-
Content Count
33 -
Joined
-
Last Visited
-
Judazzz' C:SL Goodies - Update: American Roadsigns v2.0.0 (complete overhaul)
SamsamTS replied to Judazzz's topic in Cities: Skylines Modding - Open Discussion
Definitively possible. That would make it compatible with Find It. Go ahead and take my preview renderer. The most up to date is in Find It (it's what I use for rendering the missing icons). Don't try to render all assets at once though. -
SamsamTS mods. New mod: Find It!
SamsamTS replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
Probably yes. -
SamsamTS mods. New mod: Find It!
SamsamTS replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
@accapulco It's a very ambitious move I choose to make by replacing part of the UI. Glad to hear it helped someone. It causes some issues with some mods but hopefully I can get them fixed. What's the F4 menu? Isn't F4 the quick load shortcut? -
SamsamTS mods. New mod: Find It!
SamsamTS replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
So I fixed the resolution issue. I'm not really happy with the fix though. Any modder out there knows why UIComponent m_Layout could ever be null? It seems to be an issue with UI templates but I don't understand why, I copied the code from GeneratedScrollPanel CreateButton. Using GetAsGameObject and AttachUIComponent. -
SamsamTS mods. New mod: Find It!
SamsamTS replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
Thanks guys, I located the issue. Trying to fix asap. -
SamsamTS mods. New mod: Find It!
SamsamTS replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
@accapulco Thanks for the feedback. Would it be possible to have a look at your log file? @wojtason I think so. -
SamsamTS mods. New mod: Find It!
SamsamTS replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
@wojtason Not yet. It's high on my todo list. -
SamsamTS mods. New mod: Find It!
SamsamTS replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
New mod released : Find your assets in game quickly. Basically a better Search Box mod. The mod scans all the assets and generate a database of tags based on the title, the description, the service and the author of the asset. During the search, a score is evaluated based on a comparison with the keywords typed and the asset tags. All assets with a score greater than zero are sorted and displayed into the list. -
Network Extensions Project
SamsamTS replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
@wojtason I updated Fine Road Tool to remove the distance too short error when placing intersections. I haven't tested, hopefully it will work.- 813 Replies
-
- network extensions
- road mod
-
(and 1 more)
Tagged with:
-
Network Extensions Project
SamsamTS replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
@wojtason That's strange. Either the segment isn't saved properly (no reason it wouldn't) or it is 'fixed' by the game when it is placed. When you load an intersection into the asset editor, the game create a empty flat map and plop the asset in the center. It's actually no different than creating a new intersection and ploping the asset yourself in the middle. Hopefully understands what's happening when loading the asset. Things you could try: Subscribe to Fine Road Tool if you haven't already. Just having it enabled fixes some things when ploping intersections (notably roads with raised or sunken ground). But that might not be enough in this case. Using Fine Road Anarchy, disable bending and then load the asset. My reasoning is that the game bend the road when it is placed. Disabling bending might prevent that. If that works, it probably means you will have to disabling bending when placing the asset in game. That's all i can think of right now.- 813 Replies
-
- network extensions
- road mod
-
(and 1 more)
Tagged with:
-
Correct. Move it sets the position and update the prop. The update code (vanilla) calculate what the Y (elevation) should be and so put the prop back on the ground. Prop Snapping change the update code so the Y can have higher elevations, because it's needed to put them on top of buildings. It just unintentionally happened that this change allowed Move It to raise props (happy accident). Also Prop Snapping is saving the props elevation and restoring them on load.
-
Can't you just move them up and down with move it? What if you disable Follow terrain? Just curious, I don't know if it will work.
-
Highway Sign Maker - For Cities Skylines?
SamsamTS replied to Need4Camaro's topic in Cities: Skylines Modding - Open Discussion
It's probably possible to embed the fonts as a resource the same way I embed images and load them from the assembly.- 33 Replies
-
- 1
-
-
- highway signs
- transportation
-
(and 5 more)
Tagged with:
-
Source Files Error
SamsamTS replied to Simbro2016's topic in Cities: Skylines Modding - Open Discussion
Btw you don't need to buy all DLCs. You can get a refund (under some conditions) if you change your mind. -
Source Files Error
SamsamTS replied to Simbro2016's topic in Cities: Skylines Modding - Open Discussion
@Avanya is right, the game needs to be up to date.
