Jump to content

154 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I Used the Program but now I have a problem connecting to another tile.

I even re built the whole EL-rail system and it tells me "Local Rail a little Too Local"

This is the city that had the Immortal train station in it.

DrawPaths says everything is connected just fine.

Any Ideas about could be?

It's a 4 tile region the other 3 tiles are fine .

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
1 hour ago, rocker289 said:

"Local Rail a little Too Local"

This message is generally triggered when you have rail in your city, including TE lots or stations supporting rail. It appears when no neighbour connection exists for the rail network. As such it isn’t a bug, but most certainly is not a result of anything in NAM. You can safely ignore the message, like much of the advisor’s waffle, it rarely represents anything urgent. 

  • Yes 1
  • Thanks 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I deleted an SG bus stop and guess what

The mouth shut it's pie hole

Thankyou very much for piece of advice

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hello all.  I am truly a novice to mods in general and NAM in particular (wish I would have known about them 10 years ago!!).  I've watched many videos of the new features and benefits of adding NAM37 but I'm unsure how to proceed.  I read through all of the documentation and it asks if my SC4 game was updated to version 1.1.638.  How do I know if my game is updated?  Where would I find that?

It also asks about a sku_data version - following the instructions it appears I have "sku1_US & sku2_European"

 

I've downloaded a mod pak I found on the SC4 Devotion site but it gives me a 100% negative residential demand immediately upon starting any new city, with top of the chart high Commercial demand in every category; no-one ever moves in!  Obviously something is wrong there so I removed the mod pak. 

 

Anyone have any suggestions for me?

Thanks for your help...

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    You'd find this out by going to the game's installation directory, then into the Apps subfolder, right-clicking "SimCity 4.exe" and selecting "Properties" from the menu that appears.  From there, the "Details" tab on the window that pops up will list the version number, under the "File version" field.

    sc4-version-number.jpg

    If you've purchased your copy from Steam or GOG, you should have Version 1.1.641, which is good to go (the example shown above is from my GOG copy).  It's only if you're running a disc copy or if you purchased it from the Origin Store that you may have to worry.  (If you're on a Mac, you're okay, too.)  The disc copy will need the patches, the Origin Store copy is permanently stuck at Version 1.1.610, and is unpatched and unpatchable.  Confusingly, customers who received free copies from Origin Support for redeeming an old CD Key should have Version 1.1.641.

    You will also need to make sure you apply the 4GB Patch included in the NAM download (4gb_patch.exe) to the game's executable.  Otherwise, the game will crash upon trying to load a city.  The NAM is a very expansive mod, and it needs access to more memory than the game allows by default.  Additionally, you'll need to make sure you're on a 64-bit version of Windows.  If you're on 32-bit Windows, you'll need to manually compile a smaller version of the NAM Controller, since 32-bit Windows has memory limitations that make it incapable of handling the default NAM Controller.

    As far as what you mentioned from SC4 Devotion, are you by chance referring to the Colossus Addon Mod (CAM)?  If so, it's not a modpack.  It's a mod that completely re-works the game's RCI and demand simulation.  I wrote an article a few years ago (on my blog, SimTarkus) which covers some of the common myths about the CAM:

    https://simtarkus.wordpress.com/2013/04/26/the-CAM-colossus-addon-mod-separating-fact-from-fiction/

    Hope that helps!

    -Tarkus

    • Like 2
    • Thanks 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hey guys, thanks for and congrats on another great release. I must be looking in the wrong places, but I can't seem to find out how to access the new REW-feature. Are there any docs for it I'm not seeing? Alternatively, anyone giving me a quick point to how it generally works ingame will probably work just fine as well.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Thanks for the kind words!  To answer your question, the REW at this point basically just adds a few new draggable on/offramps to the One-Way Road tool.  It doesn't add any new menu buttons or any pieces (though will in future releases), and the drag patterns are very similar to the ones used by the RHW's Draggable Ramp Interfaces (which are documented).  There's A1 and B1 ramps, in both orthogonal and diagonal forms.  Either branch off a parallel OWR, or shoot an OWR off at a 45° angle, and you should get a ramp.

    -Tarkus

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Many thanks! I thought I had tried that already but I guess not, works fine. And even though I guess I can consider this kind of a "preview" release of that feature, just got to say that it slaps. Quite a game changer for some intersection and interchange designs already. Slip lanes to everywhere!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi! I am new here, a few weeks ago I resumed the SimCity 4 after 10 years without playing and I have found this novelty of the NAM mod on the internet, which seems very complete!

    I just downloaded version 37 and tried to follow the steps, my English is not very good. I downloaded and installed the EPS 1 patch and also ran the 4gb_patch since I have 4gb of RAM on this PC. With this last patch I get a message that says “Couldn’t open the executable!”, I assumed that perhaps the patch was not necessary.

    Then I installed NAM, previously scanning for previous versions which did not exist.

    I run the game and load a city, while loading the game closes and I can't verify the NAM installation.

    I have tried with different cities and the same thing happens.

    I manually remove the installed NAM, run the game and it runs normally.

    I do not have other MOD’s installed and I only have a different file than the original installation one for to translate the game from English to Spanish.

    The game version is the Deluxe Edition on 2 CDs.

    Do you know what may be failing?

    Thank you in advance for all the collaborations and contributions!!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I suspect that its the fact you are using the disc version of the game. If you are on Windows7 you'll need to remove a certain update to let it run and if you are on Win 10 then you'll probably need to buy the digital download version from gog.com, as the win10 system will not allow the game's DRM function to operate, meaning the game will not launch. Sorry, hope this helps at some level.

    Scratch that, missed what you said about it working without NAM. What version number does the game display?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Since his game appears to be running normally, it can't be the DRM, for whatever reason since that should have caused a problem here but in fact didn't. The CD version actually also comes on 4 Discs, not 2, so I suspect it's a DVD version?

    Doesn't matter anyway I think because what's failing seems to be the 4gb patch and that is very much needed. Someone from the team can surely confirm or refute this but I'd imagine the crash a lack of that patch being in place would cause looking exactly like this. You'll need to get that to run, but sadly I don't know what its problem is in your case.

    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    There I could see which version it is, I didn't know how until I saw another post. The version I have is 1.1.610, so surely I would need to use the 4gb patch, right? Thank you for your answers.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    4 hours ago, ManSim said:

    There I could see which version it is, I didn't know how until I saw another post. The version I have is 1.1.610, so surely I would need to use the 4gb patch, right? Thank you for your answers.

     

    You will need to update your game to 1.1.638 using the downloads on the right side here.  Pick the one that corresponds with the region for your game.  I noticed you mentioned something about modding the language of your game.  Sí tú modificaste los archivos por la idioma, es necessario a re-instalar el juego así que eso los archivos son los originales.  Cuando tú instalas SimCity 4 simplemente seleccione la idioma--español debe ser un opción.  Entonces tú puedes instalar la actualización en el enlace (elige según el país de origen de los CDs) y tú juego versión debe ser 1.1.380.  Despues de esto tú puedes instala el 4GB patch.  Los dos son necesarios para usar el NAM.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Ready!

    I had run the EPS patch wrong, in the wrong folder, after that the 4gb patch worked, I reinstalled the NAM 37 and it worked, the game did not close when loading a city.

    There are a lot of new things to use!

    Thank you very much for all the help!

    • Sad 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I Posted this before   no one responded so this is the 2nd post

    Is there any way to put stoplights in this place

    If  this is not worth it please tell me if you not interested

    NoStoplights.png

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @rocker289 What a nice tram system! Those intersections don't support it, but you might be able to transition to Tram-in-Road a tile or two before the intersection and get traffic lights that way. nope no traffic lights on tram dual networks per below

    I'll add my own question: Any way to achieve FAR-2 road intersections in NAM 37? Like, two FAR-2 that cross each other? I've had zero luck.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    @rocker289 Tram-in/on-Road (and by extension, Tram-in-Avenue and Tram-on-Street) don't have traffic signals because, at least in their puzzle piece-based incarnation, I don't believe the stop points work on them, which meant any signals T21ed onto those intersections would be stuck on green.  At least, that was a rationale that was floated at one point--though none of those dual-networks have streetlights or any other T21 work done on them.  I may try to experiment with it, with the new "semi-draggable" implementation, but no guarantees that I can get anything working there.

    And @CT14, it looks like there's a pattern for two FAR-3 crossing one another, but not FAR-2, as best I can tell.  I think the plan in the long run with FAR and Fractional Angles in general is to do something similar to what @Eggman121 did with FA RRW, and make FLEX Pieces--which means no patterns to memorize, but all the other benefits of draggable items (including wealth textures and the ability to accept overrides).  That will probably be how we end up handling such an intersection when it comes to fruition.

    -Tarkus

    • Like 2
    • Thanks 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I have just attempted to adopt euro style texture but it seems some of the textures are having compatibility problems - some interfaces are still showing in US style instead of euro ones? 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 hours ago, HC8644 said:

    I have just attempted to adopt euro style texture but it seems some of the textures are having compatibility problems - some interfaces are still showing in US style instead of euro ones? 

    There may be some textures that are unsupported or missing from the huge changes in NAM 37. Without a few specific examples it’s hard to troubleshoot much further. If you are able, add some relevant screenshots to your next post or otherwise give us some examples of which networks/situations you are seeing US textures. This should make it much clearer what is happening here.  

    • Like 1

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi again it's me, I couldn't get the NAM 37 to work in my GOG version game. After trying several times well, I decided to try a version of Steam, I followed all the steps correctly and when I try to load a city the game crashes. Now I don't know if it is the pc that has the problem, or is it that the system is incompatible with 32 bits? If so could you help me, make it work.

    By the way, if I have another more current 64-bit pc, but I left it to another house, see I was trapped at my parents' house by the pandemic and I only have this old 32-bit pc.

    I need help to make the NAM 37 work. Obviously they are not the games. I have tried it in the GOG version and Steam version and nothing the same result.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    24 minutes ago, paddy0174 said:

    ¿Instaló correctamente el parche de 4GB?

    yes, as i said i have followed all the steps

    I'm going to do the installation again following the tutorial, step by step reviewing each step to see if I'm not really making a mistake

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    correctly install the 4gb patch, the java is correct and the NAM installs well, what I'm not sure is if I'm doing the Controller Compiler step right? I don't know if I am failing in that and if that would be what causes the error?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    8 hours ago, pedroac20c said:

    correctly install the 4gb patch, the java is correct and the NAM installs well, what I'm not sure is if I'm doing the Controller Compiler step right? I don't know if I am failing in that and if that would be what causes the error?

    The key thing to make sure NAM runs fine with older or less capable equipment, is that you must make a custom Controller, by using the Controller Compiler. In short, simply be choosing not to include the RHW, the controller file will be much more manageable. You also probably want to not install the RHW content either which is handled by the main installer, so if you did install it, archive your Network Addon Mod folder and run the installer again before using the Controller Compiler. You can of course remove more than just the RHW, selected parts of the RHW only or customise within the available options only. It's important to know the distinction between the installer and Controller Compiler, the later only builds all the code needed to make things work behind the scenes. Whereas the installer includes all the textures, models and other bits so they actually work and appear in-game. The point being that you need to get the controller size down to a level where you don't max out the RAM available to SC4, such will be obvious by a general instability loading or subsequently whilst playing the game.

    Every feature included within the NAM installer has been covered in this YouTube tutorial, it should help you get the process for the Controller Compiler correct.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
    Guest
    This topic is now closed to further replies.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections