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As it turns out, it looks like Network Skins by boformer will give players the ability to swap out textures though I doubt it will remove the functionality of the crosswalk.  I'll have to look into that some more.

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1 hour ago, andreharv said:

I doubt it will remove the functionality of the crosswalk

I woudn't mind that, I only care about the looks :P (yes, I'm a city painter)

Anyway, would be really cool to remove crosswalk on some points :D


ekCYJKD.pngTim The Terrible's Steam Workshop

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Agreed. The crosswalk could functionally still be there as far as I'm concerned, but visually I would like to be able to remove it, or change the look.

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<3 <3 <3 That boardwalk! And asymmetrical roads will be so usefull :D Awesome work and love your work on additional public transport too! Quality addons to the game for sure! :D

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I just found this page and am completely blown away............

 

How are you able to make these merge lanes?

 

The sharp junction angle mod doesn't seem to work for me and the advanced road anarchy works.....kind of.

I still get terrible angles when trying to make merge lanes...... and trying to make splits...... 4 lanes with 2 breaking off...... forget about it.

And those damn ugly crosswalks...... ugh.

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Hello, I have a problem with the Network extension project, you might of heared this problem many times but i haven´t found any solution, i have the mod installed but I can´t use it it dosen´t show up ingame.

I´ve tried changing the mod folder name, disabling all other mods and reeboting many times but none of that worked...

So do you have any solution for me which can help me use this mod?

Thanks.

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What's up? Why aren't there new pictures which show the new asymmetrical roads the Workshop description? Why is this new guy called "Network Extensions Moderator" answering (or even not if somebody asks for new road types) as a author of this mod? And why is this discussion half death? I know the MOM has the priority, and I prefer that new mod too. But I would also like to see that this mod is still maintained.

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It must be something like this  :rofl:

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53 minutes ago, mikamaty said:

What's up? Why aren't there new pictures which show the new asymmetrical roads the Workshop description? Why is this new guy called "Network Extensions Moderator" answering (or even not if somebody asks for new road types) as a author of this mod? And why is this discussion half death? I know the MOM has the priority, and I prefer that new mod too. But I would also like to see that this mod is still maintained.

 

Three-Lane Asymmetrical Road (1+2)

ngHJfH7.jpg

 

 

Four-Lane Asymmetrical Road (1+3)

pHy3mYU.jpg

 

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55 minutes ago, Ronyx69 said:

 

Three-Lane Asymmetrical Road (1+2)

ngHJfH7.jpg

 

 

Four-Lane Asymmetrical Road (1+3)

pHy3mYU.jpg

 

Oh, much thanks for the screenshots. 

Also I would like to indicate again this "Network Extensions Moderator" called guy who seems to have no idea of thinks that will come. He always say he weren't able to tell us about this mod. Who hired him? To make that clear, I am in no way against this guy, he does (expect that) a great job with answering almost all questions. I suggest that he should put more into the team.


It must be something like this  :rofl:

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    The Moderator is actually Lazarus / Andre lol

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    No.  Indeed it is not.  It is @MarioBro14. Apparently, Katalyst6 made him an author and left him in charge of the hordes of comments on Steam. 

    So basically here's the thing.  As I mentioned before, my hands were a bit tied with this release because I am not able to personally update the mod.  There are issues that need to be addressed but the publisher (Katalyst6) has been kinda scarce.  I have been tempted to branch this off into a new mod so that I can regularly update it but I realize that even so, I am only one man and between this and Metro Overhaul Mod, it may not make the update schedule any quicker.  Nonetheless, I want everyone to know that one way or another things will get worked out ;).  Stay tuned...

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    @andreharv Thats good. You could publish something like a beta version for NExt like for MOM but on Steam Workshop. I know that you want to publish only ripe mods, but that would be something like an testing version and this kind of mods is in most of all cases also not ripe. 

    And man, look at @BloodyPenguin, he doesn't update his mods as often as others do (for example @SamsamTS) and they're nevertheless awesome.

    PS: @SamsamTS 's mods are of course also awesome :read:

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    It must be something like this  :rofl:

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    I know I'm repeating myself everywhere, sorry about that but I would like to help somehow in this project. I really want lines over nodes or merging lanes. I could help creating easy textures or any boring constant work on this. :)

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    5 hours ago, mikamaty said:

    @andreharv Thats good. You could publish something like a beta version for NExt like for MOM but on Steam Workshop. I know that you want to publish only ripe mods, but that would be something like an testing version and this kind of mods is in most of all cases also not ripe. 

    And man, look at @BloodyPenguin, he doesn't update his mods as often as others do (for example @SamsamTS) and they're nevertheless awesome.

    PS: @SamsamTS 's mods are of course also awesome :read:

    In BloodyPenguin's defense, the sheer amount of mods under his wing is by and far a significant majority of people's mod library.

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    2 hours ago, Roadman20 said:

    In BloodyPenguin's defense, the sheer amount of mods under his wing is by and far a significant majority of people's mod library.

    I didn't want to say something against @BloodyPenguin

    Quite the reverse. He's one of the top modders on the whole Steam Workshop. It doesn't matter that he doesn't update his mods often. The main thing is that every of his great mods work properly. And they do!

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    It must be something like this  :rofl:

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    I'm just curious if you ever thought of an 8 lane one way road?

    I love these roads, even with some of the quirks.

     

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    So, it's been a little while, any word from Katalyst6? Will your branch be the new official?

    If you're working on building up a new team, what do you need help with the most?

    Thanks for all your hard work, it's much appreciated by everyone; even though it goes unsaid far too often.

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    Hi there!
    I am wondering if anyone plans, is making, developing, even thinking about a mod, that would enable the in game road layout settings. I know Network extensions are in essence such a mod, however, it still is a bit of rigid in a sense, that it doesn't really offer any costumization of already costumized networks. Which is basically fine, but we don't want it just to be fine, we want it to be ever expanding and getting better and better.
    What I was thinking of is a system for road layout, where you pick the width of a road. For example we can have something like 5 width types, and then you lay the road, select all of the segments you want to organize and then select all the lanes you want to implement.


    So, pick one of the widths (5m, 10m, 15m, 20m, 30m) -> select the segments of the road -> (1m, 2m sidewalk; 1m, 2m bike lane on the road; traffic lanes; marked and physical medians (stripes, chevrons, turning lanes, grass, paved and tree line medians), public transport lanes, tramtracks (on grass, pavement, or on either public transit and traffic lanes, and the parking slots in 90°, 45° and parallel. -> apply rules to the street and name it. Now the next step part would be, to have a list of streets, where you could click them, get an info panel, how much trafic they have what the rules are for it, and be able to change all of that. Simply via dialog box, for the whole street.

    This could probably work with the implementation of tools such as traffic president mod, with their vehicle restrictions, combined with pathways that would have connected rules, so if for example you select the bus lane, that would result in a vehicle restriction and of course add color value to the texture. likewise with all the others, trams for instance would turn in their appropriate color with the tracks turning up on top of that.

    So is this feasible, could this be something that could be implemented via NExt? What do you guys think of this concept?



    Cheers, Tadej!

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    Just now, Struckar said:

    Hi there!
    I am wondering if anyone plans, is making, developing, even thinking about a mod, that would enable the in game road layout settings. I know Network extensions are in essence such a mod, however, it still is a bit of rigid in a sense, that it doesn't really offer any costumization of already costumized networks. Which is basically fine, but we don't want it just to be fine, we want it to be ever expanding and getting better and better.
    What I was thinking of is a system for road layout, where you pick the width of a road. For example we can have something like 5 width types, and then you lay the road, select all of the segments you want to organize and then select all the lanes you want to implement.


    So, pick one of the widths (5m, 10m, 15m, 20m, 30m) -> select the segments of the road -> (1m, 2m sidewalk; 1m, 2m bike lane on the road; traffic lanes; marked and physical medians (stripes, chevrons, turning lanes, grass, paved and tree line medians), public transport lanes, tramtracks (on grass, pavement, or on either public transit and traffic lanes, and the parking slots in 90°, 45° and parallel. -> apply rules to the street and name it. Now the next step part would be, to have a list of streets, where you could click them, get an info panel, how much trafic they have what the rules are for it, and be able to change all of that. Simply via dialog box, for the whole street.

    This could probably work with the implementation of tools such as traffic president mod, with their vehicle restrictions, combined with pathways that would have connected rules, so if for example you select the bus lane, that would result in a vehicle restriction and of course add color value to the texture. likewise with all the others, trams for instance would turn in their appropriate color with the tracks turning up on top of that.

    So is this feasible, could this be something that could be implemented via NExt? What do you guys think of this concept?



    Cheers, Tadej!

    this is not feasible as a mod, only the devs could ever implement something like this and it would require completely rewriting the way networks work in game, sorry

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    Sadly, @BadPeanut is absolutely right. Network skins is by far the closest it gets to what you are talking about.  Everything we make is 'rigid' in that it is limited in the number of visual changes that can take place while playing the game.  The only thing that comes close (and probably sometime in the distant future) would be a road selection gui in which you can choose your roads entirely categorically.  Features that are available can be selected from a drop down menu while features that haven't been implemented in the specified combination would be grayed out.  This would not add anything new to the game.  It would just be a new way for people to select what was already available to them.

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    Lazarus, perhaps this is a good time to dig these out of the ground?

    Screen%20Shot%2010-22-15%20at%2003.56%20

    Or would these be a better fit for NS?

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    Wow, cool. Thise are great for Dutch Cities.

    Just ones with bikelane would be mandatory. ;)

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    @GC_Vos Some really nice textures over there! They would however be a case for NS rather than NExt as long as they don't bring new functionality or a new mesh I think.

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    5 hours ago, Kaschperl said:

    @GC_Vos Some really nice textures over there! They would however be a case for NS rather than NExt as long as they don't bring new functionality or a new mesh I think.

    Even if you want a custom segment mesh, supposedly NS will suport that as well.

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    Ronyx rhymes with electronics...  

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    Guys, I was wondering why not implement marking lanes over highway nodes?

    When I looked at single rail track I thought, damn, it's ready! When you connect single rail track to dual rail track the rails are there, I mean the track over the nodes. When you split dual track to 2 single tracks the tracks are there as well. At some angle (I guess over 30 degrees) connection disappears. That would be the degree of showing ramp markers :

    https://steamcommunity.com/sharedfiles/filedetails/?id=551145400

    Example: less than 30 degrees, marker appears, more than 30 degress only lines appear.

    Why not just copy that, change to lines and put in highways somehow? :) 

    I already saw lines between Promenade lines, it's just a middle lanes but I suppose creating 2 offsets here would solve the case? :):):) 

     

    Edit:

    Here's paint visualation ;) 30 degrees is just an example, it can be more or less.

     

     

     

    Przechwytywanie.PNG

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