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superhighway_410

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About superhighway_410

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  1. Startup Performance Optimization DLL for SimCity 4

    Just updated the DLL. Now it no longer takes ages to get out of Zone View 10/10
  2. NAM: Requests - 2nd Edition

    Ahh, that's good to know. Thanks! (Who knew the Net eraser could be THAT versatile)
  3. NAM: Requests - 2nd Edition

    That's what I normally do. Problem is I had a specific case where I needed to connect an L1 ERRW bridge to one of Mattb's Elevated Stations, but the segment was too short for the line to remain as an L1 Viaduct (read: it would switch back to L0). That's why I asked if there were any barriers from including direct L1 & L2 RRW Starters in a future NAM release, as they would really come in handy for those tight spots.
  4. NAM: Requests - 2nd Edition

    That's weird. I'm looking in the ERRW menu and all I can find are the Transition pieces. Can't seem to find the ERRW starters in any of the other rail menus either.
  5. NAM: Requests - 2nd Edition

    Are there any barriers that would prevent the creation of starter pieces for the draggable RRW viaducts (7.5 and 15m)?. Came across a couple situations where they would come in handy on short sections where the transition pieces are not useful.
  6. Put me in Coach! Name: superhighway_410 Gender: Male Zodiac: Pisces
  7. dragonsteincole's Workshop

    @dragonsteincole Can confirm they work perfectly now!
  8. dragonsteincole's Workshop

    I just want to say thanks for uploading this. I just read through what happened and want to wish you my delayed condolences. I'm glad you took some time to recoup and am happy that you still have the motivation to do this kind of stuff. These look really nice, especially the El/Subway. I am so happy that we finally have Double-Headed Subway Trains (sans the ones Vester uploaded back on SC4D) I tried to install the El/Subway Train (I have other mods), but have had some issues as they seem to crash my game. When I tried to drive one in UDI to see what they looklike, I noticed that the train cars spawn as a jumbled mess between the new ones and the vanilla ones before crashing. I did make sure that no other El/Sub automata was installed, but I'm not sure if there is another conflict that I'm not aware of. Let me know if you need an image, and apologies for putting you on the spot.
  9. Show us your Rush Hour / Traffic Jams

    Darn eternal commuters!
  10. NAM Documentation & NAM Translation

    For a second, I thought NAM was being discontinued suddenly! Not sure if I'll be able to commit, but I'm glad that this is happening. I know there were many gaps in the documentation that still need to be filled
  11. How do I slow down growth?

    For new cities, In my experience, It's all down to self-control and looking beyond just the demand charts. Even if you have plenty of demand in a new city, you don't necessarily need to capitalize on it immediately. In fact, trying to fill an entire city tile to fulfill demand is one of the ways to bankrupt yourself quick. Instead, build in gradual steps - build a small neighbourhood, some shops and a farm or industrial area, let it build out and check how you're budget is looking. The incremental method is also good in preventing your cities from stagnating because you avoid over-developing. As for the lack of health & education, you don't need to provide those things immediately, no matter how many complaints you'll get from your health advisor. Just let your city grow naturally until you can afford to put those kinds of facilities in. In fact, it may be a good idea to have cities in your region that lack education because some jobs require poorly educated workers. In reality, the only services you should have immediately are power and fire coverage (and police if you have the more riots mod).
  12. Show Us your Highways!

    Recently Extended Expressway linking my main city with points south of the bay
  13. Show us your... r-r-r-r-r-repetition-n-n-n-n!

    Wait, it's all Ikea? Always has been (ignore the McDonald's, it'll likely turn into an Ikea too)
  14. You Know You Play Too Much SimCity When...

    When you see an unfinished exit ramp and the first thing that pops in your mind is "Unsuitable Grade for Construction"
  15. Show us your Oddities!

    @Haljackey Park Rangers' retreat, maybe? @asasnat Lol, that ain't fertilizer your farmers are spreading all over! On a serious note, you might want to check your garbage capacity, trash piles like that mean you gonna need more landfills (in case you didn't know already).
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