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Show us Your Interchanges!

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My latest interchange connects - or better, will connect - my downtown with this multi highway, which serves more or less as a ring road. Because both the local traffic on the sides and the traffic in the middle need to be able to go downtown, therefore the result is somewhat complex, but fully functional.

 

rigqop.png

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My latest interchange connects - or better, will connect - my downtown with this multi highway, which serves more or less as a ring road. Because both the local traffic on the sides and the traffic in the middle need to be able to go downtown, therefore the result is somewhat complex, but fully functional.

 

rigqop.png

Very nice interchange design! For that, you get a 15/10, but detailing is a little sub-par. First, don't plop anything too close to the FLEXRamps; it gives them the sidewalk texture that I frankly find annoying, but you can just replace them with normal splitter ramps and place everything as close as you want. Second, you went a little overkill with the highway lights. Trust me, with half the lights, your Sims will see at night bright and clear. But other than that, very nice interchange, I like what you've got going on there.

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Second, you went a little overkill with the highway lights. Trust me, with half the lights, your Sims will see at night bright and clear. But other than that, very nice interchange, I like what you've got going on there.

I don't know if you've ever used those lights but the amount of space that they light up is very small for their immense size. I used those at first, but having discovered how overscaled they are, I have switched to using the ploppable tower lights that come with Mandelsoft's Light Replacement Mod. They are a lot more true to SC4 scale, but still light up the same amount of area. So, you can use the same amount without it looking like you went overkill on the lights.


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Second, you went a little overkill with the highway lights. Trust me, with half the lights, your Sims will see at night bright and clear. But other than that, very nice interchange, I like what you've got going on there.

I don't know if you've ever used those lights but the amount of space that they light up is very small for their immense size. I used those at first, but having discovered how overscaled they are, I have switched to using the ploppable tower lights that come with Mandelsoft's Light Replacement Mod. They are a lot more true to SC4 scale, but still light up the same amount of area. So, you can use the same amount without it looking like you went overkill on the lights.

 

I actually use BlueLightning's mast lights, which have a much smaller footprint than the ones in that interchange. I guess you're right; it looks overkill because the lights are so freakin' huge lol. I usually tend to use the highway lights sparingly, though, to be honest with you, just because it's so easy to overdo it with those lights.

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Second, you went a little overkill with the highway lights. Trust me, with half the lights, your Sims will see at night bright and clear. But other than that, very nice interchange, I like what you've got going on there.

I don't know if you've ever used those lights but the amount of space that they light up is very small for their immense size. I used those at first, but having discovered how overscaled they are, I have switched to using the ploppable tower lights that come with Mandelsoft's Light Replacement Mod. They are a lot more true to SC4 scale, but still light up the same amount of area. So, you can use the same amount without it looking like you went overkill on the lights.

I actually use BlueLightning's mast lights, which have a much smaller footprint than the ones in that interchange. I guess you're right; it looks overkill because the lights are so freakin' huge lol. I usually tend to use the highway lights sparingly, though, to be honest with you, just because it's so easy to overdo it with those lights.

Yeah, BlueLightning's lights are around the same size as the ones MandelSoft has in his Light Replacement Mod.


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14885775076_b8136e0ee9_o.png

 

Barebones interchange, I like the design. Not so sure about the name.

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<snip>

 

Barebones interchange, I like the design. Not so sure about the name.

 

I like that! Takes up a bit of space but it looks good!

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<snip>

 

Barebones interchange, I like the design. Not so sure about the name.

 

I like that! Takes up a bit of space but it looks good!

 

14906393052_ec6eaebd2f_o.png

 

Here's it's little brother, doesn't have all the turning ability of the larger one but makes it up with his size.

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Second, you went a little overkill with the highway lights. Trust me, with half the lights, your Sims will see at night bright and clear. But other than that, very nice interchange, I like what you've got going on there.

I don't know if you've ever used those lights but the amount of space that they light up is very small for their immense size. I used those at first, but having discovered how overscaled they are, I have switched to using the ploppable tower lights that come with Mandelsoft's Light Replacement Mod. They are a lot more true to SC4 scale, but still light up the same amount of area. So, you can use the same amount without it looking like you went overkill on the lights.

 

I actually use BlueLightning's mast lights, which have a much smaller footprint than the ones in that interchange. I guess you're right; it looks overkill because the lights are so freakin' huge lol. I usually tend to use the highway lights sparingly, though, to be honest with you, just because it's so easy to overdo it with those lights.

 

Yeah, BlueLightning's lights are around the same size as the ones MandelSoft has in his Light Replacement Mod.

 

 

Well guys, thanks for drawing my attention to the oversized poles! I've used them for so long now, I simply didn't look foor better ones. Now I installed Mandelsoft's Light Replacement Mod, both the Belgian (since I live in Belgium) style and the USA style (because of the poles), and I have to say, my highways look more than a lot better now! They are much more realistic now, and now to me it seems that the old light poles made the interchanges somewhat cartoonish. So, thanks for drawing my attention on that, sometimes you just need someone else to have a look! And if you'll excuse me now, I've got some more highways to make look awesome  :D

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My latest interchange connects - or better, will connect - my downtown with this multi highway, which serves more or less as a ring road. Because both the local traffic on the sides and the traffic in the middle need to be able to go downtown, therefore the result is somewhat complex, but fully functional.

 

rigqop.png

Very nice interchange design! For that, you get a 15/10, but detailing is a little sub-par. First, don't plop anything too close to the FLEXRamps; it gives them the sidewalk texture that I frankly find annoying, but you can just replace them with normal splitter ramps and place everything as close as you want. Second, you went a little overkill with the highway lights. Trust me, with half the lights, your Sims will see at night bright and clear. But other than that, very nice interchange, I like what you've got going on there.

 

Aside from the light towers (which upon reading the discussion here now look to me like huge dandelion stalks), my only dislike about this interchange is the pair of sharp curves at the ends of the flyovers heading onto the downtown spur.  They're far more abrupt than anything else in the interchange.  They also violate driver expectancy - if you're going to have sharp curves such as that, put them before wider curves (i.e. in a LHD configuration it would be more acceptable).

 

That said, I don't know if maybe you have some kind of constraint just off the top of the picture that precludes you from using a wider radius.  Ideally, you would use wider 45° curves instead that would then merge together on a diagonal that you would then merge onto the mainline spur after another wide 45° curve.  I'm not too horribly familiar with the available pieces but I'm not sure they all even exist?  That, and a wider curve there is going to leave some open space in the interchange and would have diminished the "compact" look you were going for - as it is it has probably the best level of density we've yet seen here and is quite impressive for displaying some of what is possible with the NAM.


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My latest interchange connects - or better, will connect - my downtown with this multi highway, which serves more or less as a ring road. Because both the local traffic on the sides and the traffic in the middle need to be able to go downtown, therefore the result is somewhat complex, but fully functional.

 

rigqop.png

Very nice interchange design! For that, you get a 15/10, but detailing is a little sub-par. First, don't plop anything too close to the FLEXRamps; it gives them the sidewalk texture that I frankly find annoying, but you can just replace them with normal splitter ramps and place everything as close as you want. Second, you went a little overkill with the highway lights. Trust me, with half the lights, your Sims will see at night bright and clear. But other than that, very nice interchange, I like what you've got going on there.

 

Aside from the light towers (which upon reading the discussion here now look to me like huge dandelion stalks), my only dislike about this interchange is the pair of sharp curves at the ends of the flyovers heading onto the downtown spur.

 

I think that some FARHW would be a good idea instead; it looks realistic and at that point, cars want to speed up since they're moving onto a spur highway through downtown. It's good that the area surrounding the interchange hasn't been developed yet.

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    14885775076_b8136e0ee9_o.png

     

    Barebones interchange, I like the design. Not so sure about the name.

     

    Heh, reminds me of my very first RHW-RHW interchange.

     

    Click images for full size

     

    tau_ceti-apr._20__001212293754.jpg

     

    With decor

    Tau_Ceti-Mar._14%2C_021212374749.png

     

    779lKP7.jpg

     

    Made with Realhighway 2.0 (formerly known as Rural Highway version 20) in 2008.

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    been working on this for awhile I don't think it will work keep losing texture on the ramp?

    li7zmlc.png

    RC7ZHVj.png

    I wonder if there is a solution to this problem

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    I wonder if there is a solution to this problem

    Probably override failure being induced by having the ramp in the way of the flyover. Trying moving one farther from the other.

    That happens a lot to me too. I think it's about the function of the FLEX pieces. They kind of bend the rules of the game.

    They're really easy to use if you know what space they take up. It's easy to underestimate what kind of space they need (partly because the only marker you have is elevated and you can't translate it downwards back to the ground), so it's, in turn, easy to goof up and put something else on top of where the flyover actually is.

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    A RHW 8C interchange complete with merging lanes, road markings and designated exit lanes. Oh yeah, it's sunken to! This massive interchange is part of a new city I'm working on for my CJ. The interior decoration is complete whilst I will be working on the outside during the next couple of days. This took five hours to build 'cos its complex and the ground 8C and L2 8C interface was a real ... >:(   Anyway, enjoy!

     

    0IiKvJ.jpg

     

    wd4VLc.jpg

     

    lRXQmi.jpg

     

    AIPuwM.jpg

     

    Vnogsb.jpg

     

    QYCf52.jpg

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    Midwestern industrial exit w/frontage roads.

     

    14963248031_09f3888275_o.png

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    Nice stuff everyone - I now present to you my masterpiece. While there looks to be weaving at the top, it is impossible (in theory anyway :P) to turn southbound off the avenue onto the highway. If someone needed to go eastbound they could use the ramp on the far right. It has also been pointed out to me that the slip ramp at the top left is unnessecary since the mainline and C/D lanes merge to the right anyway - originally I planned to have them stay split - so now it is just for show. :P I have a 7.16 MB .png file but the 1.96 MB .jpeg seems pretty clear, so I have embedded that here. To access the .png file click here. You can click the below image for full size ;)
     
    ee48c58f-6697-4081-96a8-26ab3eb2814e.jpg
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    Your image is not loading for me unless I click the link. When I do, i'm amazed! How long did it take you to stitch that pic together, let alone make the interchange?

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    Your image is not loading for me unless I click the link. When I do, i'm amazed! How long did it take you to stitch that pic together, let alone make the interchange?

    To be completely honest it doesn't seem to take me a long time to make random interchanges - this was probably one hours work, but maybe that's what happens when you use the RHW in depth for a while. As for stitching it together, PS makes it go like a breeze - 10 minutes max.

    Thanks in any case!

    -Billy

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    Some MMP experimentation I did earlier today with a diagonal trumpet, I was trying to give it a overgrown/needs maintenance look.

     

    PGTHZHF.png

     

    That's all, enjoy.

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    DutchHarbor-Aug21531408774130_zps59be232

    This one is nowhere near done yet buy im getting there.

    DutchHarbor-Jun1501408769982_zps5f3eb1db

    This one is a last minute space saver.

    Butte-Feb12761406503676_zps876688f7.png

    This is an older one.

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    TRydell-Jun29051408861012_zps0144e7eb.jpg

    This interchange resembles a Y and functions as a split between an older highway and a new freeway bypass. I used the feeder road system to carry traffic to the older highway rather than direct connectors for a more rural Texas style.

     

    FreshPaint-1-20140823-110749_zpsc66090bc

    Another Texas style interchange. Complete with feeder roads and an excessive amount of sprawl

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    This interchange is largely done, although I still need to figure out a way to get that avenue across (I might have to resort to BuddyBud's underpasses)

     

     

    d5bSOhl.jpg

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