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NAM 42 became obsolete with the release of NAM 43 in December 24, 2021. The NAM Team policy is to support only the current version of the NAM, that you can get here. For help and support to the current version, check the NAM General Support thread.

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Lots of exciting features there.  I'm especially looking forward to the Basketweave and the 3-Level Crossings.

Just wondering, I've got a couple NAM 36 cities built with the old L2 Viaduct Rail puzzle pieces.  Do they need to be rebuilt with ERRW when I upgrade them to NAM 42?

Also, are the old Viaduct Rail puzzle pieces still accessible, in the event of making changes to those old Viaduct Rail systems?

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36 minutes ago, Naomi57 said:

I've got a couple NAM 36 cities built with the old L2 Viaduct Rail puzzle pieces.  Do they need to be rebuilt with ERRW when I upgrade them to NAM 42?

I had a simmilar problem with NAM 39. After going for a full install instead of the "lite" version, all my avenue level crossings disappeared. :nyah:

So I'm certainly interested in the answer as well.

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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2 hours ago, Naomi57 said:

Lots of exciting features there.  I'm especially looking forward to the Basketweave and the 3-Level Crossings.

Just wondering, I've got a couple NAM 36 cities built with the old L2 Viaduct Rail puzzle pieces.  Do they need to be rebuilt with ERRW when I upgrade them to NAM 42?

Also, are the old Viaduct Rail puzzle pieces still accessible, in the event of making changes to those old Viaduct Rail systems?

There weren't any changes made to the puzzle piece viaducts, they will continue to work.  You could convert to draggable viaducts if you want to, L2 functionality should be pretty much the same as the puzzle pieces.  L1 is lagging behind still.

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Proud member of the NAM development team.

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    8 hours ago, TheMurderousCricket said:

    I had a simmilar problem with NAM 39. After going for a full install instead of the "lite" version, all my avenue level crossings disappeared. :nyah:

    So I'm certainly interested in the answer as well.

    If they were Avenue x Avenue +-intersections, that's likely because you had the Legacy Avenue Turn Lanes Plugin installed previously, but didn't check the box in the installer for the subsequent install (it's not checked by default).  It's a common issue.  Given that the bit that really makes the Legacy ATL tick is the INRUL modifications, I may merge the "harmless bits" (the textures, paths, etc.) into a core file that is always installed, such that things don't completely disappear in that event.

    -Tarkus

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    I found two Secret Weapon videos for NAM 42:  *:bunny:

    SimCity 4 NAM 42 Secret Weapon #1 – 3-Level Overpasses for the RealHighway

    • Look for them towards the end of the Highways and Ramps Menu
      •  - FLEX 3-Level Overpass (default)
      •  - FLEX 3-Level Overpass (2-tiles wide)
      •  - FLEX 3-Level Overpass (3-tiles wide)
      •  - FLEX 3-Level Overpass (4-tiles wide)
    • Use the RHW Disconnector to remove stubs when appropriate.
    • The 1-tile piece stabilizes diagonal ramp crossings next to RHW mainlines.
    • Use the 2-tile piece over multi-tile RHW mainlines.
    • The 3-tile piece can be used with or without medians on the RHW mainline.
    • All pieces support RHW-4 and MIS as diagonal networks.
    • Drag the crossing networks and watch the overpass come to life!
    • All pieces support network elevations L0 to L4.
    • Make directional T-Interchanges and Stack Interchanges with ease.

     

     

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    SimCity 4 NAM 42 Secret Weapon #2 – Under the RealHighway FLEXWidth Transitions (FLEX-WT) menu item:

    • Five FLEX-WT pieces for every kind of width transition.
      • FLEX-WT for Same Network Type (S to S / C to C) - Lane Drop Version:
                - RHW-10S ► RHW-8S ► RHW-6S ► RHW-4
                - RHW-8C ► RHW-6C
                - RHW-3 ► RHW-2
                - RHW-4 ► MIS
      • FLEX-WT for Different Type Network (S to C) - Symmetrical/Wishbone Version: 
        Transitions include lane drop, lane gain, or lane equal varieties, depending upon the Starter Piece used on each side of the transition, e.g.
                - RHW-6S ► RHW-8C
                - RHW-8S ► RHW-8C
                - RHW-10S ► RHW-8C
      • FLEX-WT for Different Type Network (S to C) - Compact/Shift Version: 
        Transitions include lane drop, lane gain, or lane equal varieties, depending upon the Starter Piece used on each side of the transition, e.g.
                - RHW-8C ► RHW-6S
                - RHW-8C ► RHW-8S
                - RHW-8C ► RHW-10S
      • FLEX-WT for RHW-2/3 to RHW-4 - Compact/Shift Version: 
                - RHW-4 ► RHW-3 ► RHW-4
                - RHW-4 ► RHW-2 ► RHW-4
      • FLEX-WT for RHW-2/3 to RHW-4 - Symmetrical/Wishbone Version:
                - RHW-4 ► RHW-3 ► RHW-4
                - RHW-4 ► RHW-2 ► RHW-4
    • Each direction widens or narrows independently from the other.
    • Handles all possible S-to-C transitions.
    • In-line FLEX-WTs are slope conforming!
    • Both of the FLEX-WT S-to-C Transitions enable C networks to connect to S network bridges.
    • Handles width transitions on elevated networks L0 to L4.
    • The Compact/Shift FLEX-WT for RHW-2/3 even handles the double-decker DDRHW-4 to RHW-4 transition!

     

     

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    Lot's of stuff that i personally don't use, but that  said i'm excited about the additions to RRW:yes:

    Perhaps @rsc204 and i can resume our project making a puzzle piece for diagonal ERRW crossing TiA:)

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    Let's drop these things called egos on the floorStamp on them, and try to get on with it  --Kingslee Daley

    Always ask yourself the question:  Cui bono?  Cheering vestry jolt now.

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    Thank you very much NAM Team, really thank you for all of this. The best team.

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    My Hometown:

    The coastal metropolitan city Madero-Tampico-Miramar-Altamira, Tamaulipas, México.

    65396a61dcfe8_3968f30b5aa468bc8fdf0ad48589fa77copy.jpg.e3f619655e9cda591aede0990bb670cf.jpg

     

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    I think I screwed up and clicked on SimCity4_4GB_Patch_Script_V3.bat first.   That ran ok and said patched, but then when I clicked on NetworkAddonMod_Setup_Version42.bat and said it could not ..failed.

    Did things the old way, and manually applied 4G patch, and ran the Java version,  the 4G was selected during install.

     

    -- My main question is, when I click on the Highway menu and check NAM version it says -  NAM 42 RHD Full Controller

    Version 41 said Full 4G Patch or something

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    3 hours ago, Max4k said:

    I think I screwed up and clicked on SimCity4_4GB_Patch_Script_V3.bat first.   That ran ok and said patched, but then when I clicked on NetworkAddonMod_Setup_Version42.bat and said it could not ..failed.

    Did things the old way, and manually applied 4G patch, and ran the Java version,  the 4G was selected during install.

     

    -- My main question is, when I click on the Highway menu and check NAM version it says -  NAM 42 RHD Full Controller

    Version 41 said Full 4G Patch or something

    Tarkus can confirm, but I suspect that's just a difference in the text description of the controller.  The NAM controller itself would have no way of knowing whether or not the executable is patched, so if you've followed the instructions and successfully patched the exe (which i believe you have, since your game did not crash upon loading full NAM controller) you should be worry free.

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    Proud member of the NAM development team.

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    There a new folder called z_NAM Controller_RHD_4GB_Full , so it appears good.    No crashes, just wanted to be sure.

     

    - Actually, 1 issue with Version 42 is I can't DatPack the folder and get an error. Before did not have any issue and Version-41 ok to pack

     

     

    Failed
    comp= None
    C:\Users\xxx\Documents\SimCity 4\Plugins\Network Addon Mod\z_NAM Controller_RHD_4GB_Full\NetworkAddonMod_Controller.dat
    0A5BCF4B-AA5BCF57-10000002
    original size 400970183
    filesize 400970183
    lencontent 400970183
    originalpos 4720714
    destpos 96
    gaine 0
    UNCOMPRESS
    Traceback (most recent call last):
      File "datPackerApp.pyo", line 2701, in OnStart
      File "datPackerApp.pyo", line 2358, in RecurseAllFilesFull
      File "datPackerApp.pyo", line 2454, in BuildIt
      File "datPackerApp.pyo", line 2200, in WriteADat
      File "datPackerApp.pyo", line 1919, in Copy
    MemoryError

     

     

    > Think might be issue in itself and cant even pack solo

     

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    As a Mac user, dat-packing NAM is not optional, I had no problems with JDatPacker doing this.

    ironically perhaps, maybe you should apply the 4gb patch to SC4 DatPacker, this patch is generic and gives a memory boost to all 32-but apps. I’ve found for heavy jobs it’s handy for quite a few modding tools to have this patch too.

    it could also be that the controller is already big enough it should remain a separate file. I’ll report back if it is working for me under Windows later. But the app mentions that file and a memory error, so those would be my best guesses right now. 

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    When I DATpack the NAM, this is the file structure I use:

    1 Core

    2 Each first level Network Features folder gets packed separately (currently yields 11 files)

    3 Additional Transit Stations

    4 Automata Controller

    5 DataView Options

    6 Miscellaneous

    7 Bridges

    8 Texture and drive side support

    9 Traffic simulator

    z_NAM Controller (as unpacked folder)

     

    This does a much better job at preserving the file architecture, while ensuring that the DATpacking programs don't get overloaded. Make sure to keep your unpacked version of the mod handy, in case you want to do modifications or need to add patches or fixes.

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    Just to update that I had no problems using SC4 DatPacker to DATPack my full NAM install into two or three DAT files.

    So I would expect either your system itself is having resource issues or otherwise that the 4GB Patch (applied to DatPacker .exe) plays a role here.

    That said there are good reasons for leaving the controller separate, like if you wanted to switch between the Full and NoRHW controllers. Not to mention, the RUL2 file is now so large (Full Controller), it ends up in it's own DAT anyhow, so DAT Packing it has no benefit.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Outstanding mod. A must-have. A quirky install for me. The cleanitall did not take everything out and although I manually went in and deleted EVERYTHING, somehow the NAM 41 install was still there. I simply deleted the file and everything works fine. Thanks for another great mod!

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    Just note the CleanUp function in the installer is neither Cleanitol nor can it remove your previous NAM install. From NAM 37 onwards, users should delete or otherwise move the previous Network Addon Mod folder, before running the new one.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    On 9/16/2021 at 8:09 PM, Lucario Boricua said:

    When I DATpack the NAM, this is the file structure I use:

    1 Core

    2 Each first level Network Features folder gets packed separately (currently yields 11 files)

    3 Additional Transit Stations

    4 Automata Controller

    5 DataView Options

    6 Miscellaneous

    7 Bridges

    8 Texture and drive side support

    9 Traffic simulator

    z_NAM Controller (as unpacked folder)

     

    This does a much better job at preserving the file architecture, while ensuring that the DATpacking programs don't get overloaded. Make sure to keep your unpacked version of the mod handy, in case you want to do modifications or need to add patches or fixes.

     

    Which program are you using to do this ?  I've been using SC4 Plugin Packer 2008 and have had no issues so far.  Only issue, I keep a folder in root called Industrial and don't pack that because some of the IRM Truck props don't show up, so don't pack that folder.

    This program only shows what to pack that is in root directory of Plugin.   Do you have those 1-9 folders outside of the NAM folder and in Root directory of Plugins ?  and just keep z_NAM in the NAM normal folder.   I may try that method or 4G patch on the packer program.

    I keep a full backup of my plugins to be used in My Documents\__Pre-DataPack folder before moving that exact copy to Plugin directory to be Packed and modified.

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    19 minutes ago, Max4k said:

     

    Which program are you using to do this ?  I've been using SC4 Plugin Packer 2008 and have had no issues so far.  Only issue, I keep a folder in root called Industrial and don't pack that because some of the IRM Truck props don't show up, so don't pack that folder.

    This program only shows what to pack that is in root directory of Plugin.   Do you have those 1-9 folders outside of the NAM folder and in Root directory of Plugins ?  and just keep z_NAM in the NAM normal folder.   I may try that method or 4G patch on the packer program.

    I keep a full backup of my plugins to be used in My Documents\__Pre-DataPack folder before moving that exact copy to Plugin directory to be Packed and modified.

    All these files go inside your Network Addon Mod folder when they're ready for use. Since I'm often swapping them around between NAM testing and different regions I play with, I have them labeled with the NAM version, drive side direction and texture set. Say, right now I'm alternating between NAM 42 official RHD-US and NAM 42 official LHD-EU. And yes, I'm using DATPacker 2008, haven't been as successful with the JD DATPacker.

    When packing, I create a dedicated Plugins folder to do the packing, in which case the 1st-level folders go in Plugins, I pack them, and then I move them to their intended folder for use.

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    Got another question, is there a difference between doing NAM install with High and the Traffic Simulator itself ?

    I have 2 High files in my NAM folder but when I messed with the Traffic Simulator it said High but the top part defaults to Medium.  Are these 2 different things ? Even if I pointed to the folder with the High, not sure which of the 2 is needed, it still said Medium.

    My question is based off Road/Street/HWY Capacity that has the chart for High.

    On the Simulator that defaults to Medium, it looks like this is for Car use vs Mass Transit tweaking.

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    I am completey lost.  Ive read but I dont even know what to do with the 4gb patch wants its installed.

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    9 hours ago, Ill_face said:

    I am completey lost.  Ive read but I dont even know what to do with the 4gb patch wants its installed.

    If the 4GB Patch has been installed (more accurately, applied to your SimCity 4.exe--the .bat file takes care of this by finding your game install directory via the Windows Registry), then there's nothing else you need to do with it.  If it hasn't been installed/applied properly, you'll know instantly when you try to load up a city if you've installed the full version of the NAM Controller (without the 4GB Patch applied to the game, it'll crash to desktop immediately).

    -Tarkus

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    I'm having issues post-installation.

    I read the accompanying documentation and to my understanding I followed the instructions. I first installed the JRE; then, I ran the .bat to install Version42 on Windows; then, I clicked through the tabs, selecting the default options. The command prompt claimed installation was done, and there were no errors. 

    Attempting to load a city tile from the region map has the game just hang on loading, and eventually Windows recognizes the game has stopped responding. What to do?

    AMD Ryzen 5 2600X 
    Nvidia GeForce GTX 1070
    Windows 10 Pro 64-bit

    I'm using the Steam version of SimCity 4 Deluxe, and have never prior to this installation installed any mods for SimCity 4.
     

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    4 hours ago, Addamere said:

    I'm having issues post-installation.

    I read the accompanying documentation and to my understanding I followed the instructions. I first installed the JRE; then, I ran the .bat to install Version42 on Windows; then, I clicked through the tabs, selecting the default options. The command prompt claimed installation was done, and there were no errors. 

    Attempting to load a city tile from the region map has the game just hang on loading, and eventually Windows recognizes the game has stopped responding. What to do?

    AMD Ryzen 5 2600X 
    Nvidia GeForce GTX 1070
    Windows 10 Pro 64-bit

    I'm using the Steam version of SimCity 4 Deluxe, and have never prior to this installation installed any mods for SimCity 4.
     

    I am having this very same issue on a totally fresh GOG install. 4gb patch is applied (as far as I know, there is a backup of the exe created automatically), NAM installer reports no issues, game loads, but becomes "Not Responding" on city load. Cities load without NAM enabled.

    EDIT: I suspect the 4gb patch isn't installing successfully despite the .bat command prompt saying it was? It appears that I'm able to load cities with the mod installed with the low memory option and the un-patched .EXE.

    Further to this, I can load cities, mod enabled, with an allegedly patched .EXE, but only using the low memory NAM install option. The 4gb NAM install still crashes.


      Edited by Oldshoesbro  

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    6 hours ago, Oldshoesbro said:

    I am having this very same issue on a totally fresh GOG install. 4gb patch is applied (as far as I know, there is a backup of the exe created automatically), NAM installer reports no issues, game loads, but becomes "Not Responding" on city load. Cities load without NAM enabled.

    EDIT: I suspect the 4gb patch isn't installing successfully despite the .bat command prompt saying it was? It appears that I'm able to load cities with the mod installed with the low memory option and the un-patched .EXE.

    Further to this, I can load cities, mod enabled, with an allegedly patched .EXE, but only using the low memory NAM install option. The 4gb NAM install still crashes.

    I have found that manually running the 4 GB patcher that comes with the download fixes my issue. 

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    @Addamere and @Oldshoesbro, at least per all the reports we've gotten, running the "full" version of the NAM Controller without the 4GB Patch applied to the game will cause it to immediately crash-to-desktop (CTD) upon trying to load a city tile.  If the game is merely hanging/freezing and going into "application not responding" in Task Manager upon trying to load a city, rather than immediately CTDing, that's a different issue, and one that's not necessarily 4GB Patch-related.

    We have had a few people report issues with .bat file either not find their SimCity 4.exe, or failing with the patching, and we're not really sure why that's happening (particularly as the details we've gotten from the people reporting it have been sparse).  The .bat file is designed to read the Windows Registry to get the game's installation folder, and then automatically apply the patch to the .exe file--that can fail if one happens to have multiple copies of SC4 installed (common among those who have switched from disc to digital), if one attempts to run the .bat more than once in a minute (the .bat looks at the timestamp), or if they're on 32-bit Windows (the registry keys are different, and 32-bit Windows can't utilize the 4GB Patch properly, anyway).

    I'd also generally recommend choosing "Run as an Administrator" when opening the .bat, as it may be that Windows doesn't think you have enough permissions otherwise.  The various versions of the game install to either somewhere in Program Files (x86) or, in the case of the GOG version, GOG Games, which often need Administrator privileges to edit in any way.  The 4GB Patch utility may alter the timestamp and produce the backup file even if it fails (such as in a permissions situation), so we've found over time that this isn't necessarily a reliable way of knowing if it was patched properly.

    Beyond that, the game is, generally speaking, going to load slower with more Plugins.  A full-blast NAM installation is going to run somewhere north of 1GB, and almost 400MB of that is the RUL code contained in the NAM Controller, which tells the game how to place the transit networks.  There's millions of lines of code in there--enough that it'll cause CTDs upon loading a city without the 4GB Patch.  The "LowRAM/NoRHW" Controller trims it down to about a million lines.

    If you're on a lower-spec system, particularly with a lower amount of RAM, and/or have a lot of other processes running, that'll impact things, and also potentially cause slower loads at the very least.  For reference, I'm running an AMD Ryzen 7 1700 with 16GB RAM on Windows 10 Home 64-bit (and am operating on a standard hard disk, not an SSD), and have about a 4.5GB Plugins folder.  My initial load is noticeably slower, though very much worth it for the amount of content I gain, and it's very rare it freezes up on me unless I have a bunch of other processes running, or did something really screwy in game (which sometimes happens if you do weird things with it as much as I do).

    We've generally not recommended people use DatPacker or JDatPacker to condense the NAM files down (mainly because it can cause tech support cases with people not removing their old files when upgrading to a new version of the NAM), but that can help with the load times as well, with your Plugins folder across the board (provided you remove the uncondensed versions and store them somewhere safe, so that you'll still have them, but the game won't be loading duplicate files).

    -Tarkus

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    Please help me 

    I couldn't instal the NAM 42 because i cannot understand the instructions

    I mean, I selec the .bat file and active the 4gb_patch, but after that nothing happens

    I start the game but the NAM is not installed 

    Whats I am not doimg?

    Someone please teach me how to instal this NAM, easilly

    Thank you

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    First off, welcome to Simtropolis!     :bunny:

    Second, the current NAM version as of this post is NAM 44, that's the link you'll find in Simtropolis, SC4 Devotion, and ModDB. Check that you have that one if you downloaded it prior to late March 2022.

    Thirdly, make sure you have either the OpenJDK or the Java Runtime Environment installed on your computer (a version of this is provided as part of the installation package). The NAM installer is a Java application, which requires these files installed. Once done, try using the batch file. If it still doesn't open the NAM installer, you'll need to use the manual procedure.

    For the manual procedure, you'll open the 4GB patch application (4GB_patch.exe). Open the patcher, look for your SimCity 4 installation folder (where the SimCity 4.exe application sits) and apply the patch. Also make sure you're removing any previous NAM versions from Plugins. You'll then open the NAM installer directly, select your options, hit install, and let the installer do its magic. Let us know how it goes!

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