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Showing results for tags 'farm fields'.
Found 4 results
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Farm fields disappearing when entering and exiting zone view?
Lucario Boricua posted a topic in SC4 Bugs & Technical Issues
Hi! This is a bug that I find quite rare, and which I wasn't understanding well enough to inquire about until today. I have this situation in which entering the zone view, either from the data views menu or when using subway stations and multimodal transit stations with subway service. The effect appears as if it were a demolition of the farm fields, as saving, exiting and re-loading the city does not restore the fields. This has actually discouraged my use of certain transit stations in my current regions, as I have a high presence of agriculture in cities that already grew past their ability to develop farms. Farm mods used: * SPAM (SimPEG Agricultural Mod) * BSC Farms * Not using any Maxis content blocker to completely remove Maxis farms I'm also using NAM 36, I have to check out which variant of the subway view I'm using.-
- farm fields
- subway
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Version 1.0
1,703 Downloads
Here it is: the first set of Dutch Farm Lots. The set contains 35 farm lots. The lots contain only field props, so when they grow you will see only crops, just like in real life, where not every plot of farmland has a house, a barn or a shed. In order to be able to recognize the simple state of these "farms" I call them Stage 0, but in fact they are simple Stage 1 farm lots. Stages 1 up to 7 will come later. The farms are CAMpatible and I think they are SPAMpatible. Don't get shocked by the list of dependencies. If you do: just leave this set on the STEX. Dependencies Of course you need my Dutch Farm Fields set V2.0 And furthermore: Simgoober Farm Fields Revised PEG_Spam_Super_Resource BSC_TexturePack_Cycledogg_V 01b BSC MEGA Props - SG Vol 01 BSC MEGA Props - CP Vol01 BSC MEGA Props - MJB Vol01 BSC MEGA Props - swi21 Vol01 RFR Maize set 1.1 BSC Essentials Have fun! FrankU, december 2013- 7 Comments
- 10 Reviews
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- netherlands
- bnl
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Version V2.0
7,062 Downloads
Finally it has arrived: Version 2.0 of the Dutch Farm Fields Set. It has taken me one and a half year, but now it's there. This version is not compatible with version 1.0! It is only to be used in tiles that do not contain the Version 1.0 (anymore). The set has grown to 35 farm fields. Some are completely new, some are reworked versions of SPAM fields and Simgoober's farm fields. Almost all fields are seasonal. The crops grow in several stages. It might slow down your computer when you have many farms and a slow CPU. Sorry for that. You can use these fields for your own farms and you will need these definitely for my upcoming set of Dutch Farms. Don't get shocked by the list of dependencies. If you do: just leave this set on the STEX. Here it is: BSC Common Dependencies Pack SG Models Agriculture v2 BSC_TexturePack_Cycledogg_V 01b BSC MEGA Props - SG Vol 01 BSC MEGA Props - CP Vol01 BSC MEGA Props - MJB Vol01 BSC MEGA Props - swi21 Vol01 BSC Essentials RFR Maize set 1.1 PEG_Spam_Super_Resource You might be interested in the Farms Stage 0 set, which is the first set of farm lots that actually let these fields grow. Have fun! FrankU, november 2013- 19 Comments
- 14 Reviews
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- 6
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- netherlands
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Version 1.0
52,259 Downloads
This is a set of Seasonally changing farm field props and related lots, for use as field lots on farms. These will NOT do anything, unless a farm is downloaded that calls for them. The Props are designed to change seasonally. To reduce the resources used by these props, they are a full tile size, so only one or two are used per lot. The first year the fields grow, the farmers prepare the fields, so they start off as empty dirt. The fields will grow in within a year. These lots are BSC Tracking Enhanced or "BTE". This will allow them to be used to trigger various Reward lot, as well as provide helpful information in game Full information is in the Readme File.- 41 Comments
- 53 Reviews
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- bsc
- agricultural
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