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Somewhere in Central US

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mayhemartist
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mayhemartist

This city may not seem like much but I decided to post it because it was the first time I ever tried to intentionally not maximize the given space or maximize anything for the matter and instead focus more on the overall esthetics of the city itself and attempting to make what resembles a real city.   This was made a long time ago using the vanilla version and no mods whatsoever.  I believe the “charm” of this city comes from the fact that because it doesn’t maximize the space, you cannot exactly tell where the city begins and where the natural landscape ends.  I only had to do this once before deciding to never again not do it.  In other words, after making this city, I never tried to maximize the space again knowing that doing so only leads to the ugly square-shaped cities I was making before and that I all too often (no offense) see when I go online.  In fact, I was able to maximize any headquarters I needed to maximize or construct great works without the need to maximize the space ever again.  Doing this made the game many times more enjoyable.

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    • Make a Road Construction with Contraflow traffic | Cities Skylines Indonesia
       
       
    • Haven't messed with minecraft (yet) nor SC2013... I always thought vertical zoning would be great addition to the game. 
      Hehe - they are a cool series.  Not long after getting another copy of City, I got a copy of Underground on a recommendation. 
    • I think SC2000 was the final hook, it enabled more vertical construction at least in terra-forming.
      Those look like an excellent series of books by David MacAulay to inspire engineers.   I used to lug home giant books full of glossy pictures of futuristic architecture from the library.
      The aspect of constructing architecture hasn't been directly part of the SC games, but in SC 2013 the Cities of Tomorrow expansion includes multifunctional mega-towers that the player adds levels to, so that gives the game a bit of a vertical playing field as well as horizontal, but nothing like Minecraft.
      I only recently discovered a bit more depth to the history of design tracking Leonardo Da Vinci back to an engineer of Roman antiquity named Vitruvius who wrote 'De architectura'. 
      A good example of the mega-structure concept is Diego Del Llano's H1: Hybrid Building
    • Ditto what coolsim1 said.... Where can we find those stores on here? (Nike, Converse, and Hilfiger)
    • Architecture was one of my first big interests... wound up going to TTU long ago for a year to study it, but for various reasons didn't stick with it.   Also David MacAulay's book City was one of my favourite books growing up.... I actually purchased another copy of it a few years ago as I'd loaned it out and it was never returned.
      Edit: It was actually during my days at TTU that I picked up a copy of SC2000, and the obsession began! 
       
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