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Public Transit Addendum  

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  1. 1. Which expansions to rail based public transit would you like me to work on?



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My eyes just blew out of my skull

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OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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Wow, cool! so beautiful :bunny:

Kind of a random question: May it be possible to make a monorail? That would be quite interesting

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6 hours ago, DeltaGamer said:

Kind of a random question: May it be possible to make a monorail? That would be quite interesting

I think a system like the Schwebebahn in Wuppertal would be much more interesting:

Schwebebahn_ueber_Strasse.jpg

Or something like the system in Dortmund:

h_bahn.jpg

:rofl:


It must be something like this  :rofl:

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I personally wouldn't really care for anything like monorails, since they fulfill pretty much the same role as the metro system currently in development.

I made an outline on the previous page of improvements to the already available features that I'd much rather see. However, I think andreharv did mention monorails as a possibility one time, so maybe you'll get it. I'd rather have proper light rail, though.


When do we get underground tram stations? CO pls.

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If any work on monorail is actually planned I have a random idea. You could make the network segments generic enough that it would fit both a monorail on top of it, or a hanging monorail from the bottom, the only change for those required would be a different pillar, and some kind of tag for the asset, which determines whether the train is on top of the rail or below it - either by flipping/rotating it around or by simply moving the train below the track (reduced y coord).

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I'm also not into classic monorails. They remind me on Disney World and other theme parks :D

Some Maglev system would be more interesting, but as we don't have really long distances in C:S that would be rather useless. So I'm fine with some high-speed rail system :)

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High Speed Rail still wouldn't make a lot of sense. Actually, they fill exactly the same niche as maglev does.

You can already make a high-speed rail system easily by using TM:PE and custom train assets. Simply use TM:PE to set a speed limit for the tracks, and then remove it again. This will set an actual unlimited speed limit instead of a hidden 120 km/h limit. Then, use IPT to edit your train assets to have a higher speed limit. Voila! You now have a high speed rail line.


When do we get underground tram stations? CO pls.

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If we're talking about new networks before seeing one finished, then I'm all in for maglev. 

Monorail will work as above ground, it doesnt bring anything new to the table.

Maglev on the other hand can be used city wide scale, for faster travel bwtween key locations. I know that we have many futurists here, I'm sure they will be interested to see maglevs in action. 

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Just now, R3V0 said:

If we're talking about new networks before seeing one finished, then I'm all in for maglev. 

Monorail will work as above ground, it doesnt bring anything new to the table.

Maglev on the other hand can be used city wide scale, for faster travel bwtween key locations. I know that we have many futurists here, I'm sure they will be interested to see maglevs in action. 

This doesn't change that the distances are too short to effectively use maglev technology.

Of the 5 maglev systems that have commercially operated in real life, 4 of them were, in fact, low-speed urban transports... fulfilling exactly the same purpose as a metro does. When it comes to high-speed maglevs, those are still only a bit faster than normal high-speed rail... and high-speed rail is already possible in C:S currently, using TM:PE and IPT.

I'd much rather see actual new work - for example proper light rail, which only requires elevated tram station track and underground tram station track to be complete - before pure cosmetic additions, which HSR and MagLev would be.

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When do we get underground tram stations? CO pls.

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Also to complement light rail services, we should also consider BRT systems. This can come in the form of dedicated bus lanes in the middle of the road with stations. For in game adjustment articulated buses with about 150 passenger capacity.

It would be good if the system runs in the city centre:

460px-Harmoni_Central_Busway_Transjakart

Also, here's an interesting elevated system in Xiamen:

440px-Xiamen_BRT_18m.jpg

 

 

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2 minutes ago, ancellim said:

Also to complement light rail services, we should also consider BRT systems. This can come in the form of dedicated bus lanes in the middle of the road with stations. For in game adjustment articulated buses with about 150 passenger capacity.

It would be good if the system runs in the city centre:

460px-Harmoni_Central_Busway_Transjakart

Also, here's an interesting elevated system in Xiamen:

440px-Xiamen_BRT_18m.jpg

 

 

Can't this be done already with the dedicated bus roads in Network Extensions?

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Just now, ancellim said:

Also to complement light rail services, we should also consider BRT systems. This can come in the form of dedicated bus lanes in the middle of the road with stations. For in game adjustment articulated buses with about 150 passenger capacity.

It would be good if the system runs in the city centre:

-imgsnip-

Also, here's an interesting elevated system in Xiamen:

-imgsnip-

 

 

I made a post two days ago discussing all the different types of transit and their current level of inclusion in Cities: Skylines. It's located on the previous page. BRT is already possible with TM:PE and custom assets - even elevated BRT! However, it would be nice to have an easy way to make median BRT lanes, which is not currently possible.


When do we get underground tram stations? CO pls.

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Just now, wasmic said:

This doesn't change that the distances are too short to effectively use maglev technology.

Of the 5 maglev systems that have commercially operated in real life, 4 of them were, in fact, low-speed urban transports... fulfilling exactly the same purpose as a metro does. When it comes to high-speed maglevs, those are still only a bit faster than normal high-speed rail... and high-speed rail is already possible in C:S currently, using TM:PE and IPT.

I'd much rather see actual new work - for example proper light rail, which only requires elevated tram station track and underground tram station track to be complete - before pure cosmetic additions, which HSR and MagLev would be.

If you're playing with 81 tiles, distances are not too short as you thought. I always put airports outside the city, and yes, I prefer to have a maglev for airport - urban connection. Also, same maglev lines can be used for other stuff, such as for monorails. So, making maglev or monorail as a mod would actually accomplish two requests. Then, it's gonna be up to modders and assets makers to make maglev / monorail assets. 

If TM:PE is so magical mod that solves every need of transportation, then this thread should've been deleted at the first place. If that's the case, we never needed trams (since trains + tram 'like' stations were already exist), we don't need BRT (TM:PE can do that), we don't need MOM (train track + some stations here and there and done), we dont need LRT (trains + stations do that nicely). 

Yeah, I get it, TM: PE is good. But i prefer to see actual stuff in the game, not some workarounds. 

PS: Need to clarify, that monorail from above has pretty niche use. Monorail from below though, can be used as both monorail for urban and maglev in case it's needed. That way, we don't even need to make 2 stations. one station with multiple queues, thus multiple rails would be enough to set a maglev/monorail transfer station. Therefore, monorail mod would complete two requests at once. 

 

 

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@wasmic Yes I agree with you that all we need is median bus lanes because current mods means buses are held up by traffic lights.

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Monorail would be a cool but only aesthetic idea, it's would really  just be a nice looking version of the standard train/aboveground metro/light rail. Personally I'm much more interested in maglev. I think there should be a maglev based system where the train can go in an elevated, ground and underground rail in the same system, while using less space and moving faster. Nothing particularly innovative, but I think its a cool idea

 

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The main part I'd prefer HSR over maglev is that we could use that system in combination with stock heavy rail probably:

Just like the difference between passenger and freight trains there could be a third group (high speed trains) which are able to use the normal train network but in addition to that a set of new tracks (just like in SC4). These tracks should block standard pax and freight trains and support speeds up to 350km/h.

So we could use stock multitrack stations from the workshop as hubs + special stations only for this purpose. :)  While writing this I had the german Intercity Express (ICE) in mind which runs on special tracks and on normal ones. 

 

If the logic for some network like this is set up I'm sure the same logic could be used for additional maglev service, only separated from any other network of course. Features could be some slightly faster acceleration and a vmax of 500km/h.

 

TM:PE is a really nice tool, but the networks meshes are just not designed for real high speed networks ;) 

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48 minutes ago, ancellim said:

@wasmic Yes I agree with you that all we need is median bus lanes because current mods means buses are held up by traffic lights.

Or a system that is used here in the UK which gives buses priority signals. Would mean a change in TM:PE programming though.

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4 minutes ago, squirrelarmyuk said:

Or a system that is used here in the UK which gives buses priority signals. Would mean a change in TM:PE programming though.

That's already possible using TM:PE - If you use roads with bus lanes you can set up a traffic light you can select one for buses too which works kinda the same way I think ;)

Unfortunately it only works with After Darks bus roads and T++ bus roads.

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    Hi guys!

    Been sick with...I don't even know anymore.  I'm sorry I have been scarce but believe me when I say I have been working every waking moment I have.  I am currently working on the tool that will allow you to set the length and depth of vanilla metro station tracks.  Still a few kinks to work out but enough to release and give you guys the general idea.  I promise I will try to get that build out when I get home from work in a few hours.  I haven't heard from BP lately about the station integrator but I don't want to unnecessarily delay the release of this mod! Loving what I am seeing here in the meantime...Sadly, I may have to start a new thread for this as I am dying to see what people vote on for the next project and the current poll is obsolete and I don't know how to change it out.  So far, to be honest, I am still a fan of HSR.  Obviously not very useful for 9 or 25 tile but 81 might draw some benefits.

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    3 hours ago, R3V0 said:

    If you're playing with 81 tiles, distances are not too short as you thought. I always put airports outside the city, and yes, I prefer to have a maglev for airport - urban connection. Also, same maglev lines can be used for other stuff, such as for monorails. So, making maglev or monorail as a mod would actually accomplish two requests. Then, it's gonna be up to modders and assets makers to make maglev / monorail assets. 

    If TM:PE is so magical mod that solves every need of transportation, then this thread should've been deleted at the first place. If that's the case, we never needed trams (since trains + tram 'like' stations were already exist), we don't need BRT (TM:PE can do that), we don't need MOM (train track + some stations here and there and done), we dont need LRT (trains + stations do that nicely). 

    Yeah, I get it, TM: PE is good. But i prefer to see actual stuff in the game, not some workarounds. 

    PS: Need to clarify, that monorail from above has pretty niche use. Monorail from below though, can be used as both monorail for urban and maglev in case it's needed. That way, we don't even need to make 2 stations. one station with multiple queues, thus multiple rails would be enough to set a maglev/monorail transfer station. Therefore, monorail mod would complete two requests at once. 

     

     

    You seem to be misunderstanding or misrepresenting my opinions.

    This mod was created to complete a system that was included in the game from the beginning, but in a half-baked fashion, and I applaud that - and I hope that finishing half-baked systems is what will keep happening. The current tram/light rail system  in the game is half-baked. Yes, it is possible to use trains as a replacement if you want them to also run underground, but that is a mechanically inferior alternative, since trains can't run in mixed traffic and have a lot of other restrictions that make those lines hard to build. There is no way to make a proper light rail or tram-train system in the game currently - at least if you want elevated and/or underground stations.

    On the other hand, there is a way to make a high-speed rail system in the game currently, which would function the same as MagLev. It is aesthetically inferior.

    This is an important distinction. I'd much rather see actual, mechanical improvements made, before aesthetic improvements.

    I also have to say that I'd actually love to see a monorail or maglev (preferrably a monorail maglev) in this game - I'd just rather see actual mechanical improvements first. I would prefer to have actual elevated light rail in the game, not some workarounds with elevator buildings.

    2 hours ago, DeltaGamer said:

    Monorail would be a cool but only aesthetic idea, it's would really  just be a nice looking version of the standard train/aboveground metro/light rail. Personally I'm much more interested in maglev. I think there should be a maglev based system where the train can go in an elevated, ground and underground rail in the same system, while using less space and moving faster. Nothing particularly innovative, but I think its a cool idea

     

    Sooo... the same as metro, but more overpowered?

    Yeah, I'd like to see monorail maglev too. But not as "just another metro".

    1 hour ago, Delta2k5 said:

    The main part I'd prefer HSR over maglev is that we could use that system in combination with stock heavy rail probably:

    Just like the difference between passenger and freight trains there could be a third group (high speed trains) which are able to use the normal train network but in addition to that a set of new tracks (just like in SC4). These tracks should block standard pax and freight trains and support speeds up to 350km/h.

    So we could use stock multitrack stations from the workshop as hubs + special stations only for this purpose. :)  While writing this I had the german Intercity Express (ICE) in mind which runs on special tracks and on normal ones. 

     

    If the logic for some network like this is set up I'm sure the same logic could be used for additional maglev service, only separated from any other network of course. Features could be some slightly faster acceleration and a vmax of 500km/h.

     

    TM:PE is a really nice tool, but the networks meshes are just not designed for real high speed networks ;) 

    Why even have the high-speed tracks be only accessible by high-speed trains? While those kinds of tracks are rarely used by anything other than high-speed trains, the possibility should be kept open - which would also AFAIK make it much easier to code.

     

    EDIT:

    @andreharv

    You don't have to apologize anything! We love the work you're doing and can wait a bit longer if need be. Make sure to take some breaks, especially if you're unwell.

    Also, I'll keep arguing for an improvement of the Light Rail system (all that would be needed is elevated tram station track and underground tram station track, and then that transport mode would be complete), but if you woud rather do HSR - screw the polls and do HSR. It's your mod and you should work on what you're most interested in making. If you're going to make HSR, do you imagine it being a separate network from the current heavy rail network, or would it be an extension of what we already have?

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    When do we get underground tram stations? CO pls.

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    19 minutes ago, wasmic said:

    You don't have to apologize anything! We love the work you're doing and can wait a bit longer if need be. Make sure to take some breaks, especially if you're unwell.

    Also, I'll keep arguing for an improvement of the Light Rail system (all that would be needed is elevated tram station track and underground tram station track, and then that transport mode would be complete), but if you woud rather do HSR - screw the polls and do HSR. It's your mod and you should work on what you're most interested in making.

    Fine...screw all yall I'll do what I want!  No but seriously, I recognize that you have been advocating light rail quite a bit, though I am not sure what you are requesting.  I don't know if it was you but at some point someone had asked if we could just use trams for light rail and you (or someone) said that light rail is too long for the 90 degree turns at intersections.  If that wasn't you or you changed your mind about how long you think the light rail cars should be, I would say that your idea of expanding the trams sounds like a great idea.  IMHO trams and light rail share more in common than with metro.  That said, making elevated and underground tram station seems to be appropriate but I will have to do some research on real world frequency and feasibility.

    The reason I rely so much you the opinions of the community is because there is nothing more rewarding for this frankly punishing work than to see my creations show up in Reddit and YouTube.  I get this really crazy twisted sense of satisfaction from it...really it is my metric of how useful a feature is so that I will know to expand on a feature in the future or bury it.  So if nobody likes the work I am doing or it is not in demand, it probably wont be used and if it is not used then it won't be posted.

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    I think personally the best thing for your next project it to team up with Network Skins and create a couple of skins for rails including a HSR :) (This means tat it could be done as an outside connection and that is what HSR is for bringing them if from long distance)

     

    That or an expansion of trams as gosh they are limited!!!

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    @andreharv

    Well, the current tram system from Snowfall can be used to built a passable light rail system already.

    Using the tram-only track, elevator buildings, TM:PE to increase the speed limits of the tram tracks and Elevated Stops Enabler to, well, enable elevated stops, it's possible to build at-grade and elevated light rail networks. IRL, many light rail networks use tram vehicles, and that's also possible in this game. I usually use the Chirpy Tram, Combino Supra Budapest Version, Alstom Citadis and Flexity Berlin trams as light rail vehicles on my lines. Underground tram stops are very common. The Green Line in Massachusetts is a tram/light rail/metro line where the trams run as, well, trams on the outer section (except for one branch which is fully grade separated light rail) and run in tunnels in the inner city. Prior to major reconstructions, the trams also ran on an elevated network in downtown. In addition, underground tram stops are very common in German cities (under the name Stadtbahn), but also in Brussels and Buenos Aires (under the name Premetro). Elevated stops are also seen around the world, for example in the Hague.

    There are a few limitations, though. First, it's impossible to do underground stops. This would require underground tram station track. Elevated stops are possible, but are made clunky by the need for perpendicular roads to place elevator buildings at. This could be fixed by adding elevated tram station track... and that's pretty much it!

    A proper light rail system would only need Elevated Tram Station Track and Underground Tram Station Track in order to be practical, in addition to the stuff that's already available in other mods.

    Of course, some prettier tram tracks would also be nice, but as I said, I'm more concerned about the game mechanics than the aesthetics.

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    When do we get underground tram stations? CO pls.

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    4 hours ago, andreharv said:

    Fine...screw all yall I'll do what I want!  No but seriously, I recognize that you have been advocating light rail quite a bit, though I am not sure what you are requesting.  I don't know if it was you but at some point someone had asked if we could just use trams for light rail and you (or someone) said that light rail is too long for the 90 degree turns at intersections.  If that wasn't you or you changed your mind about how long you think the light rail cars should be, I would say that your idea of expanding the trams sounds like a great idea.  IMHO trams and light rail share more in common than with metro.  That said, making elevated and underground tram station seems to be appropriate but I will have to do some research on real world frequency and feasibility.

    The reason I rely so much you the opinions of the community is because there is nothing more rewarding for this frankly punishing work than to see my creations show up in Reddit and YouTube.  I get this really crazy twisted sense of satisfaction from it...really it is my metric of how useful a feature is so that I will know to expand on a feature in the future or bury it.  So if nobody likes the work I am doing or it is not in demand, it probably wont be used and if it is not used then it won't be posted.

    @andreharv

    I love your work! Since the most popular YouTubers (you know them) are trying to create real-like cities, they become opinion leaders and most of the community follows them.  So to my mind MOM is a valuable and highly desirable addition to CS. Unfortunately CO didn't take into account that one the most popular way of playing would be creating reality and didn't bother about price and cost balance. The reality is that building proper metro system is so expensive that not only cities with large population but also with large income can built and launch metro. That's why many cities with population from 200k to 1 mln build so-called premetro/light rail. LRT systems are cheaper, vehicles have smaller capacity but still can carry rather reasonable amount of people(about 350-500 persons, Full metro train has about 800-1500 persons capacity) Expensive underground/elevated sections are built only in downtowns or near historical districts and common tracks are laid down in suburbs. For example many German cities constructed Stadtbahn networks and had plans to upgrade them to full metro but failed because those Stadtbahns work really well. You can check many examples at www.urbanrail.net. So I see light rail in CS as main rail transit systems for small cities with population about 50k or for remote outskirts. Also from the point of view of programming we only need underground/sunken and elevated tram station tracks.


      Edited by Igorp133  

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