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Everything posted by madhatter106
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STATS and VALUES Pack and reference database
madhatter106 commented on T Wrecks's file in Building Sets
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Quick question - I have BATed, plugged-in, lotted, tested and grown a building, but want to change some of that building's physical (non-lot) textures, which would require a re-rendering. Is there a way of doing the re-render, and then pointing the other files to the new .lot file, so I don't have to go through all the same work again of pluggin, lotting, and testing?
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
Originally posted by: Jasoncw I think they'd both be CS$ Storefront churches are churches just like any other church, and by the game's logic would be a reward or a ploppable. However, the way they occur in real life is more along the lines of growing, and plus the building itself that would have originally be built (later to be converted) would be a growable. And then there's the fact that a lot of storefront churches are actually fronts for not paying taxes.quote> Indeed, the more I modelled and worked on the BAT for "Get 'Em Out" Bail Bonds, the more it was looking CS$. I should make it ploppable as well, as these sorts of places usually spring up near police stations. As for the churches, I agree, it's a gray area - I can see it as a "reward" style, like other churches in the game, but there's always something that seems a little shady about them; I always wonder if deep at the core, there's a con of some sort, like money laundering or like you said, not paying proper taxes. (Kind of like my own BAT for the Church of Simtology, heheheheh.) There's an MP church already on the STEX, and I think he did it justice much better than I could....perhaps it's something I could mull over. Here's the bail bond joint - had a devil coming up with the lighting, I still can't quite get the neon look I'm after...- 1,133 Replies
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
Quick question - it seems no one has ever BATed a bail bond place, and I've been doing a number of (non-occult) little commercial buildings lately...should it be CS$ or CS$$? Just wondering... Also considering doing a couple of storefront churches - but wondering if they would be best put in the CS realm of things...- 1,133 Replies
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Yes, per the description, there are nightlights. Stats are in the "read me" files in each folder for each building...since there are five different sets of buildings, each set gets its own "read me." Doesn't anyone look at "read me" files anymore? ;) Glad you guys liked these, as well as the first set...just hope the Church of Simtology doesn't show up on too many street corners...
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
Well, I finished them and posted them on the STEX - included in the New Age and Occult Pack Volume 2 are the following establisments (of varying character and respectability)... Bela de Roma Psychic Readings Padre Pedro's Faith Healing Wanda's Wiccan Wonders Feng Shui by Phylis Church of Simtology Test Center Ideas are formulating for a third pack - I intend to beat this horse until it's thoroughly dead again...heheheh. Edited to include pics...- 1,133 Replies
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
Thanks, T Wrecks and jasoncw. Sounds like too much of a hassle to properly implement, with little return...- 1,133 Replies
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- 15 Comments
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- commercial
- services
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(and 3 more)
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- 15 Comments
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- commercial
- services
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(and 3 more)
Tagged with:
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
Thanks for the comments on Wanda's. I tweaked textures and lighting and rendered/lotted/modded/tested it to grow in game, so on to the next one. Here's a question, though - is there a way to mod something so that the presence of one building will trigger another one? Say I have Building A that grows in a city, can I get the availability to trigger for Building B once I have Building A? Does that make sense?- 1,133 Replies
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
Thanks for the thumbs up, all. Here's the textured (but not yet nightlighted) BAT for Wanda's Wiccan Wonders. One wonders whether the base foundation texture might look a touch too limey green?- 1,133 Replies
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DLAC and Dmscopio Architecture Consultant
madhatter106 commented on dmscopio's file in Civic & Non-RCI
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Originally posted by: Lordy Lord Also what about a cinima pack? It would have theaters from small town one screen cinima to a 5 screen one quote> Already been done - check the STEX - yticmic did a smaller theater pack back in 2004 or 2005. They look great, I have them in my plugins and love when they pop up... Just search "theater" and some good stuff pops up...!
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Hot damn, HotToDDy - those textures are yummy. Nice and "lived-in" and realistic. Great stuff. I am glad you added to the roof junk, since you said there wasn't much in the original...
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
So I've been plugging away on the second New Age and Occult pack. See attached...I've gotten four of them modelled and two are already textured. Thinking of varying the roof junk a little bit, and losing a dormer on the left and right side of Wanda's Wiccan Wonders...I may have gone dormer-happy. May also reduce the lighting on the porch for Pedro's, it's looking really bright...and I need to play with the neon in the window of Bela's, it's not looking as bright as I'd like... Thoughts and comments appreciated, especially when it comes to texture color saturation...- 1,133 Replies
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Great roof detail and texture. I love how you calculated how many roofjunks you needed, based on the cubic footage of the building. That's dedication!
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How to: Ilives Reader, Beginners Guide
madhatter106 replied to Tropod's topic in SC4 Modding - Open Discussion
Just a quick note - the links to the Reader and the UI editor at the begining of the "custom query" tutorial are invalid - I found out the hard way as I wanted to install them both, but when I clicked on them it took me to the dead zone. Had to do a bit more searching but finally found them, but should the tutorial be updated with the correct links? -
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- 12 Comments
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- construction site
- building
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(and 2 more)
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