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Haljackey

Show us Your Interchanges!

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A full interchange fro RHW-2? Not seen all that often nice job!

 

Thank you :) It didn't make sense to make it any wider, since the region it's in currently only has a population of around 50,000, with the two main settlements at around 20,000 each, and so not much traffic actually uses the highway at the moment. Maybe in time I'll have to upgrade it, but for now it's just fine :)


Spoderman, pls.

Check out my mess-about CJ at: http://community.simtropolis.com/journal/4753-sc4-capitol-river-region/

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That's a very good-looking interchange! My only suggestion would be to remove that 90° turn at the top left. Maybe the turn could even wander towards the inside of the interchange?


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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That's a very good-looking interchange! My only suggestion would be to remove that 90° turn at the top left. Maybe the turn could even wander towards the inside of the interchange?

 

Thank you :) However, if I'm honest, I'm not completely sure what you're suggesting. That I replace it with two 45 degree turns (one on each side of the lane it goes over)? Maybe a diagram would help? ;)


Spoderman, pls.

Check out my mess-about CJ at: http://community.simtropolis.com/journal/4753-sc4-capitol-river-region/

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I challenge one of you guys to build one of these in a city, this cost 300,000 simoleons and was only sucessful on the 5th attempt. I would say it turned out quite well but I would never think of building one of these in an actual city after building this thing.4levelstack1_zps7a260cb5.jpg?t=137055855

Pretty good for a first post?

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That is the power of Soviet engineering. Also nice work on your spaghetti interchange durfsurn. Would have been easier with a prefab but not as impressive or fun.

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This is my first real attempt at RHW.  Its a lot of work but I'm starting to like it a lot.  I just hope tunnels will be possible some day...

 

zurichinterchange.png

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Hi everyone

 

This is the fisrt pic i host

Even though some stuff is eye candy, most of this actually works!

Hope you enjoy

 

Going%20up-12%20Avr.,%20041321296480.png

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This is my first real attempt at RHW.  Its a lot of work but I'm starting to like it a lot.  I just hope tunnels will be possible some day...

 

[PIC]

While this is not the most spectacular structure, I really, really like how you nestled it into the landscape. Looks very realistic IMO, and I tend to like the subtle and realistic stuff a bit more than massive, overwhelming "proof of concept" types of interchanges. Great pic in my books! :)

 

Btw, I think some custom pines and dry shrubs would go very well with the terrain textures and could enhance the overall look even further.


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Thank you T Wrecks!  Yes I need to take the time to find some nice trees to use around my towns.

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That's a very good-looking interchange! My only suggestion would be to remove that 90° turn at the top left. Maybe the turn could even wander towards the inside of the interchange?

 

Thank you :) However, if I'm honest, I'm not completely sure what you're suggesting. That I replace it with two 45 degree turns (one on each side of the lane it goes over)? Maybe a diagram would help? ;)

 

Yeah, that was kind of unintelligible. Here's a picture to illustrate what I meant:

e1e5d40c135f1e72588d3caf5749fcf1.jpg

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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That's a very good-looking interchange! My only suggestion would be to remove that 90° turn at the top left. Maybe the turn could even wander towards the inside of the interchange?

 

Thank you :) However, if I'm honest, I'm not completely sure what you're suggesting. That I replace it with two 45 degree turns (one on each side of the lane it goes over)? Maybe a diagram would help? ;)

 

Yeah, that was kind of unintelligible. Here's a picture to illustrate what I meant:

e1e5d40c135f1e72588d3caf5749fcf1.jpg

 

 

Ah yes, that's what I thought you meant, but I wasn't sure. It's certainly better than having a sharp bend that will cause all the traffic to slow down. I may be revisiting this interchange again shortly anyway, since I only just found out there's a FAR-angled ramp, so I can get rid of that S-curve on the right of the picture (which was really annoying me haha). 


Spoderman, pls.

Check out my mess-about CJ at: http://community.simtropolis.com/journal/4753-sc4-capitol-river-region/

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Nothing too exceptional in itself, but this is the under-construction Ocean Speedway's only interchange.  Northwest branch goes to New Concorde, west branch goes to Solitude.  Southeast lies Ocean City, still being built at the present time.

 

Close-up view

Further out

Farthest zoom

 

Region shot to give some context

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Geesh, that's a long bridge complex. Nice work with the junction given the space constraints!

Thanks, and it's only half done! :P

 

It can look a bit better if you used the new RHW-8S Smooth Curves ;)

The...what?? *looks at RHW curves menu again*

Wow, that's awesome. :D Will work on implementing them in a bit...

 

Edit:  here it is, and a close-up too


  Edited by Moonraker0  
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6d7f5f0961b633348417018828130291.jpg

 

I just completed this interchange. I dont know if it's what some people might call a spaghetti interchange...

I might redo some parts of it to make it a bit more compact

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That's a nice interchange, in my opinion, a spaghetti interchange is one where there's no other way to describe it then a mess of road.. I think yours is something else.

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Simple from me.. partial cloverleaf. Haven't really had time to dig into the new NAM but I'm lovin' the 7.5m Flexible Onslope transitions that I stumbled upon for this.

 

 

2c8gmhT.jpg

 

 

 

JG4yBVG.jpg

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:O :O :O :O :lost:

Stack_COMPLETE.jpg

Is it a cloverleaf? A turbine interchange? NO! It's a 4. LEVEL. STACK! Took 2-3 hours to build, but completely worth it. ;) (Yes, It's based on PieSuperPAC's 4 level stack.)

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x(x-10)=7[sin(666x]

The Network Addon Mod for SC13 is now out! Download here.

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:O :O :O :O :lost:Is it a cloverleaf? A turbine interchange? NO! It's a 4. LEVEL. STACK! Took 2-3 hours to build, but completely worth it. ;) (Yes, It's based on PieSuperPAC's 4 level stack.)

That's cool.  I see you removed a tile in one of the medians and changed the approaches to the interchange, now how to we make it smaller so it can be used in a city?

Edit: Built a cloverstack, it takes much less space than a stack and can be realistically built in a city. This one has elevated rail running through it to take advantage of wasted space

cloverstackj_zpsa06bbd00.jpg

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