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What I'd prefer to see is a tool that would allow the user to anchor a road's path to be parallel with another nearby road, not just highways. This would allow for matching curves on one-way roads and ramps (which I frequently use as small single-lane highways). It'd be great if the two road types didn't have to be the same for the tool to work. This would allow for service roads that run parallel to freeways, for example.
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What the...? One thing I've noticed as I've moved around the United States is the proliferation of street fairs. A tradition dating back centuries, these fairs seem to pop up everywhere once the snow starts to melt* and the people begin to thaw out from a long, dull winter. From the tiny "Highland Hey Days" (Highland, MI) and the modest "Third Thursday Street Fest" (Willimantic, CT) to the sprawling "Ann Arbor Art Fairs" (Ann Arbor, MI) and beyond, these farmer's markets/art fairs/street festivals/etc. are a great excuse to let the good times roll. Oh! So that means...? Yeah. Now you can plop 20 more-or-less different lots into your SimCity so your Sims can throw up the orange barricades and bust out the beer kegs. Or display their arts and crafts. Or fresh fruits and vegetables. Or whatever. This set includes: 3 transit-enabled street entrance lots as well as 9 1x1, 4 1x2, 2 1x3, and 1 1x6 pre-fab Street Fair (also transit-enabled). And because 19 was a weird number for a set, I tossed in a temporary Bus Stop as well so that your Sims have no excuse not to go. Due to the TE, the entrances and the 1x6 will allow C+I growth adjacent to them. See below. Also included in this archive are two graphics: a large overview of all the lots, labeled, so you can discard the ones you may not want and a second one with a plop tip for getting growth behind them. And this file. (In case you missed it...) Please note that: a) this really isn't an original idea; I saw something similar posted to a Japanese BAT site a while back and it sort of stuck in my mind and b) these look a lot better sitting next to the NUTs Market Place Lots, the Kingston Market, the Flower Market, or the Brickworks Market. Because of this, I've set these lots to appear in the Landmark menu just below the NUT Market Place Lots. Full disclosure: I use NUTs MPL in my main city and ASF goes with it like peanut butter and jelly. Just sayin'. Wait a minute, don't you...? Yeah, I suck at 3D modeling. (Need proof? Download my other lots.) So I'm just the lot-man in this case. Full credit for everything that appears on these lots goes out to the creators of the dependencies below. If anyone has issue with me using their props, please let me know and I'll remove them and update this pack. Aw, man! Dependencies?! I promise there's not that many: BSC MEGA Props - Gascooker Vol01.dat (LEX) BSC MEGA Props - JES Vol01.dat (the menu boards) (LEX) BSC MEGA Props - Misc Vol02.dat (the other odds and ends) (LEX) BSC Textures Vol 03.dat (LEX) wmp_ferry_props01.dat Workingman Productions** -from the "WMP Street Ferry" at workingman-productions.co.uk PEG_MTP_SUPER_RESOURCE_PACK.dat (PLEX) -from the "Mountain Theme Pack" -(Note: if you skip this one, you may want to delete Aran_StreetFair_1x1_I, since the lot looks empty without the blue plastic outhouses.) Resource_Parks_205.dat (PLEX) -from "Updated: Parks 2.05" Again, thanks to the creators of these fine materials. Quality resources like these are why SC4 is still alive after nine years. Anything else? Many, many thanks to Gascooker for creating Photoshop actions (and RippleJet for posting them to SC4D) that greatly simplified making the custom icons. And huge thanks to Vortext over at SC4D for figuring out a visual issue that was driving me nuts. Cheers! Aran * Or not. I'm looking at you, Fond du Lac. ** STEX, BSC LEX, PLEX, SBEX, CBEX...good grief. Maybe Workingman Productions didn't get the memo about the *EX meme? -
[2012] Lot Editor and Plug-in Manager - Forum Archive
Aran replied to clarelvsroxy's topic in SC4 BAT & Lot Workshop
Pedestrian Automata Got another question here. I just transit-enabled a 1x6 lot at both narrow ends for pedestrian traffic and noticed that the automata treat the first and last tiles as cul-de-sacs for purposes of movement. Is there a way to change the way to automata move or am I stuck having the peds walk straight through props?- 82 Replies
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[2012] Lot Editor and Plug-in Manager - Forum Archive
Aran replied to clarelvsroxy's topic in SC4 BAT & Lot Workshop
I'm aware of the concept and the reason behind the vanishing. Thanks for the note about the lack of information available.- 82 Replies
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[2012] Lot Editor and Plug-in Manager - Forum Archive
Aran replied to clarelvsroxy's topic in SC4 BAT & Lot Workshop
Timed/Animated Maxis People I've been trying to populate a few lots I've made with the animated people provided by Maxis and they appear to vanish at odd hours. Am I missing something that tells me what hours it's available?- 82 Replies
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Does any one know if a prop pack exists that contains either orange/white striped barrels or orange/white striped sawhorse barricades?
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BAT - Troubleshooting & General Discussion
Aran replied to Jasoncw's topic in SC4 BAT & Lot Workshop
You're right. That's the same info I've seen already. The entry is there and it is correct. Oh well. Thanks for the response, though. -
BAT - Troubleshooting & General Discussion
Aran replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Hi guys. I've dug around this thread for a while tonight and haven't found a solution to this yet. Maybe I've overlooked it? I've installed gmax 1.2 and the BAT. Gmax is installed to c:\gmax\ and the BAT is installed to the correct subdir. The environment variable is set correctly as well. Gmax runs fine on its own, however I'm still getting the GMAXLOC environment variable error described elsewhere when I try to run the BAT. I've installed/uninstalled/reinstalled twice (from d: to c: in case that was the issue) and no luck. I'm running WIndows 7 64-bit Home Premium in case that matters. Any thoughts? -
Ooh. I like the one just below the default. Very representative of the tower.
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The real Burton Memorial Tower is a high-rise tower housing University of Michigan faculty offices and a magnificent 67-bell grand carillon - one of only a handful left in the world. So this building has several possibilities. Ploppable commercial (to represent the office facet), museum (considering its significance to the world of carillon music), park (for the effect) or landmark. The BAT, by the way, looks awesome. I used to live within sight of this building and seeing it brings back a lot of fond memories of hearing the carillon peal at odd hours of the day. Might want to look into a custom sound effect of bell music for the query, now that I think about it. Can't wait to see the finished product.
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Originally posted by: ephorex_77 ...this thread seems to attract all the "interesting" comments posted on ST...quote> It's all vid's fault. Ask anybody.
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Originally posted by: zelgadis Originally posted by: Aran Originally posted by: zelgadis ...I was able to just let all of my personality hang out like pink underwear on a laundry line.quote> The bit about pink underwear was probably a little too much information there, z... quote> Sir, that was merely a similie. A comparison using "like" or "as" if you will. I have no intention of informing anyone on ST what kind of underwear I do wear.quote> I know. I was "just giving you a hard time. " (IRL I'd have said I was "deleted ~zel~", but vid tends to take things way, way out of context...) You got that right... ~zel~
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