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GeeGee

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About GeeGee

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  1. Good morning / good evening! I'm checking in for the first time with a couple of bug reports and one suggestion... But first, I would like to preface my comment by saying that I have just decided to return to SC4 after a yearslong hiatus because of this project. That being said, I am quite unseasoned with the in-depth mechanics behind modding the game, and I may not have the most discerning eye, although I am very much trying to learn as I go. Big, big thank-yous and I-love-yous to everyone in the wide, wide world who cherish this game enough to continue improving it well into the 21st century. ― ― ― ― ― ― ― I have found two minor bugs (while annoying, are not simulation-breaking) that only occur with CAM 2.5 rc1 installed, with an otherwise empty Documents/Plugins folder: ― ― ― ― ― ― ― I would also like to make suggestions regarding the coverage radii of the four main groups of the Maxis civic buildings, but I'd first like to know the rationale behind the revised coverages currently implemented in CAM 2.5 rc1 that were not to be found within the dev diary. My suggestions may merely amount to "bigger circle gooder" most of the time, since I'm probably not fully aware of how coverage interacts with the game's/mod's simulation ― I do, however, want my suggestions to be grounded in realism, aesthetics, and efficiency. While not playtesting CAM 2.5 rc1, I enjoy playing with BrianD90's More Realistic Radius mod, and below I've attached screenshots to assist in visually comparing the original SimCity 4 radii (O.G.), release candidate 1's radii (CAM), and BrianD90's modded radii (MRR) ― all with max funding on a large city tile: *(offmap) simply means coverage beyond a large city tile ― the radius extends off of the map. **CAM 2.5 rc1 seemingly restricts the radii of certain Education buildings (e.g. university, museum, etc.) that once provided full city-wide coverage in the vanilla game. (this disturbed me!) I'll hold off on my detailed rationale as to why bigger is better until I receive a reply, though I believe BrianD90 does a good job justifying the "Realistic" label in their mod's description. I'd like to know how a More Realistic Radii-type civics coverage could play with CAM 2.5's changes (i.e. education levels, crime, etc.), and how it might hopefully lead to a more lifelike city-building simulator. I follow the principle of less is more, especially when the unmodded game practically compels formulaic civics placement just to prevent the city from imploding. Perhaps there could be individual installer options in the future. Anyways... Cheers!
  2. Introduce Yourself Here!

    Hello friends! I used to play SimCity 4 as a kid back during the early aughts and have revived interest after receiving a free, digital copy from EA. Because of current events in the past couple weeks, I've been lurking on Simtropolis learning about all of the nuances of SC4 mods and tools. I've honestly never fully understood SC4 modding at the level I do modding in more contemporary game titles. So far, however, I've successfully added HD terrain and trees (some pretty minor, cosmetic changes compared to some stuff on this site) all the while attempting to relearn all of the most basic, vanilla game mechanics. Anyway, there's a long way for me to go in both learning and creating, but I'm still glad to see such a vibrant community continuing to pour their love and support in keeping a pillar of the city-building genre alive and well! I'm excited to finally join your ranks and I hope to contribute in some positive way to the community and to the game in the future. Cheers, y'all! GG
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