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YouTube Headquarters, by Mattb325.
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This is an interpretation of the YouTube Headquarters in San Bruno California.

The main changes between the model and the real building are the replacement of the green roof and roof lanterns by a corrugated roof (unfortunately the undulating green roof simply didn't translate well into the SC4 viewing angle) and the main entrance area canopy. I've also used the older logo, because, that's the one I preferred. *:P

The garden berm area at the front, despite being part of the main structure has been given a lot of seasonal props and will change with the seasons providing much additional interest.

Despite tight-fitting lods, given how the game works with this sort of raised prop placement within the main building footprint, there is some visual slicing of the props display. It is minor, only affects one rotation and is unavoidable. 

I have made this as a new type of 12x5 MEGA reward lot which looks equally good placed in either a dense downtown environment or in a more suburban or even industrial area. 

Placing this lot will greatly drive demand in the following sectors: CO§§; CO§§§; R§§; R§§§ and I-H, with the largest up-tick in the CO§§, CO§§§ and  R§§ sectors. Therefore, judicial placement of this lot will help alleviate demand caps and, when combined with adequate services, will even combat negative demand. The building has strong park and landmark rating effects in addition to the aforelisted cap-busting properties. It is modded on the in-game Movie Studio template (it doesn't replace the movie studio or any relotted version thereof) and despite the many desirable and beefed up benefits costs nothing to place or maintain.

The building itself also directly provides 2,972 highly desirable civic jobs across all wealth levels.

There is no restriction as to how often this lot can be placed and has a positive effect on surrounding commercial and residential development.

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STATS:
Plop Cost:                §0
Bulldoze Cost:        §24,000
Monthly Cost:        §0
Wealth:                      Medium
Demand Created:  Jobs§ 752; Jobs§§ 1,800; Jobs§§§ 420
Demand Satisfied:R§§ 300,000; R§§§ 20,000. CO§§ 750,000; CO§§§ 750,000. I-H 20,000.
Park Effect:             50 over 15 tiles
Landmark Effect   700 over 50 tiles
Pollution at Centre:    5 (air) /4 (water) /19 (garbage)
Pollution Radius:    4/5/0
Power Consumed:  483 Mwh
Water Consumed:   553 Gallons
Occupant Groups:  Reward

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NOTE ABOUT DARK NITE vs MAXIS NITE:


This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. 
You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 

If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 

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Dependencies:

* BSC MEGA Props - CP Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
* BSC MEGA Props CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
* Mattb325 BAT Props Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)

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To install, simply unzip these files into your plugins folder. 


 

  • Like 24
  • Thanks 7



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thank you for this excellent version of an important 21st Century business to keep SC4 current

  • Like 1

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Your interpretation is much better than their gross green roof

  • Yes 1

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Perfectly!
How does this lot differ from the previously posted "Mattb325 YouTubeHQ"?

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Beautifully done, Matt!  I appreciate when signage is added to identify a building.  Well done!   Thank you!

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