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Maxis Seasonal - Residential & Commercial Lots
huntingfire commented on PaulSawyer's file in Gameplay Mods
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- maxis seasonal
- seasonal
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- 27 Comments
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- residential
- homes
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Top Ten Modd Suggestions
huntingfire replied to Livin in Sim's topic in SimCity 4 General Discussion
<p> Only the side-walk mod only, you cannot have both street tree mods.- 114 Replies
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Industrial Revolution Mod - I-HT Filler Set 1
huntingfire commented on T Wrecks's file in Industrial
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- irm mod modd industry
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- netherlands
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I did a similar thing, you can see in the forum "show us your dams and reservoirs, of course not so nice as yours, but it is really a pain in the you know what.
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Top Ten Modd Suggestions
huntingfire replied to Livin in Sim's topic in SimCity 4 General Discussion
RCImulti, by niloluiz. Mod that save my cities from massive R$$$ abandonment.- 114 Replies
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List of Former STEX Legends
huntingfire replied to LivingInThePast's topic in SC4 BAT & Lot Workshop
Cobb, stylish R$$$ residential, still stand the test of time. Other notables I can think of now: Haarlemmergold, Gascooker, Cycledogg. -
Dam ! Should I see this post earlier, would have saved me a lot of time in handmaking this. Anyway, this is a new region and I decided to go green -> hydroelectric power. Although it doesn't look like, but a lot of testing have been done. Closer look. A bit of development and work done on the shore.
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Version 1.0
4,068 Downloads
Two lots of seasonal tree by CP: 2x2 with 3 different tree (plop cost 2, no maintenance, minimal effect) 1x1 with 2 maple only (plop cost 1, no maintenance, minimal effect) In park menu. No base texture, so it should conform with any terrain mod. It takes time for the tree to grow, so a bit of patience is necessary. Recommend use together with similar lots by doodlea21, SFBT and Peg for park & woodland etc. Turn the lots if you plop more than 1 for more random appearances. One dependency of course: CP Prop Pack 2009a https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2135 (Need registration) Hope you find it useful! -
One side issue I have never paid attention to is, I rarely go to the city thats selling power, because it has nothing except power plants. But the cities buying power, of course I go to very often, and the money is "spending" on power every month. So, is it the case that the money spent on buying power will be accumulated and "release" to the power selling city the next time I go into it?
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Yup, I have done this, one tile supplying power up to three or four tiles distant. Power dealer? Interesting, does it cost higher when going further?
