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On 1/18/2023 at 10:47 AM, Tarkus said:

(on RHW Flex height Transitions)

This already exists, actually, and is the reason why the "L0-L1" transitions are actually labeled instead as "1-Level", and "L0-L2" as "2-Level".  They're designed to be used for any 1-Level or 2-Level height difference--provided the network has the height levels that would be required.  Hooking an L1 RHW-4 into the lower end of the "1-Level", or an L2 RHW-4 into its upper end will convert it into an L1-L2 transition. 

With the orthogonal transitions (diagonals are limited to 1-Level only at present), one can also generate an L0-L3, L1-L4, or L0-L4 transition by overlapping successive 1-Level or 2-Level transitions, wherein the lower tile of one transition lands where the upper tile of the previous one is located.  We didn't produce a dedicated 3-Level or 4-Level transition due to their specialized nature, the awkward situation with the base RHW-2 network not having an L3 or L4 form (nor are there plans to add L3 or L4 RHW-2), and the confusion we anticipated that may cause when people tried to use such transitions.

I'll note, that's the real goal with a lot of this FLEX stuff--fewer pieces (and less menu footprint) to do more things.  We have had to try to strike a balance, because going too multi-purpose can cause users to think certain features don't exist--hence why the 2-Level transition exists (it's buildable by stacking two 1-Levels, too).  We figured that was a common enough transition that we'd spare the user having to figure out the stacking technique, whereas 3-Level and 4-Level were things that were pretty much restricted to RHW power users.

-Tarkus

I've been attempting to build a diagonal viaduct using RHW-6s that is at L2 at the waterfront. Using DBE to drain the water, I wanted to do an on-slope transition from L2 to L4 via the L0-L2 diagonal onslope FHT. Is this possible? If not can the support be added?

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9 hours ago, xBlaze89x said:

I've been attempting to build a diagonal viaduct using RHW-6s that is at L2 at the waterfront. Using DBE to drain the water, I wanted to do an on-slope transition from L2 to L4 via the L0-L2 diagonal onslope FHT. Is this possible? If not can the support be added?

It isn't supported at the time, and I actually know how to do these. I do have a huge list of ideas for the NAM (Pedestrian Revolution Mod, RealHighway, Streets, turning lanes, curves, among many others), so it may take a while before we get to it. Right now I'm in a complicated situation in my life, so I haven't been contributing much on the front of NAM development. It's something I have very present, as I've noticed some situations in which I do need additional height transition capabilities.

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I've taken on the monumental task of recreating Chicago in SC4, and have come across another hurdle.

First off, I want to Thank @Ulisse Wolf for pointing me in the right direction to completing Diagonal bridges using RHW viaducts. It's allowed me to complete the Chicago Skyway bridge over the Calumet River!

Chicago Skyway Google Earth.jpg

Skyway_North_Shore.jpg

Skyway_Crossing.jpg

________________________________________________________________________________________________________________________________

Now for the hurdle I came across: Where I-94 intersects with Stony Island Avenue, there is a need for an E2-Inside ramp. Please have a look and let me know if I am missing something IE an existing ramp works for this. If I am correct that an E2-Inside ramp is needed for this and if any of the team has a small amount of bandwidth, could this be put out as a quick patch? I think it should involve taking the E2 ramp as a starter and swapping the yellow and white outside lane lines, plus reversing the pathing. 

Need E2 Inside Ramp.jpg

E2 Inside Ramp IRL.jpg

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Is it possible to have glr/tram split into 2 separate tracks on roads? Mainly such as glr on one way road or glr on road but to one side, and have glr over road for one way stations.

 

another thing, can we get glr ON road to have the tracks next to the sidewalk for more realistic light rail stations? Also one way stations as mentioned would be neat for this purpose 

IMG_2965.jpeg

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What I mean by glr off to the side/ one way stations:

IMG_2966.jpeg

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7 hours ago, tggg said:

Is it possible to have glr/tram split into 2 separate tracks on roads? Mainly such as glr on one way road or glr on road but to one side, and have glr over road for one way stations.

 

another thing, can we get glr ON road to have the tracks next to the sidewalk for more realistic light rail stations? Also one way stations as mentioned would be neat for this purpose 

 

Unfortunately, pretty much any sort of GLR/Tram development stopped dead in its tracks when our whole GLR/Tram development group retired about 12 years ago.  I've wanted to see Tram-in/on-OWR happen for awhile, as it's quite common where I am . . . though the lead developer on that project was actually vehemently opposed to the idea, so that was why it never happened in any form while development in that area of development was active.  We haven't had the personnel to get it going again, and there's also the matter of trying to modernize the implementation of the Tram and Elevated Rail Dual-Networking across the board (i.e., not puzzle pieces).

-Tarkus

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As a more quick suggestion, Will we be seeing road network stubs as cosmetic alternatives to dead-ends? I've seen them in suburbs where avenues are not yet completed, or for streets leading to more ambitious plans for residential developments. I'm thinking of a setup where curbs and sidewalks do not exist in front of the driving lane.

Also if the FTL project sees investment, I would like smoother transitions enabling "Town Center" intersections or Michigan/New Jersey lefts.

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I'd love to see an aerial cable car network implemented, like in La Paz. Would be great for mountainous cities. Is there any way this could be done?

image.png.163234ffb330ab3e76ef553c72ea94df.png

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9 minutes ago, jonnyquest said:

I'd love to see an aerial cable car network implemented, like in La Paz. Would be great for mountainous cities. Is there any way this could be done?

image.png.163234ffb330ab3e76ef553c72ea94df.png

The only solution I can think of is to create an ovveride system using EL Rail but it has low priority now. We have other projects that have high or urgent priority

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6 minutes ago, Ulisse Wolf said:

The only solution I can think of is to create an ovveride system using EL Rail but it has low priority now. We have other projects that have high or urgent priority

Seems to me like it perhaps could be a reskin of a bus network, like the CANAM addon, which features its own unique autonama and network skin. Just make it plopable on steep terrain. Just thinking out loud, I don't know what kind of other interest there'd be in something like this but working out the technical feasibility is interesting to me. I'm not sure if there are a lot of great transportation network options for very mountainous cities and this is certainly one that would be cool and visually unique.

Most cities only use cable cars sparingly in their transportation networks but La Paz has a whole network of them:6550399b9f51c_ScreenShot2023-11-11at8_33_56PM.png.df7e61d65baaabd5f95e99becb884080.png

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Lot of stuff is added with each NAM, any way to include an overview for custom installs?

I don't want EL rail stuff and lot of stations, kinda want to know which proper check marks to uncheck under transportation for custom install

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I have a couple of Hybrid-Rail-related requests.

I know tunnels –and to a lesser extent, bridges– are hard-coded, so tunneling with HRW requires two tunnels, one of which is monorail. I can live with this, but could there be any way to make some sort of cosmetic piece in front of the tunnel, so it would at least look like it's rail instead? For now, I've resorted to covering the entrance with trees, but everyone can see what's going on here.

EXHtYPf.png

This was a nightmare to achieve, and I'm still not sure heavy rail can use it properly

I'm thinking of something like the STR Tunnel Mod, which is just a cosmetic piece but does the trick:

As for bridges, I'm making do with the available GHSR bridges, but a monorail bridge that resembled HRW (and, for that matter, a rail bridge with catenaries) would also be very nice).

In the same vein, I'd like to ask for switches that make it easier to establish the one-square gap required for both tunnels and bridges. As it stands, the available HRW switches either lay the two tracks side-by-side (like in the picture below, or the 5x2 default piece) or on a diagonal that requires a two-tile gap for a straightening curve. There are some workarounds to get the required one-tile gap (as seen in the first picture) but, given the prevalence of paired tunnels and bridges in any HRW network worth its salt, there should be at least a couple of easy-made switches, IMO.

FhxaPsE.png

An S-curve and then a 6x3 switch, a sure way to give whiplash to any poor rail passenger

There are also no Y-shaped switches, which is very uncomfortable for T-Intersections and would also be a possible (if not the simplest) solution to the one-tile gap issue.


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REQUEST:  STR Viaduct. Primarily for the purpose of road/highway underpasses beneath STR rail.

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RHW 4 Diagonal Connectors ?

Improved knowledge about neighbour connectors use straight fine but  I recently wondered why there´s no diagonal RHW 4 connectors available ? Several networks RHW 6S 8 it might be little troublesome to create. Diagonal connectors would be a great asset to add as not all tile border connection looks so nice with the straight connectors ?

Sincerely yours,

Kschmidt

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I usually avoid requests, but can we have pedmalls crossing roads with tram lines or/and El rails, please? *:blush:

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Gr7BlBT.png

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On 1/21/2024 at 8:29 AM, JessiLaurn said:

REQUEST:  STR Viaduct. Primarily for the purpose of road/highway underpasses beneath STR rail.

STR Viaducts have long been on the list, and there's even been internal prototypes dating back to the pre-RRW days.  I suspect they will finally happen one day, though it may be awhile still.

On 1/24/2024 at 12:52 PM, kschmidt said:

RHW 4 Diagonal Connectors ?

Improved knowledge about neighbour connectors use straight fine but  I recently wondered why there´s no diagonal RHW 4 connectors available ? Several networks RHW 6S 8 it might be little troublesome to create. Diagonal connectors would be a great asset to add as not all tile border connection looks so nice with the straight connectors ?

Sincerely yours,

Kschmidt

They've been considered, though they've generally been pretty far down the list, especially as the game has been known to do some odd stuff with diagonal Neighbor Connections even with Maxis networks.  That said, the big push with the RHW going forward is generally going to be toward adding more diagonal functionality, initially focusing on ramps and transitions.

1 hour ago, Terring said:

I usually avoid requests, but can we have pedmalls crossing roads with tram lines or/and El rails, please? *:blush:

Expanding the crossing support for the new Draggable PedMalls and Midblock Crossings is in the plans, though involving the dual-networking options is probably off the table until their reimplementation becomes a focus again.  The Tram Dual-Networking setups started receiving an initial phase in NAM 34, and not much since, while the Elevated Rail Dual-Networking setups haven't made it beyond mere theory.

-Tarkus

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Hello people.
Quick question, I have been trying to replicate this Highway intakes, but found no luck.
Does any of you knows if this is possible to recreate with NAM or would you recommend any plugins?Question.png.66b900df0e4342cdc3e735440be87983.png

If this options are not available at NAM, this would be a great addition :) 
 


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4 hours ago, Paulo S.M. said:

Hello people.
Quick question, I have been trying to replicate this Highway intakes, but found no luck.
Does any of you knows if this is possible to recreate with NAM or would you recommend any plugins?Question.png.66b900df0e4342cdc3e735440be87983.png

If this options are not available at NAM, this would be a great addition :) 
 

If you are using RHW you can recreate this interchange although with some differences from the real counterpart

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Federal Republic of SiculiaFederal Republic of Sonora

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5 hours ago, Ulisse Wolf said:

If you are using RHW you can recreate this interchange although with some differences from the real counterpart

Thanks mate :)
Problem has been making the roundabouts so close to the intakes.
It has been hell!!! LOL 
But i'll continue trying :)

 


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On 29/02/2024 at 9:49 PM, Paulo S.M. said:

Thanks mate :)
Problem has been making the roundabouts so close to the intakes.
It has been hell!!! LOL 
But i'll continue trying :)

 

The act of compact intakes is one that must be learned, but there's always a way to gain one more square.

Hint: use the network delete feature as much as possible.

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i would like elvevated strets like roads and avenues, if my descrition makes sense.

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On 3/11/2024 at 11:52 PM, Oidaas said:

i would like elvevated strets like roads and avenues, if my descrition makes sense.

If you're talking about an elevated version of the Street network, there is a very limited version of that available with the Alternate Viaducts that Eggman121 developed a number of NAM releases ago.  Just drag a Street up to the ground end of one of that feature's FLEX OnSlope Transitions.

Historically, though, the general idea amongst the team over the years seems to have been Elevated Streets don't make sense from an engineering and transportation planning perspective.  If a transportation authority is undertaking the expense of building an elevated network, the thought has been that they wouldn't generally do that for such a low-capacity network, and would instead elevate the other non-Street network to cross overhead.  Thus, the Road network was the lowest-capacity one to get elevated functionality.  For that reason, outside of the little bit Eggman121 did, they've probably been one of the very few things that actually haven't gotten any developmental consideration over the years (and now decades--2024 marks 20 years of the NAM).

-Tarkus

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I have a request:

- FAR pieces for the RD4 network (FARD-4}

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16 hours ago, JBM said:

I have a request:

- FAR pieces for the RD4 network (FARD-4}

Fractional Angle Networking is planned to come to the NWM networks at some point, but it may be awhile.  The NWM is my primary developmental focus right now, and will be for at least the next couple release cycles.  Right now, the big project is expanding the diagonal intersection functionality, and we probably won't end up touching other angles until the diagonals are mostly squared away.

-Tarkus

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7 hours ago, Tarkus said:

Fractional Angle Networking is planned to come to the NWM networks at some point, but it may be awhile.  The NWM is my primary developmental focus right now, and will be for at least the next couple release cycles.  Right now, the big project is expanding the diagonal intersection functionality, and we probably won't end up touching other angles until the diagonals are mostly squared away.

-Tarkus

Thanks for this answer. Then, for now, I'll put that request on hold. Nice to know that more updates regarding diagonal NWM are coming. This was also a request I had (I got quite a lot requests). Thanks for all the hard work!

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On 9/1/2023 at 11:54 AM, Tarkus said:

Unfortunately, pretty much any sort of GLR/Tram development stopped dead in its tracks when our whole GLR/Tram development group retired about 12 years ago.  I've wanted to see Tram-in/on-OWR happen for awhile, as it's quite common where I am . . . though the lead developer on that project was actually vehemently opposed to the idea, so that was why it never happened in any form while development in that area of development was active.  We haven't had the personnel to get it going again, and there's also the matter of trying to modernize the implementation of the Tram and Elevated Rail Dual-Networking across the board (i.e., not puzzle pieces).

-Tarkus

Is there any hope of at least updating the textures to have overhead catenary on glr pieces and possibly support for enabling it on EL too? I can only find a mod for wire on EL, so the GLR tiles look so weird without any overhead. Yes, there is wireless trams irl that use induction, but its not super common

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9 hours ago, tggg said:

Is there any hope of at least updating the textures to have overhead catenary on glr pieces and possibly support for enabling it on EL too? I can only find a mod for wire on EL, so the GLR tiles look so weird without any overhead. Yes, there is wireless trams irl that use induction, but its not super common

Adding catenaries would involve prop/Type 21 exemplar work rather than texture work.  The NAM already includes catenary and wire props and T21s as part of the Hybrid Railway (HRW) plugin, and in theory, it should be possible to adapt what's been done there to work with GLR/ELR.  Our situation with development personnel in the GLR/ELR/Tram area hasn't changed since my last reply, but there is at least a viable starting point there.

-Tarkus

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If I remember correctly, adding T21 props to el-rail and GLR isn't the kind of things that alter RUL files, and thus, can be done by someone external to the NAM team. And I remember having catenaries on GLR, I think a set modified by @rivit but done by someone else. It wasn't complete, but existed, so it might be that some of the work is already done.


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De-signalization of Road Intersections

I only recently found out I could put a OWR1 tile in the middle of a Road intersection and it automatically builds an intersection with small turn lanes. This tells me the technology exists for something else I would like to see: Road intersections without signals. This vould be useful for residential blocks and country roads.

I can do two-way stops at Road intersections but I need a four-way stop. Perhaps inserting a single Street tile into a Road intersection can accomplish this.

Or is there another way already?

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