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Feindbold last won the day on
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Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
That might be soon, I started working on the Ames Building in Boston https://en.wikipedia.org/wiki/Ames_Building I released the 2 to 4 tile connector building pack: http://steamcommunity.com/sharedfiles/filedetails/?id=898412571 -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
That was a good tip, I tend to reduce specular a lot because I´m often too lazy to manually balance specular levels for different texture areas^^. The smaller texturesize is barely noticeable in direct comparison to my other NY buildings. Also I tried to make the roof and wall areas more realistic (these thicker parts on the sidewalls are overhanging). I released one building (a 4 story corner) a few days days ago: Also Im working on some "special case" buildings for a while: I noticed something, when upgrading 2 tiles wide streets into avenues. There is an overhanging zoneable tile, and one tile without zoneing, wich is perfect for a ploppable "perfect fit" RICO: After some testing about the placement: I made this building: Also made a mirror one with colormapped bricks (dont mind the dirt on the ground, no surfacepainter installed atm):- 574 Replies
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Darfs buildings | New releases
Feindbold replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Its an asseteditor shot, because I have no other 4x4 installed right now. There are good chances that the Lod is even a bit sharper ingame. The weird thing about your screenshot, it seems like my building in the background has a normal resolution LOD -
Darfs buildings | New releases
Feindbold replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Awesome building, these camins are epic ! Mh there seems definetly something off with the LOD texture resolution, I doupt its due to compression though, this looks more like 64x32. Edit: Nevermind. Ingame, the LoD looks just like the Render for me. -
Mr_Maison's Creations [Metropolitan depot 2, 5/21/2021]
Feindbold replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
WOW just amazing! As allways, your attention to details is perfect^^ there are even little coconuts visible.- 402 Replies
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Ami's Berlin: Assets (L.A. westside map released)
Feindbold replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
Oh great (and looking great), allways liked that one, one of the very few good examples of GDR-era architecture if you ask me I would use google earth, turn of 3dlayer and go back in time to 9/2014, this footage is good enough to do some measurements, even the stairs are visible: -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
Bad habit of mine... not releasing finished stuff http://steamcommunity.com/sharedfiles/filedetails/?id=869133928 Actually something new: Experimenting with a little bit more lowres textures again. The fascade is exactly 256x512, there is place for another (oldlaw) fascade on the right side, the middle area is 512². The Idea is, that I replace the fascades for different uploads and leave the middlepart untouched. I plan to release a 2x4 aswell as both 1x4 induvidually.- 574 Replies
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How many of you use Sketchup as your primary 3d modeling application?
Feindbold replied to Irkie500's topic in Cities: Skylines Modding - Open Discussion
I use mostly sketchup (3ds max for modeling and texturing the LODs though) For my purpose, sketchup is much more pleasant than 3ds max. The 3dsmax UI is just as annyoing, overcomplicated and old, as it was around 2006/2007, when I started modeling. I feel like I allways need "full attention" working with 3ds max, while sketchup is so much easier, faster, relaxing and actually somewhat "fun" to use. -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
Mh yes, thats actually not a bad idea... bundle duplicates would roughly half the amount of work! And as all these buildings (execpt for two 5 story buildings) are technical reuploads/lots, I could probably stick to 2 pictures each, one 640² night picture for the thumbnail and one normal daylight picture for the workshoppage. -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
That was more of a joke to be honest :D, releasing 75 (with high commercial more like 100) assets is really frustratingly monotonous. Creating all the thumbnails, taking screenshots, copypaste the description, connect all customprops to the asset and a few more steps... everything times 100. I might take all the thumbnail screenshots in one rush and than upload the buildings on a 5 per day shedule or something like that. -
Ploppable RICO mod error
Feindbold replied to DogBite's topic in Cities: Skylines Modding - Open Discussion
Mh ok that explains a problem I had a couple days ago with a rico asset -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
No idea, sorry :/ I have reworked all buildings released so far (and 4 unreleased) wich results in a set with 75 high residential buildings, I made a gif about the growthstrukture (keep in mind the variety in L4 and especially in L5 is very low for now) I cant wait to upload all this stuff : Yes, I will model mostly oldlaw tenements (known as dumbbell tenements aswell) from now on. -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
I agree mostly, but we are badly missing a real medium density and im trying to recreate that. Also I came to the conclusion that zones should not allways be about the hight, but also about actuall density. In Berlin for example, most 5 story areas from around 1900 are far far more dense than the 8-15 story areas from the 70s. -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
I could do that for the lower buildings yes, but I think with the existing 4 story buildings, I really maxed out density and hight for low residential. There will be no replacements, just an additonal set/theme. I feel like with this configuration, I can fit 2 story buildings at L1, but also fit 10 story buildings at L5, which results in a more dynamic city growth. -
Feindbolds Buildings
Feindbold replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
Because of a small kitchen accident, I couldn´t really model anything in the past 2-3 days, so I began to rework the brooklyn buildings into high residential. Did some minor fixes to a few of them, like adding more complicated specular maps and colormaps or fixing diffuse maps. Also I reused a few commcial buildings as residential buildings to increase variety. There are 10 buildings on Level 1, 21 buildings on Level 2 and 11 buildings on Level 3 atm (didnt add the 4 story buildings so far) I copied the setstructure from central europe to get better variety: 2 story: L1 3 story: L2, L3 4 story: L3, L4 5 story: L4, L5 6 story+ : L5 Also from now on, instead of the vanilla trees, I will use MrMaison´s trees. So far I choose 3 of these, the live oak tree, the young norfolk island pine and the white birch. I may add another 2-3 trees + mostlikely the Lantana. This is the variety of L2, 21 buildings so far:
