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28 PositiveAbout Igorp133
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Ooo, the famous Ludmilla, made by Luhansk Lokomotivfabrik!
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- trains
- cities skylines
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BadPeanut: Road Modding [WIP] first look for a new bridge (SHB)
Igorp133 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
@BadPeanut Thank you for your amazing assets! Without them this game wouldn't be so much fun! If you want some inspiration for new roads, take a look at street with grass covered tram tracks https://www.google.com/maps/@52.5537048,13.4706794,3a,75y,126.76h,75.57t/data=!3m6!1e1!3m4!1snKlCl1mG02K_V47JAG79Aw!2e0!7i13312!8i6656?hl Tram tracks with visible sleepers https://www.google.com/maps/@52.5542076,13.4813746,3a,75y,96.06h,82.51t/data=!3m6!1e1!3m4!1sne80s4YmRsH2PUrzxcvTSw!2e0!7i13312!8i6656?hl And similiar tram tracks with the separate right-of-way https://www.google.com/maps/@52.5662216,13.5018718,3a,75y,315.02h,81.32t/data=!3m6!1e1!3m4!1sFkHS29dR1KzLkzMX5mHSiQ!2e0!7i13312!8i6656?hl https://www.google.com/maps/@52.5456413,13.5564445,3a,76.8y,181.23h,90.73t/data=!3m6!1e1!3m4!1s9oNVFWtXdlInlRNSgkM1LA!2e0!7i13312!8i6656?hl Please note the catenary support. Also, have you ever thought about making tram reversing loop with a station as a separete asset? https://www.google.com/maps/@52.57277,13.4948794,232m/data=!3m1!1e3?hl P.S. These are not requests, just some ideas for inspiration and food for thought... -
Catenary Replacer
Igorp133 replied to Tim The Terrible's topic in Cities: Skylines Modding - Open Discussion
Thank you Tim! I haven't come to this idea, because I'm not a big friend to Asset Editor after a series of crashes... -
Catenary Replacer
Igorp133 replied to Tim The Terrible's topic in Cities: Skylines Modding - Open Discussion
@Tim The Terrible Thank you for you work, we really appreciate your effort put into awesome CS mods. When this mod was released, I remember there was a bug with "No Catenary"option. The gantries were absent but wires were there. Since there is no support for multi catenary styles in one game, can you bring us back that bug, so we can build tracks with different catenary styles with the help of good old Prop Line Tool. -
BadPeanut: Road Modding [WIP] first look for a new bridge (SHB)
Igorp133 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
So do I, so do I... And with a tram style catenary, like LA Gold Line style catenary in TimTheTerrible's Catenary Replacer Mod -
Network Extensions Project
Igorp133 replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
@andreharv I wonder if this project is still in your “to do” list, especially considering new opportunities which road modding tool provides?- 813 Replies
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- network extensions
- road mod
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@R3V0 By the way, it is made by Stadler also...
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- cities skylines
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Cities: Skylines - Community Modding Requests
Igorp133 replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
I wonder if the quays are supported? I wish there would be thinner quays... -
BadPeanut: Road Modding [WIP] first look for a new bridge (SHB)
Igorp133 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
Does new road modding tool support quays? -
Network Skins (Coming 2016)
Igorp133 replied to boformer's topic in Cities: Skylines Modding - Open Discussion
First of all I think about possibility to choose catenary support both for tram and train tracks. The second is to change the textures of tracks. There are so many varieties of tram tracks IRL and the only on in CS. -
Network Skins (Coming 2016)
Igorp133 replied to boformer's topic in Cities: Skylines Modding - Open Discussion
@boformer With the new road modding tools new possibilities are available. Can you share your plans about updating your awesome mode to extend its functionality, for example support of train and tram tracks? -
LA Expo Line (WIP)
Igorp133 replied to Tim The Terrible's topic in Cities: Skylines Modding - Open Discussion
That sounds really promising! Generally I like snowfall trams very much, despite they have uncommon features. Trams in CS are uni-directional and they need a ballon loop for reversing just like classic trams/streetcars, but at the same time they can utilize island platforms (remember stops at avenues) which means they should have doors on both sides. The fact is that IRL most light rail systems use bi-directinal light rail vehicles (LRV) i.e. there are no ballon loops for reversing. When a tram/LRV reaches end of the line, it goes backwards, just like a train, that's why trams/LRV have to have doors on both sides. Now I'm going to give you some more food for thought: Is it possible in CS to create special end-of-line tram stations with crossovers for changing direction or it depends on vehicles?- 42 Replies
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LA Expo Line (WIP)
Igorp133 replied to Tim The Terrible's topic in Cities: Skylines Modding - Open Discussion
@Tim The Terrible Glad to see you've come back to CS Modding! Is there any news about MOM light rail tracks & catenary?- 42 Replies
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Network Skins (Coming 2016)
Igorp133 replied to boformer's topic in Cities: Skylines Modding - Open Discussion
@boformer, I know that life keeps you busy, but is there any chance that Network Skins will be updated to support changing of monorail tracks' pillars? It would be great to build something like this... (tram tracks beneath monorail) -
Additional Public Transit
Igorp133 replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Yes, yes, I know, I've asked about MOM one-way tracks. Maybe @andreharv and @Tim The Terrible have some news for the community...- 1,259 Replies
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- public transit
- mod
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