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Haljackey

Show us Your Interchanges!

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Great work, everyone! I'm pretty new to the RHW and I'm still figuring how to work things out with it (by my own trial and error and watching YouTube tutorials). Here's one I threw together. I have two like this in my region so far, but this is the second (and better) one since I actually had a straight idea of what to do with it.

NorthOrthodox-Oct17021375070895_zps4896f

(I'm going to download a mod to remove the one way arrows before tomorrow's session.)

What I'm doing is laying out the roads/rails in my region before I go to build. It's time consuming, but the results I'm sure will be very pleasing.


chef_zpsba5b0398.gif

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(I'm going to download a mod to remove the one way arrows before tomorrow's session.)

 

WAIT! LOL Don't do that.  You obviously have the NAM, you can turn the arrows off in the custom installation of the NAM.  You don't even have to uninstall your current installation, you just install over it, easy peezy.  The custom installation is really simple and  neat too, it is just a menu with check boxes, you check them or uncheck and that is it.

 

Note: Others will likely notify you that you can use the RHW there instead of the one way roads as well, so I am getting it out there before they do.  Neener neener. :P

 

Last thing I have to say is visit this place to see examples of interchanges, that is what I do, well, not any more I copied and pasted all those pictures to my hard drive so I don't have to use that link any more.  http://en.wikipedia.org/wiki/Interchange_(road)  According to the pictures on that site, what you have there is a "t-bone" with a "trumpet" element, it is just not as smooth as the picture on that wiki site.

 

By the way, your first attempt at using the RHW looks much better than my first attempt.  I tried to go way too big:

simcity4201304180844400.jpg

HAHAHA, what a monstrosity.  I can now fit that entire thing into a space not even a quarter of that size.  When I built that city up inside of that hardly anyone even used it, much of it was RHW-6 and hardly any traffic at all.  I never use RHW 6 anymore as a result of that.  And I never build highways like this monstrosity anymore either.  Your beginning is much more modest and also more practical.  I thought I was reaching for the stars, turns out I just didn't know what I was doing.  :???: 

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Working on a pair of interchanges between a bridge:

Click for full size!nzUcind.jpg

Caught ya!!! That's from your building a city from scratch videos.

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    Caught ya!!! That's from your building a city from scratch videos.

     

     

    Yup. Shameless plug: https://community.simtropolis.com/journal/4546-building-a-city-from-scratch-in-real-time/

     

    I'll be showing how I built that there :P

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    Simple diamond interchange in a forested area of my region... it's an eco-friendly interchange w/the lights being powered by a wind turbine :)

     

    ukv6.png

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    (I'm going to download a mod to remove the one way arrows before tomorrow's session.)

     

    WAIT! LOL Don't do that.  You obviously have the NAM, you can turn the arrows off in the custom installation of the NAM.  You don't even have to uninstall your current installation, you just install over it, easy peezy.  The custom installation is really simple and  neat too, it is just a menu with check boxes, you check them or uncheck and that is it.

     

     

    Many thanks, both for the tip about the NAM and the compliments of my... RHW "experiment"!    :lol:


    chef_zpsba5b0398.gif

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    Killer parclo Haljackey - that'll handle some volume. :yes:

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    I'm getting back into the SC4 game . . . started with a simple parclo.  Thoughts?  Opinions?

     

    Oh, and this is pre-signage.  ;)

     

    8s3i.png

     

    zb7.png

     

    3aj4.png

     

    My apologies about the pause border / menu screen.  A little rusty, I am.

    Looks amazing.... Loooove it! Great great work.. Sometimes i think maxis trees seems so nice smetmes


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    diamondinterchange1.jpg
     

     

    How do you make an interchange like this especially with those cross over pieces at the ends (with the with strips on sides)

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    Here's some interchanges I have constructed in a new region of mine, which is a "Sandbox" of 4 4x4 cities in a square. Note that the designs may look weird on the last two, but I wanted to do something unique, not just the generic cloverleaf or stack interchange....

    roundabout.jpg

     

    cloverstack4.jpg

    split.jpg

    (And note, the areas where I built these interchanges will not be developed for a while, hence the emptiness around them)

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    How do you make an interchange like this especially with those cross over pieces at the ends (with the with strips on sides)

    http://www.bripizza.net/sc4/1107overcrossroad/1107overcrossroad.html

     

    overcross03.jpg


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    How do you make an interchange like this especially with those cross over pieces at the ends (with the with strips on sides)

    http://www.bripizza.net/sc4/1107overcrossroad/1107overcrossroad.html

     

    <snip>

     

    I like the crossroads! Does it also work for right hand drive? Seems like it's for left hand drive only.

     

    I’m pretty sure the paths will autoreverse for RHD. The reason for an LHD NAM is because the Rail based networks won’t autoreverse paths.


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    How do you make an interchange like this especially with those cross over pieces at the ends (with the with strips on sides)

    http://www.bripizza.net/sc4/1107overcrossroad/1107overcrossroad.html

     

    <snip>

     

    I like the crossroads! Does it also work for right hand drive? Seems like it's for left hand drive only.

     

    I’m pretty sure the paths will autoreverse for RHD. The reason for an LHD NAM is because the Rail based networks won’t autoreverse paths.

     

     

    Nice. In that case, I'm gonna try this one!

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    I get some really strange pathfinding with that piece, using RHD.  This probably isn't the technically correct place to post this but seeing as this is a lot not available (and therefore likely not supported) on this site and is the current topic of discussion, here goes:

     

    Try this:

    • Create 2 zones (one RES and the other COM/IND) separated by several tiles and provide power to each.
    • Plop the crossover piece somewhere in between the two zones.  Connect one road to the RES zone and connect the other to the COM/IND zone.  Ensure you connect them to the proper end of the crossover, and do not allow the roads to intersect.
    • On the other side of the crossover piece, drag a one-way road out the proper side, carry it away for a few tiles and then loop it back into the "in" side of the crossover.

    In theory, this should work - but it doesn't.  Your zones will develop, RES will get the dreaded NJZs, and the route query will show nothing anywhere.  Perhaps because it's being considered 2 separate transit switches?  Drawpaths looks correct and you can UDI, however.

     

    Now here's where [i think] it gets weird - 2 options:

     

    Option 1

    • Build a street somewhere a few tiles away (but disconnected from) your original RES zone.  Provide power.
    • Build RES on one side and IND on the opposite side of the street.
    • Connect this to your original RES zone, using a one-way road heading into the original zone (you don't need to provide a return path).

    Option 2

    • Zone a minimum of one tile of COM or IND zone in your RES zone

    In both options (speed up the simulator as required), watch the NJZs disappear as soon as the COM/IND lot(s) develop, and path-jumping begin across the "roads side" of the crossover piece (see this with the route query).  In addition, you can even now demolish the one-way road loop from the crossover without breaking the path.

     

    More than anything, this probably exposes a job-searching/pathfinding oddity in the game (which I'm sure our modders are already well aware of in some form or another).  While a certain number of the original RES zone inhabitants will find employment in the newly zoned COM/IND lot, it seems to unlock all of the NJZs whereas all the other Sims not working at this one location suddenly realize they can take a shortcut they couldn't before.  It's all very odd and frankly turns me off from using this piece altogether (granted I wasn't sure I had any uses for it anyway)...


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    Update on that massive parclo I've been making. I decided to go 'all out' and build 2 more ramps AKA slip lanes for the beast.

     

    CawwDLu.jpg

     

    Zoom in:

    87IfyDM.jpg

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    Update on that massive parclo I've been making. I decided to go 'all out' and build 2 more ramps AKA slip lanes for the beast.

     

     

     

     

     

    i can easily see those becoming a turbine - parcelo hybrid in the near future when they need to be upgraded again. awesomely done ryan 


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    After watching Haljackey's new series, I figured it was time to phase out all my Project Symphony stuff and play with RHW.  I'm pretty pleased with what I've done so far.  Now I need to figure out how to squeeze another T-interchange in a small uneven segment of land. :O

     

    First thing I replaced was a cloverleaf.

    cloverleaf.png

     

    Then I had to replace an onramp that used one of of the ploppable PS T-interchanges.

    onramp.png

     

    I know that both have very short merging lanes in a very low-laned area, but I deal with something similar here in California.  Of course its not the same because thats an actual merging lane and not the freeway, but its still a pretty hairy spot.  And the overpass above it is exactly the same!

     

    Thanks!

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    I know that both have very short merging lanes in a very low-laned area, but I deal with something similar here in California.  Of course its not the same because thats an actual merging lane and not the freeway, but its still a pretty hairy spot.  And the overpass above it is exactly the same!

     

    Thanks!

     

    Older interchanges in The Netherlands are made the same way (at least in rural areas). Now they're replacing most of those interchanges with larger interchanges with smoother curves and longer merging lanes. However, cloverleafs like that are quite common, in rural areas it might even add realism.

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    Update on that massive parclo I've been making. I decided to go 'all out' and build 2 more ramps AKA slip lanes for the beast.

     

     

     

     

     

    i can easily see those becoming a turbine - parcelo hybrid in the near future when they need to be upgraded again.

     

     

    Ya I might be able to fit a couple tight flyover ramps with MIS FlexFLY, something like this:

     

    (Forgive the shotty paint job... Dotted lines would be tunnels)

    KcIetAv.jpg

     

     

    ...But I don't intend to, at least for now. The 3-tile road network is going to be an arterial at both ends... However I may make the part to the north a short freeway until it crosses the rail line above.

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    Recently got back to Sim City. This junction is my first using NAM 31.2. Nice volleyball interchange, I think.

     

    Click for Full Resolution 1440x860

    DowntownVolleyball.jpg

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    That's indeed a nice looking interchange, crushedcar!

    Haljackey, nice design as always! I like the use of AVE7 together with the RHWxC.

    Two pics of my own:

    Turbine interchange:

    Turbine.png

    And as I can't only build symmetrical interchanges, here is an irregular one for a change.

    4way_irregular.png

    Enjoy :)

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    I have essentially finished my 2 new interchanges

    Click pics for full size!

    Parclo A-4 enhanced:
    p4M5FsX.jpg

    Diamond with C/D lanes:
    3oNhydg.jpg

    This underpass required extending the C/D roads pushing the split west:
    sQ9Trs6.jpg

    Zoom out:
    HANYWnR.jpg

     

    Next up: developing the area so traffic uses it! :)

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