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Badi_Dea's Workshop - Post Office Released
Badi_Dea replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Hey all, just in time for the holidays, I have a nice little historic post office for you! I've been working on this for quite some time and just now got around to finishing it, I hope you enjoy :-D Industries DLC Post office version: https://steamcommunity.com/sharedfiles/filedetails/?id=1596682902 Non-DLC Unique building version: https://steamcommunity.com/sharedfiles/filedetails/?id=1596709873 Don't forget to rename the building to turn on the Christmas lights! I hope everyone has a great time with friends and family this winter holiday season Thanks for everything, everyone!- 129 Replies
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How to add lights to a prop?
Badi_Dea replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
Just an FYI, you don't need a script to add effects (including lights) to a prop anymore after Industries. Just unroll Effects and click Add New -
Why do all road curbs look terrible?
Badi_Dea replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
The _p mask works kind of like a decal, it's projected from the top and any vertical faces will just get smeared. If you don't apply that mask to the vertical faces in your texture map, you'll get the results you're after. -
Emperor Li's Assets: [RELEASED: Chinese Stone Bridge]
Badi_Dea replied to Emperor Li's topic in Cities: Skylines Modding - Open Discussion
very nice! glad to see it out in the wild! it turned out great! -
Badi_Dea's Workshop - Post Office Released
Badi_Dea replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Released! Thanks for the advice and encouragement everyone! I've decided not to do the solar panels, due in large part of the fact that I don't feel like modeling them right now @Matthias King The roof junk are props, I've packaged them with the building.- 129 Replies
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Ami's Berlin: Assets (L.A. westside map released)
Badi_Dea replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
The good thing about sculptures is that they're pretty much just a single material with some grime and AO if you're feeling fancy. In Max you can just paint the texture right on the model.. I don't use blender, so I don't know how good it is - but this looks like the blender equivalent: https://youtu.be/LcCQKuWPhXk You can probably just auto unwrap, give it a basic material texture, and paint the wear on top of it to get some pretty decent results with minimal hassle. Up close that soldier looks super nice - the hands are especially impressive without getting into hundreds of thousands of tris. -
Ami's Berlin: Assets (L.A. westside map released)
Badi_Dea replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
That monument is looking excellent so far! I'm looking forward to seeing it textured -
Badi_Dea's Workshop - Post Office Released
Badi_Dea replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Hey all! It's been a little while, I got quite heavily distracted on another project; one that will take quite a bit of effort over several months, but more on that another time. I've been trying to get the highschool pushed out the door. Here's the google maps link https://www.google.com/maps/@39.5988755,-104.79881,100a,35y,340.88h,55.46t/data=!3m1!1e3?hl=en I've been going back and forth about all those solar panels. I don't really want to add them because it really locks the building into the current era... without them, the building could be pretty much appropriate looking from the 80's and on. What do you think? anyway, picture time! Thanks for reading! I'm open to thoughts and opinions- 129 Replies
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How can I make a new network quay?
Badi_Dea replied to Framit's topic in Cities: Skylines Modding - Open Discussion
@Framit Your node mesh looks a bit off, assuming its the picture to the right side. Try scaling it up to 64m as well, even though it won't really be that long. Looks like you're almost there, keep it up! -
How can I make a new network quay?
Badi_Dea replied to Framit's topic in Cities: Skylines Modding - Open Discussion
Looks like the top part of your mesh doesn't have any subdivisions, the model can only bend where there is a vertex. The game will automatically scale and tile the texture so it's not cut off when the network ends. You can use the Network Tiling Mod to have a little more control over how that happens, or just adjust your texture to compensate for that. It's looking good so far, nice work! -
Badi_Dea's Workshop - Post Office Released
Badi_Dea replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Hey folks! Just more fences. Thanks for everything School progress is coming along, but ya know, it's a big building.- 129 Replies
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Ami's Berlin: Assets (L.A. westside map released)
Badi_Dea replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
Nicely done lattice work -
Badi_Dea's Workshop - Post Office Released
Badi_Dea replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Hey everyone - Unfortunately and fortunately it's been a busy week. I haven't had a chance to get around to the school too much, I do think that I found a way of handling the larger windows and doors, I'm curious what you think about this: I'm actually reusing the wall trim quite a bit for this, I don't want it to look too grungy, but I just couldn't get anything else looking right in the atlas space I had leftover. Another week, another set of network fences. I have a pretty big backlog of fences now, so I'm hoping to get a pack out once a week til I run out. This week's pack actually isn't from the backlog, it was a special request from your friend and mine, our very own - @bsquiklehausen I'm sure you all have no idea what it'll be used for Let me know what you think about doing more of these fences, I'm sorry if I come along and release some fences that are redundant to assets that are already on the WS, I'm just making stuff I want to use. Thanks everyone!- 129 Replies
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Arnold J. Rimmer - asset creation (RELEASED: Brick wall 01, Concrete wall 02, Concrete barrier, Cone TRV-7)
Badi_Dea replied to art just right's topic in Cities: Skylines Modding - Open Discussion
There's gonna be a lot of great race track assets coming up soon, I can smell it! -
Arnold J. Rimmer - asset creation (RELEASED: Brick wall 01, Concrete wall 02, Concrete barrier, Cone TRV-7)
Badi_Dea replied to art just right's topic in Cities: Skylines Modding - Open Discussion
You've been making some great stuff! I'm super interested to see more!
