Jump to content
City_Slider

Got a quick SC4 question?... Ask here!

Cyclone Boom

  Please Note

This thread is intended for asking questions to receive short and simple solutions. *:read:

It is meant to be a place where it's easy to reply and quick to receive answers, instead of opening a new topic each time. For example, to ask about keyboard shortcuts, how to use a cheat command, or game versions like between a patched and unpatched game. Maybe even a post someone made for a gameplay tip.

That said, we very much encourage members to open a new topic for asking anything which might lead to a discussion, or a sequence of replies on the same subject. That way it allows people to find topics when searching for particular questions.

So if you're here and that applies, please consider opening a new:

Thanks! *:)

-CB & Cori

Message added by CoriBoom          

Message added by Cyclone Boom

1,758 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
5 hours ago, SIM-ple Jack said:

What purpose does it serve, just another place to post pics? I keep seeing references to contests.

Gallery albums are a way for anyone to post a group of pictures all contained as like a personal folder. One can add a description to an album and all the images inside can be sorted in whatever order. Previously there were the "Simtropolis Challenges" which did run contests in albums, where people could submit their images to be voted on. So that was a specific use for them at the time, whereas now they're just for whoever wants to organise a selection of images.

  • Like 1
  • Thanks 1

Quick Links

“SimCity 4 is not just a game, but a tool driven by our own imagination and creativity.”

Buy me a coffee

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Part of the answer is "it depends on what you need."

@tariely states in the What's New section on the download page that "The previous version is NOT obsolete." This is true. If you don't have any lots that require v4  as a dependency, v3 is sufficient for your needs. v4 replicates everything in v3 plus adds a bunch of files.

Personally, given the small size difference between the two files, I would just go with v4 to "future -proof" against the possibility of needing v4 in the future.

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
Currently: Viewing Topic: Found Custom Contents
 
15 hours ago, danthaman4671 said:

Quick question about Tariel-Rivit's Essentials. Am I supposed to install v3 and v4 or just v4?

5 hours ago, twalsh102 said:

Part of the answer is "it depends on what you need."

@tariely states in the What's New section on the download page that "The previous version is NOT obsolete." This is true. If you don't have any lots that require v4  as a dependency, v3 is sufficient for your needs. v4 replicates everything in v3 plus adds a bunch of files.

Personally, given the small size difference between the two files, I would just go with v4 to "future -proof" against the possibility of needing v4 in the future.

I think it's time for me to upload the Tariel-Rivit Essentials v5 which fixes some issues and cleans up some of the inconsistencies which are coming with the earlier versions. I put it together with Rivit that version many months ago, but I was busy with too many other stuffs. In short you shouldn't use the V3 at all. And many part of the v4 you wouldn't need (like the RVT Tweaked LRM v4.0 mod which can be downloaded separately from Rivit's One Drive, anyway). 

Let me check a few things, and asap I'll make it available probably tonight. 

- Tyberius

  • Like 4
  • Thanks 2

I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
Currently: Viewing Topic: Found Custom Contents
 
14 hours ago, danthaman4671 said:

Quick question about Tariel-Rivit's Essentials. Am I supposed to install v3 and v4 or just v4?

5 hours ago, twalsh102 said:

Part of the answer is "it depends on what you need."

@tariely states in the What's New section on the download page that "The previous version is NOT obsolete." This is true. If you don't have any lots that require v4  as a dependency, v3 is sufficient for your needs. v4 replicates everything in v3 plus adds a bunch of files.

Personally, given the small size difference between the two files, I would just go with v4 to "future -proof" against the possibility of needing v4 in the future.

Double post:

So you will find the new, fixed, updated Tariel-Rivit's Essentials v05 here:

https://community.simtropolis.com/files/file/33192-tariel-rivits-essentials-v05/

Please, read the readme or the description, there are some changes and fixes. This V5 is replacing all the previous versions and those needs to be completely removed. Please follow the instructions from the readme/description page

- Tyberius

 

  • Like 4
  • Thanks 2

I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I have a few questions which I hope are simple enough for this thread:

  1. Is there a way to get rid of all the animals or much less animals? Even if I just plop forest in God-mode I get so many animals roaming about and I don't like that.
  2. Is there a way to add more music tracks to the game? I generally play with music off because I find it too repetitive and not very good either.
  3. Is there a way to get rid of the helicopter sound everywhere? Since I built the large police station I hear it all the time and everywhere.
  4. Is there a way to get rid of the drive missions once and for all? I don't intend on ever doing those.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
56 minutes ago, Mytzenka said:

I have a few questions which I hope are simple enough for this thread:

  1. Is there a way to get rid of all the animals or much less animals? Even if I just plop forest in God-mode I get so many animals roaming about and I don't like that.
  2. Is there a way to add more music tracks to the game? I generally play with music off because I find it too repetitive and not very good either.
  3. Is there a way to get rid of the helicopter sound everywhere? Since I built the large police station I hear it all the time and everywhere.
  4. Is there a way to get rid of the drive missions once and for all? I don't intend on ever doing those.

1 Turn automata to lowest setting in control panel

2 & 3 In regional control panel, turn sound and music off

4 Only, city by city, under button with 2 sims on it, button at bottom turns off missions

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
Currently: Viewing Forums Index
 
10 hours ago, Mytzenka said:

Is there a way to get rid of all the animals or much less animals? Even if I just plop forest in God-mode I get so many animals roaming about and I don't like that.

I have a feeling this could be modded to prevent them. I'll take a peek and let you know. (While turning the automata setting to a low level would preclude them at farther out zooms, that would affect all automata and I believe they'd still show at zooms 5 and 6.)

 

10 hours ago, Mytzenka said:

Is there a way to add more music tracks to the game? I generally play with music off because I find it too repetitive and not very good either.

Yes. You can add as much as you want. There's a thread somewhere which explains how to do it. I'll beep @Cyclone Boom as he has superpowers when finding threads.

 

10 hours ago, Mytzenka said:

Is there a way to get rid of the helicopter sound everywhere? Since I built the large police station I hear it all the time and everywhere.

Helicopter sound silencer

Additionally, I made one which silences Doorbells and Knocks when querying residential and another which silences Road and Rail Construction Noises. If those are of interest we can find which posts they are attached to.

 

10 hours ago, Mytzenka said:

Is there a way to get rid of the drive missions once and for all? I don't intend on ever doing those.

As Jack said, this is a toggle per city tile. Once toggled off they will stay off for that particular city tile.

  • Like 2
  • Thanks 1

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
Currently: Viewing Forums Index
 
On 9/12/2021 at 4:09 AM, Mytzenka said:

Is there a way to get rid of all the animals or much less animals?

On 9/12/2021 at 2:58 PM, CorinaMarie said:

I have a feeling this could be modded to prevent them.

Yep. Here's a mod to do that. You'll need to run time for the existing ones to disappear in your city tiles.

Wild Fauna Remover by Cori v1.0.dat

Edit: See this post for version 1.1 which is a much better way to do this. It removes both the animals and their sounds.

 

  • Like 2
  • Thanks 2

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
12 hours ago, Mytzenka said:

Is there a way to add more music tracks to the game?

1 hour ago, CorinaMarie said:

Yes. You can add as much as you want. There's a thread somewhere which explains how to do it.

Maybe this one? Link

  • Thanks 3

A wise man once said, "I am not yet a wise man..."

Endless Road 4.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
Currently: Viewing Forums Index
 
3 minutes ago, CaptCity said:

Maybe this one? Link

Perfect. Thanks! *:)

  • Like 1
  • Yes 1

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
Currently: Viewing Forums Index
 
13 hours ago, Mytzenka said:

Is there a way to get rid of the drive missions once and for all?

I've created another option so you won't need to worry about that Missions On/Off toggle. This is one we'll likely include in ModPacc Zero as an optional item. Ofc, feedback on it here would be nice too. *;)

Be sure to have it load last in your Plugins.

MZ - Remove All Missions (Pre-Beta v0.01).dat

  • Like 1
  • Thanks 2

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

hi. quick question about lots: If the decription says "Grows on tileset X" and I have game set to "Grow all titlesets", will it show up in my game? Or only when "Grow tileset X" is selected? 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
12 minutes ago, vw_oklahoma said:

hi. quick question about lots: If the decription says "Grows on tileset X" and I have game set to "Grow all titlesets", will it show up in my game? Or only when "Grow tileset X" is selected? 

Hi vw_oklahoma,

Yes, it can grow when the "grow all" option is enabled, although there is an important consideration. The game will alternate between all tilesets enabled, with a minimum of 1 year between them. This means if enabling all 4 tilesets, each will be active one year at a time. So instead if wanting a particular lot to grow, it would be more assured to only enable that tileset only. Doing so would make certain only that individual tileset will grow at all times.

Another option is to edit the Buildings exemplar of the item and add the other 3 tilesets to the OccupantGroups property. Then it can grow when any tileset is active.

  • Like 2
  • Thanks 1

Quick Links

“SimCity 4 is not just a game, but a tool driven by our own imagination and creativity.”

Buy me a coffee

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

61500de35315f_Livingstone-Dec.1331632242468.jpg.752a624310971228230cbe04be6cd1c8.jpg

Is the default Maxis marina supposed to look like this? It looks really weird, including the boats, and people apparently need to make a suicide leap down in order to get into their boats.
Yes I realize I built it on a slope but still...

  • Yes 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@Mytzenka

Yes, that does look normal with the stilts sticking out above the water. As you say, the slope does make a difference to how it appears, as a more gradual incline to the water would result in it being shallower to the marina's pier.

  • Like 1
  • Thanks 1

Quick Links

“SimCity 4 is not just a game, but a tool driven by our own imagination and creativity.”

Buy me a coffee

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This lot, like many others from Maxis has quite a deep foundation, the pier, to ensure it always touches the water. As mentioned, if you keep the height difference negligible then it will look better. But this particular lot is notorious for being hard to place in such a way as it looks good. 

  • Thanks 3

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
7 hours ago, rsc204 said:

This lot, like many others from Maxis has quite a deep foundation, the pier,

Not only Maxis but most custom piers, ports and some seawalls too. Uki's seawalls are great looking, but the diagonals all show the stilts. Best thing to do is find the lowest place on the map to place, or level your coasts down to near sea level. Sometimes I disguise them with water mmp's or ships.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Do you have the separate terrain textures that are needed too?, if those were missing the referenced terrain textures not existing, would probably explain the CTDs.

  • Thanks 2

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 9/27/2021 at 2:26 PM, rsc204 said:

Do you have the separate terrain textures that are needed too?, if those were missing the referenced terrain textures not existing, would probably explain the CTDs.

That was it. I must have missed mention of it in the DL. Thanks.

Pretty meaty for a terrain mod, clocking in at around 70MB.

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

That’s par for the course, but in return you get full 1024x1024px terrain textures. I personally prefer Gobias’ HD Terrains for their ability to match really well with Network texture’s grass. But Appalachian really let’s painted flora shine, with it’s more neutral lighter tones. I still have some old regions using it. 

  • Like 2

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 9/26/2021 at 6:16 PM, SIM-ple Jack said:

Not only Maxis but most custom piers, ports and some seawalls too. Uki's seawalls are great looking, but the diagonals all show the stilts. Best thing to do is find the lowest place on the map to place, or level your coasts down to near sea level. Sometimes I disguise them with water mmp's or ships.

Another thing is to use the game's seaport.  it levels terrain down to just above the water level.  Then using terrain leveller you can make more land this height and the marina sits nicely there.

  • Thanks 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
35 minutes ago, monkeywater said:

Another thing is to use the game's seaport.  it levels terrain down to just above the water level.  Then using terrain level, you can make more land this height and the marina sits nicely there.

Kind of an expensive way to do it. If you use the God mode level with ctrl+shift+2 to shrink it down, then get up close to the shore and visually look for the lowest spot, you can level it out for free. Give it a try with a practice map. I don't have to do this myself, because I work all this out on my map.

 

So, I've been doing so good with these quick questions, I thought I'd go for 3. *:D

1. Is there anyway to truly pause the game? I notice when I take pix, that there are pixel shifts in colors. This would not happen if the game was really stopped. Does it have to do with the fps of the game mechanics? Can real pause be achieved?

2. Can residential be re-edited to be negative, eg -20 res?

3. I remember reading somewhere about pressing a certain key to get 2 overlay textures on 1 tile in LotEditor. But I forgot which key? Bonus points for anybody who knows of some good overlay texture collections. Mine seem to all be sidewalks and parking lots.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
2 hours ago, SIM-ple Jack said:

3. I remember reading somewhere about pressing a certain key to get 2 overlay textures on 1 tile in LotEditor. But I forgot which key?

After selecting a texture (either from the menu or already on the lot) press 'd' twice. Note you cannot control which one will come out on top. You will have to remember to do this every time you what to move a texture and make it multi layered, otherwise, you'll overwrite what is there. PIMX handles all of this by default which is super nice.

2 hours ago, SIM-ple Jack said:

Bonus points for anybody who knows of some good overlay texture collections. Mine seem to all be sidewalks and parking lots.

What are you looking for?  https://community.simtropolis.com/sc4-prop-and-texture-catalog/index/ *:read: 

  • Like 1
  • Thanks 2

Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
5 hours ago, monkeywater said:

Another thing is to use the game's seaport.  it levels terrain down to just above the water level.  Then using terrain leveller you can make more land this height and the marina sits nicely there.

The PEG CDK Leveler does this at a lower cost, and without the finicky problems that the game's seaport sometimes has.

 

4 hours ago, SIM-ple Jack said:

1. Is there anyway to truly pause the game? I notice when I take pix, that there are pixel shifts in colors. This would not happen if the game was really stopped. Does it have to do with the fps of the game mechanics? Can real pause be achieved?

2. Can residential be re-edited to be negative, eg -20 res?

3. I remember reading somewhere about pressing a certain key to get 2 overlay textures on 1 tile in LotEditor. But I forgot which key? Bonus points for anybody who knows of some good overlay texture collections. Mine seem to all be sidewalks and parking lots.

1. Can you give some example screenshots? Setting the game to Day Only or Night Only mode will make the lighting stable, and pausing the game will stop any seasonal changes that might affect the terrain. That said, I believe there are a couple of situations that can lead to texture changes:

  • I've noticed that if I start a new city and take a screenshot, the textures will be a certain color, but if I save, exit, and reopen the city, the textures will change. I'm not sure what this is caused by, but I only ever notice the change after the first save.
  • In terms of minor changes in textures, I believe that's the result of multi-FSH textures (textures with multiple versions that get randomly assigned). When a multi-FSH texture is used, I've noticed the game has a habit of switching between the different multi-FSH options as move the viewport around. This can affect both lot textures and terrain textures. Unfortunately, I don't think there's a way to correct for this issue.

2. To make sure I understand you correctly, you're asking if when a residential lot grows, it reduces the population, rather than adding to it? Is that right? I don't believe there's any way to do that, but if there's a particular reason you want to do this, there might be a workaround to help you achieve something similar.

3. My usual recommendation for this is to just use the PIM-X lot editor, and Nos. 17 mentioned. In terms of the best overlay textures, it really depends on what you're looking for, but these are the packs I use for overlay textures, myself (if I'm not making my own overlays in Photoshop). I'd say 75% of the time I'm using CP's textures (the first link). I don't think there's anything earth shattering in here, but there are definitely some non-sidewalk, non-parking lot options:

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/BSC_TexturePack_Cycledogg_V 01.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/BSC Textures Vol 01.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/BSC Textures Vol 02.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/KOSC_SuperPaths_Vanilla.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/NCD_BSC RealRailway Texture Pack V1.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/PEG-SPAM_TEXTURES_RESOURCE_b200.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/SM2 RRW nsb Tex_v5.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/SP SuperSHK MEGA Textures.png

https://www.simtropolis.com/library/SC4PropTextureCatalog/images/Vortexture 2 - Grass and Dirt v2.png

  • Like 4

🚜 Get well soon, Cori! 🚜

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
Currently: Viewing Forums Index
 
5 hours ago, SIM-ple Jack said:

Is there anyway to truly pause the game? I notice when I take pix, that there are pixel shifts in colors.

I suspect this might be from the various animations which don't pause when paused. As an example, pause the game with a steam engine and you can watch the smoke continually shift, but it's going straight up rather than trailing behind the train (since the train itself is paused).

7010b-2999.jpg

 

Have you tried the WatchMeMove cheat? One way to do it is:

  1. Pause the game.
  2. Ctrl+X to bring up the cheat box.
  3. Type in WatchMeMove and press enter.
  4. Toggle the game to slow speed (if wanting to step thru animation frames).
  5. Shift+Control+Alt+F11 to advance one frame at at time.

Alternately, you can start the process with Shift+Control+Alt+P and that acts as a pause toggle for each time. Then do the step 5 above for the frame advance.

Here we see it after enough of step 5 that the smoke is again trailing behind the train:

7010b-3001.jpg

  • Like 2
  • Thanks 1

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I got a quick question on Arrow placement.

In regards to the HSR / Monorail Station that is Diagonal.   I have a road touching the arrow for the Arrow placement, but what about the Opposite side of the Diagonal station ?   Can I have a road on that side as well and will Sims access it ?

According to this thread you can't, but for example  SM2 Suncor Solar Panels,  I have the lot facing a different back road , while the back of the lot is touch a main street and Sims are accessing the lot from the back.    Is this just a matter of how the Lot was made , not apply to everything ?

 

 

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections