture Mod for Network Addon Mod (NAM)
valvedude commented on AtmoGuy's file in Transportation
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Thank you Haljackey, it may have sounded like a rather silly question and reading what I'd typed back to myself it actually looked quite sarcastic ... this wasn't my intention however because I have nothing but respect for the people on here, whether they're providing files OR advice. After removing possible conflicting mods I am pleased to announce that I have narrowed it down to 'Paeng's NAM Textures' (red brick) which was cancelling out the euro texture on the TuLEP pieces & reverting them to default/American - I can only hope that Paeng will have the time (or inclination) to update accordingly. If I do discover any more issues or conflicts, I'll be sure to let you know on here but only after checking to see whether it's resolved or already reported.. in which case I'll not :-D Thanks again *Edit* Sorry I provided the wrong name, it is actually the 'Sandstone Texture Mod for NAM' by AtmoGuy which was cancelling the Euro textures on TuLEP pieces and others such as rail viaduct over orth. road (stangely not on diag though?) without wanting to sound off topic with this, I do think anyone else should bear this in mind before posting any 'it doesn't work!' type comments - NAM it's self working fine now for me - and anyone who read the above bit please don't bother Paeng - sorry folks
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So does this mean I'm ok to post here about any issues I have with NAM 31.2? I have a few texture issues with euro standard reverting to default on various pieces (TuLEPS, road under rail viaduct etc.) since updating and can't find the relevant place to ask anybody. The last thing I want is to ask in full detail only to be told I'm posting in the wrong place, although I appreciate all the hard work & tireless efforts for a mod that's basically free it seems every time I get the previous version working perfectly I 'update' just for something else to stop working - thanks in advance The reason we originally put up NAM 31 and NAM 31.1 bug report threads was because we anticipated a very high volume of bugs, and so putting a central location to put those bugs meant that we'd get NAM 31.1 and NAM 31.2 out even faster than if those bug reports were posted sporadically in many different locations. Right now, however, just about every game-breaking bug has been squashed and now there are only about a very small handful of bugs now (like the one you posted about that was already reported), so a NAM 31.2 bug report thread isn't all that necessary, and the traditional support thread (this one) should do.
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aaaling, this is the second time this week that your advise has benefited me (even though this time your advice was to somebody else) If there was a simtropolis bar I'd be buying you a pint for this, thank you! clicking a thumb up because to me it deserves one, your reputation needs upping purely for good advice on here
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Hi Tarkus, only one (very minor) issue I've had with the turning lanes that Hollepolle mentioned is with the LHD version generating 3 right turn lanes & oddly 1 RHD style left turn lane on a crossroads junction. Not a biggy to me as I'll use the TuLEP instead but didn't know if anybody else had had this happen, or if so even noticed or reported it - best to let you know just in case. If you need a photo to see what I'm talking about I can provide one. Also with the new folder structure it disabled other mods by overriding them due to a new loading order, but I understand this may have been necessary to have the new features working - a simple reorder of plugins solved this issue but I think people should know this rather than bug the creators of the once working mod for a solution. Thanks to you & everyone else involved with NAM development, it's invaluable! *update* my apologies as I can see the turning lane issue has been resolved, I only realised afterwards that I'd not laid any turning lanes since upgrading to 31.1, sorry!!
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