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Framling

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About Framling

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  1. Disease Research Center

    It sure is brilliant, and I can't help thinking it is inspired by the ACTUAL VU Medical Centre (VU medisch centrum - the ginormous hospital and research centre of the free university (Vrije Universiteit) in Amsterdam): http://www.struktonbouw.com/SiteCollectionImages/Nieuws%20-%20Diversen/Amsterdam%20VU%20opbouw_800x600-CENTER.jpg http://en.wikipedia.org/wiki/VU_University_Medical_Center It even prominently displays the "VU" signage: http://www.verpleeghuisvergelijker.nl/Ziekenhuisvergelijker/Noord-Holland/Amsterdam,%20VU%20Medisch%20Centrum/110_me.jpg I guess Matt is playing an elaborate pun-based joke on us, and if he isn't, reality is!
  2. BNL Mahoniehout Apartments

    Oh yes, more Zoetermeer please! How about some rowhouses or a block from Oosterheem? Or maybe the Tulip Inn or NH Zoetermeer? Pretty please!
  3. Dutch BBA Bus

    Any chance for a Connexxion bus for an Almere-style RBT system? Pretty puhleeeeeze....
  4. Haguean Flatiron Apartments

    Hooray, the Strijkijzer! PS. I think I have to agree with Hyronymous, the "humming" roof lattice appears nearly/completely horizontal, and a civil engineer introducing me to the building explained to me that that was the cause of the noise/wind problem.
  5. All my pedmalls connect to roadtop bus stations at some point, most of them are running perpendicularly to a road on which the roadtop bus stops are placed. The PedMall tiles are ostensibly insufficiently "road" for the simulator, as when the residential tile is only connected to the network with pedmalls and no roads/streets, it gets a "no car" zot.
  6. Fatherted, you're my hero! Please tell me you will make them work with Euro street skins and sandstone textures **** How about waiving the "street connection requirement" for houses tho, y'all?
  7. Great job! Since you included Veturilo, I understand you were inspired by how the station is now. How about a separate lot with the lower Powiśle pavillion as a cafe club?
  8. I have returned to playing SC4K after quite some time off and I started toying with the old idea of mine of making largely pedestrianized cities with bus rapid transit serving as the major/only means for longer journeys. This was inspired by some exploration of how such systems work in some cities with intelligent urban planning that I've enjoyed during my recent travels (see, I even make my travel plans according to how can I develop my SimCities!) Using pedmalls, HOV lane markings and bus blocking tiles, I have reached really great results here, seems like the Maxis simulators really do reflect the reality quite well. People walk to wherever they can, take the buses etc. They even walk far longer than they should, but then given that pedmalls are the size of the house I guess they also bike around. I have two small issues tho, which are more visual in nature than anything else: Pedestrian crossings - unless I am mistaken, my pedestrians won't cross streets. They will go to a street through a pedmall. They will follow the street. But they won't cross the street perpendicularly to the traffic to continue on a pedmall on the other side of the street. More specifically, they also seem unable to cross a road tile with a road-top bus stop on tip. This makes me use the pedbridge tiles that come default in the pedmall tile menu, but those are, with all due respect, quite unsightly for the low-rise, low-density residential environments I am developing. If pathing works for those, I was wondering if there was a pedestrian crossing tile that works the same, but is essentially flat? Residential tiles requiring road access - to most of you this is "d'oh", but I have only now "discovered" that while for commercial tiles a pedmall in front of it is enough for it to be "connected", for a residential tile it isn't so, they do need at least a street adjoining from any direction. This does work well with rowhousing with parking in the rear, where the entrance faces the pedmall and the back with parking adjoins the street (even if the fences that pop out make little sense), but I could certainly up the density (and balance out the gigantic pedmall tiles) if I could get rid of the extra tile of network per residential tile. Any way around it? I guess I might not be the first person to raise those issues, so there either is a nice mod or set of plugins to alleviate those, or they were discovered to be impossible to overcome, but I am too daft to find any trace of those. Any help would be greatly appreciated!
  9. Scania K114 Irizar

    Brilliant!
  10. diplomatic park

    Wow, it's such a great public administration district. I am so envious that it isn't mine :( Reminds me a bit of Bundesstadt Bonn, I think it would also be quite reminiscent of Washington., but I've never been there so can't tell...
  11. Het Middeneiland

    Lieve Dames en Heen, It seems that I have so little time on my hands that trying to find some to bring you an elaborate, Photoshopped (GIMPed actually) posting would delay it further to infinity. As it remains a "technical" CJ, for me to gather some experience and your feedback and advice on, well, going Dutch , I'll keep it short and simple posting pics of the various parts of my all-new project. So, here we go with Het Middeneiland, or The Middle Isle, sourrounded by canals (some of which might have been the channel of a local river or stream). Here we have an imposing gothic cathedral, and, facing it, the much small historic town hall. The clou, however, is the attempt to create a pedestrian-only brownstone-paved square around both of the historic buildings. As residential buildings cannot be connected to the transit system by pedmalls (is it only me, or does the name sound a bit like a double-entendree?) only, the "inner ring" of buildings are commercial only, with the "outer ring" being residental. Here's where I faced an unexpected problem, as given the rich variety of lots provided by Haarlemmergold, there still were NOT ENOUGH of them. Go figure! Anyhow, I've reached out to another great Dutch Batter (anagram to which is Butch Dater, btw), Vanderaap, to broaden the selection... All in all, I am not sure if I succeeded, given that Vanderaap uses a rather oversized scale compared to regular "Maxis" and Haarlemmergold, and I gave up on fighting for variety at some point... You be the judge:
  12. Zeeland, the Netherlands - 11 Cottages pack

    ABSOLUTELY GREAT! Dank u wel! Just one gripe - could you consider using the "sandstone" texture instead of the bright diagonal tiles for driveways and such, I think it would look even more Dutch! Thanks again!
  13. TRUCK PACK VOL - 3

    Great, it's a dream come true. There are far too little cabovers in the game for European-style cities, this will make my industrial park areas perfect!
  14. Hotel Atlas Diagonal

    Thanks! I can't wait for that, I am using heaps and heaps of your diagonals and your ortho-to-diagonal is a fixture in my cities. It feels a bit lonely and is also awaiting siblings :D
  15. [ Media Update 2 ]*

    Ummm.... Is the asterisk referall at the bottom intended as irony? :D
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