About This File
Updated 2022.05.27
(By Cori & CB)
There are now four versions under the download button. One which has the Making Money, Big City, and Rush Hour tiles named and which include the original Maxis development. There is a bit of a bug with these inasmuch as the City Names and Mayor Name cannot be turned off in the Region View.
The 2nd, extra zip file has these 3 tiles as undeveloped and they do not have the aforementioned bugs.
Note: The first two files use the original standard Maxis tile layout.
Alternative Versions
3rd file:
Timbuktu as 4x4 (16 large tiles), also undeveloped, ready to copy in as a new region.
Per the request of @oakshaft in this thread, we've made a version of Timbuktu comprised of 16 large tiles (arranged as 4 x 4). There are no cities developed in any tile, so it's ready for you to create your own.
4th file:
The 3 tutorial tiles included, and a new region format with more Large tiles.
After @ASV7900 requested in this post for more Large tiles in their partially developed Timbuktu, we decided to make this option which that has the three Maxis developed tiles, but also with the rest having several Large tiles. This allows for more substantial areas per city, and also incorporates the island and bay areas for continuous development.
As follows:
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Now back to the original verbiage:
Many peeps like to play the default tutorial region of Timbuktu. (That's the one which has the Maxis tutorials.) However, there are certain circumstances in which the game will get mad and use its copy of the original, unplayed version to overwrite all the hard work you've put into development whether that's after completing the tutorials or bypassing them. Ofc, one should still make backups of the regions periodically even with this being a completely separate region from the original Timbuktu.
So, this is a duplicate of the Timbuktu region made using SC4 Mapper and updating each tile's preview to the Maxis default terrain and water. (I also paused time in each city tile.)
Of the five city tiles that are named with tutorials attached, I've imported the three which have some development in them and then renamed those so they won't trigger the tutorial scripts. (The Getting Started and Terraforming tiles are blank anyhow so not named in this version.)
If you prefer the three which have build up to also be empty, you can use the Obliterate city option after loading the city tile. This will preserve the landscaping while resetting the date and funds as well as letting you name them how you prefer.
Note: If you keep the three named tiles you can rename them using the cheat: whererufrom
(See here for how to use cheat codes.)
This is a complete rendered and ready to play version so you can unzip it into a folder in your Regions folder with no other faffing about. Now, you may not like the region name I chose (Timbuktu Too) and that can be changed by editing the region.ini file. Said file is included in the .zip archive.
You can find it here:
To edit it, open in your fav text editor. (Notepad.exe will work fine.)
It'll look like this:
[Regional Settings]
Name = Timbuktu Too
Terrain type = 0
Water Min = 60
Water Max = 100
Simply change the highlighted "Timbuktu Too" line to whatever name you'd like to see as the Region name.
The region does not have any trees placed in the empty tiles. You can add those with either the God Mode Tree brush or use the Flora Blast cheat code. See here for details on Flora Blasting:
What's New 1.0.3 View Changelog
Released
4th zip file update:
New tile format option available containing more Large sized tiles.
The original 3 Maxis cities are included also.
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