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    huzman

    SimCity 4 Cheats Reference

    …ALL THE CHEATS OF SC4 RUSH HOUR & DELUXE…

    (1st Draft on July 30, 2017)
    NEWEST! (Fifth Review, Version 4-6 on November 18, 2017)


    Note: Tips and Tricks have been expanded; many Cheats have been tested and commented. A recently found file on (or by) TCR has added a lot of goodies. This is an unfinished version. There is very little work to be done, about, 10%. Work will stop here, as I will not have the time at the present. However, I will be keeping coming back to it, a little bit at a time.

    Thanks to those who helped.

    huzman


    First, kudos to all involved. The main sources of these cheats are:

    • Buggi, responsible for most of them. “The Main File”.
    • Mazer327, this guy is full of good tips not only about cheats.
    • Cyclone Boom & James Unger for the “Get multiple gifts” cheat.
    • simmaster07 for those strange ones.
    • FlyHigh for a lot of cheats, very complete explanations and very good tips.
    • ignas2526: also a large amount of cheats, many explained, many are not.
    • TRC Team. Good stuff couldn’t find the link right now.
    • There are some/many others named here within the spreadsheet.

     

    While hunting for more cheats, something that was noticed a lot was the incapacity for many people to make them work.


    Here is a major hint: Watch the spelling!

    Most of the cheats use capital letters for each word even if they are glued together. This is for Buggi’s “Main File”. E.g: WhatTimeIzIt.

    For the other cheats this rule does not seem to apply, except occasionally, and vice-versa.


    Another reminder:

    When calling the cheats with [Ctrl] + [X] remember to right click in the console to bring up the list of all the cheats.

    Also press [Shift] or [Ctrl] as you press [Enter] to keep the console open.

     

    Reference Table of Cheat Commands

    CHEAT

    <Value>

    Comment

    Remarks

    Adv

    refresh
    reload
    print

    trigger <id>
    guids (on | off)

    Reloads the advice system as if you just loaded the city.

    See <refresh>

    Triggers an advice message.

    Refresh and trigger 1-10 seem to work, but I could not find the “advice message.” I thought it had to do with the advisors.

    AnimationRecorder

     

    Same as "recorder"

     

    Barstuck

     

    All of your small commercial services (low-density 1x3 lots) start turning into coffee bars, and then they stay that way forever.

     

    BuildingPlop

     

    Allows you to "plop" all RCI buildings in the game wherever you want. Once you enter the command, a window will open with the internal names of all the in-game buildings. Select a building and press the X button to close the window and another window will pop up where you can choose from all available footprints. Select one and press the X button again and you will now be able to build the building (for free).

    Be aware, though, that there are some issues with plopping buildings. Commercial buildings will generally work perfectly fine, except for minor display issues (they're displayed as city-owned area). Industrial buildings work too but never produce freight. Residential buildings, however, do not work at all. They'll abandon immediately. (from https://tcrf.net/SimCity_4)

     

    BusStopTool

     

     

    ??? It may need a value, alone, it does not work.

    Casper

     

    Gives rise to spirits in your cemetery.

     

    CenterOnCursor

     

     

    Once you write this cheat in the console press Enter, your cursor ends up in the upper left corner of the map.

    Chernobyl

     

    For making all city tiles radioactive.

    NSGOMEZ from Github

    (Posted by simmaster07)

    Controllers

    (on | off)

    When turned off, certain automata controllers (such as the commotion automata when building landmarks and rewards) are disabled.

     

    CreateException

     

    Intentionally crashes the game without question, hence the name of the cheat. Seems to be intended for debugging the crash dump system.

     

    Csitrigger

    <mission ID>
    [LUA IID]

    Forces a mission to be triggered.
    (Triggers a UDI pop up, the value being the id of the mission. So if you type "csitrigger 8c0ad6a8" a the UDI mission accept/decline box (like an advisor pop up but green) appears allowing you to accept or decline the School Bus Mission - Study for Profit (evil/Dr Vu), the 8c0ad6a8 is the id of the mission as defined in LUA scripts. By FlyHigh.)

     

    Demolish|ToggleSignsAndLabels

     

    Label|Sign|Pipes|PowerLines|Subway|LightRail|Rail|Avenue|Highway|Street|Road|

     

    DemolishTool

     

     

    Sends you to the bulldozer.

    DeZoneTool

     

     

    Sends you to the Dezone tool.

    Dispatch

    [Police|Fire]

    Tool

    Write it down as a single word.

    DollyLlama

     

    Turns the advisors into llamas.

     

    DrawPaths

     

    Displays the paths of automata (vehicles) on their transport routes.

    For all roadways. Just shows the Direction of traffic. Not to be confused with the Route Query tool.

    Effect

    kill


    save
    load

    showMaps

    clearMaps

    prop
    optional: <name>
    optional: <x> <y>
    optional: <z>

    Removes effects which are not attached to an entity, i.e. those created exclusively through this command.
    The result of this command is inaccessible on retail builds.
    Not fully known; seems to try to load a resource with the ID 0xca51189b (for effects?).
    Shows visual maps, not 100% sure, probably related to pollution.
    resets all maps to zero before being regenerated by the game over time.
    Not sure; might create an effect at the given coordinates. If none given, defaults to "pothole".

     

     

     

     

     

    showMaps fills most of the map with yellow boxes with a blue stick on top.
    Note the spelling and a space between Effect and showMaps.

    Enable

    [DayAndNight|NightOnly|DayOnly]

     

    Does just that.

    ExecuteScript

    [scriptname.lua]

    Executes the lua script, if there is one.

     

    FightThePower

     

    Allows your city to function without power.

     

    Flora

    (on | off)
    (preserve on | off) | (propogation on | off)
    (blast <splat_count> <per_splat_count> <splat radius>)

    Controls flora simulation parameters. By default, during city play flora simulation is on, preservation is off, and propogation is off. Preservation refers to the keeping of trees on land when the land is developed. Propogation refers to the spreading of seeds and automatic creation of new flora life in the city.

    Note: It is spelled wrong as 'propogation' for the command.

    (blast <Number of seeds at center> <Number of seeds in the periphery> <Radius>) - explosion of seeds. For instance: Flora blast 5 8 60 will make 5 trees grow in the center, 8 trees in the periphery with a radius of 60 “cases” (tiles?). (From ToutSimcities)

    Example(s)

    Flora on

    Flora preserve off

    Flora propogation on

    Flora blast 5 8 60

     

    Flora

    Warning:

    flora [off]

    Permanently removes flora from the city, and you cannot enter "flora on" to get it back, save and exiting and going back into the city will not bring it back either. (By FlyHigh)

    Flora off works as mentioned, but if you exit without saving and reload the city you get everything back, as someone said.

    ForceIdle

     

    Does not force the game to use more CPU power, instead this forces an idle tick, which in turns forces the game's resource manager to perform garbage collection to unload resources that are no longer being referenced. Running this command frequently may actually adversely affect performance.

     

    FPS

    <number>

    Sets ideal frame rate to "number"

    <1> is very shaky for movement of automata. <10> is very smooth.

    The game’s default is fine too.

    Get multiple gifts

     

    "So far I found it works with the Mayor's mansion, and the house of worship, but that's as far as I have tested. Go into options, and turn off the option that makes important issues pop up. Then, wait for the news article to scroll by declaring that the gift is now available. Click on the arrow to maximize the article, but do not click on accept. Then go into the gifts menu, and build the gift. Then quickly click on the Accept link in the news window, and you will be able to build a second instance of the gift.” – James Unger (Provided by Cyclone Boom)

     

    GOD MODE

     

    When in Mayor Mode, one has access to God Mode by using [Ctrl] + [Alt] + [Shift] + clicking the God Mode button.

     

    GOL

     

    Gives dancing green spots across the city (probably a graphics test) similar to the Game of Life.

    Makes green squares dance on your city. Press Esc after typing this cheat to turn it off.

    GP

    <on | off>

    Enables or disables game pause when you switch to another application. This is useful for if you go away from the game and you want it to sleep while it is in the background.

     

    GZWinMessageBox

    [text]
    [title]
    [options (0-??)]

    Creates a custom box. Where options is a number 0-5 indicating the buttons... for example 0 is ok button, 1 is ok+cancel, 2 is yes+no, etc.

    0 is default.

    Hazmat

     

    Creates a toxic spill disaster on whatever tile the mouse is pointed at.

     

    HeapCheck

     

    This toggles a flag in the effects manager, but this flag isn't actually used by anything, so this cheat code doesn't really do anything interesting.

     

    HelloMyNameIs

    <name>

    Changes the name of the Mayor. Use quotes if more than one word.

     

    HidePaths

     

    Turns off display of the automata shown by DrawPaths.

    Turns off the traffic direction of DrawPaths

    HowDryIAm

     

    Allows your city to function without water.

     

    Label

     

    Sign|Pipes|PowerLines|Subway|LightRail|Rail|Avenue|Highway|Street|Road|

     

    LabelTool

     

     

    Places a Label in the ground.

    Landfill

     

    [||HighIndustrial||MediumIndustrial|Agricultural|
    HighCommercial|

    ???

    LightRailTool

     

     

     

    LotPlop

     

    Opens a window, which allows selecting any lot to be plopped directly into the game. (Similar to "BuildingPlop")

     

    Moolah

    <1-1trillion>

    Sets the current budget to the value you entered, easier than any other money cheat. If you enter a number which is too big for Moolah it will simply remove all your money and it becomes negative and you are told to run for Senator.

    This one has stumped many people.

    Try: Moolah 5000000.

    Multiple Rewards

     

    Right click on the reward and hold down, choose the location for the plop, and left click to place...repeat. I think there's a limit of 5 or so.

    Might need a special dll file.

    NoCSI

     

    CSI stands for City Situation Indicator. City situation is a fancy way of saying missions. Using this cheat code hides UDI indicators for missions; you can also do this from the U Drive It menu, but this cheat code forces it even if mission indicators are enabled there.

     

    Open

     

    [ObliterateCity|CheatCode|Snapshot|PhotoAlbum||
    AudioOptions|GraphicOptions|PlayOptions]Dialog

    ignas2526 says:
    “OpenOblitarateCityDialog”

    Open|value|OptionsDialog

     

    [CheatCode|Snapshot|PhotoAlbum||
    AudioOptions|GraphicOptions|PlayOptions]Dialog

    e.g: OpenSnapshotOptionsDialog

    PipesTool

     

     

     

    Place|value|Tool

     

    [Lot|FerryTerminal|College|HighSchool|ElementarySchool
    |Hospital|Clinic|LargeFireStation|SmallFireStation|Jail|PoliceKiosk|LargePoliceStation|SmallPoliceStation|SubwayStation|LightRailStation|FreightDepot|PassengerDepot|PoliceKiosk|BusStop]Tool

    Same as above, but Lot may be wrong.
    Right bracket?
    (From ignas2526)

    PlaceNetwork

    [type(0-11)]
    [x1] [y1]
    [x2] [y2]

    Draws network of type (0-11) from x1, y1 to x2,y2.
    (type is an integer)

     

    PlayOptionsDialog

     

     

    ???

    PlaceZone

    [zonetype] or [type]
    [x1,y1] [x2,y2]

    Draws zone of specified type (type is an integer) from tile x1, y1 to tile x2, y2
    Allows you to zone military, seaport, and a host of additional zones.

     

    PlopAllBuildings

     

    Automatically builds every building within your city. Beware, this will take some time and computer power.

     

    PlopAllLots

     

    Automatically builds every lot within your city. Beware, this will take some time and computer power.

     

    PowerLinesTool

     

     

     

    QuitCity

     

     

     

    RailTool

     

     

     

    Recorder

     

    Starts animation recording options. Follow the directions. Files are saved in your "My Documents\SimCity 4\RecordedAnimations" directory. This cheat can also be accessed by pressing [Ctrl] + [Alt] + [Shift] + R.

     

    RenderProp

    < property name>

    <0|1>

    < true | false>

    Activates/deactivates a prop or changes a property value. (by FlightHigh)
    (Simmaster07 says: “Does not do anything. There's a component that registers this cheat code, but there's no code to actually handle this cheat code.”)

    Who’s right?

    RiskyMoney

     

    Adds §10,000 to the city’s treasury at the risk of an earthquake.

     

    RoentgenBeGone

     

    For removing all radioactive tiles in a city

    NSGOMEZ from Github

    (Posted by simmaster07)

    Rotate

    [CCW|CW]

     

    This does not seem to work.

    RotateLot

    [CCW|CW]

     

    This does not seem to work.

    RP

     

    See RenderProp.

     

    SaveCity

     

     

     

    SaveCityQuick

     

     

     

    Scroll

    ScrollDownOnce

    ScrollRightOnce

    ScrollUpOnce

    ScrollLeftOnce
    (This is probably from FlyHigh)

    ScrollUp

    ScrollUpStop

    ScrollDown

    ScrollDownStop

    ScrollRight

    ScrollRightStop

    ScrollLeft

    ScrollLeftStop (From ignas)

     

    SetCityName

    [name]

    Same as "whereRUfrom"

     

    SetMayorName

    [name]

    Same as "hellomynameis"

     

    SetSeaLevel

    [number (1-200)]

    Changes the sea level to height of "number", from 0-200.

    (You can either make the entire map dry, or flood it. The water level will reset itself when you reload the city. (From TCRF))

     

    ShowTime

     

    Opens a small window in which the current real world time is shown.

    ???

    SievertBeGone

     

     

    Removes the radioactive pollution.

    SignTool

     

     

    ???

    SimDate

    <MM DD YYYY>

    Changes the game date. It has to be 1 day less.

    One may have to un-pause the game for the date to change.

    SimSpeed

    [Pause|Slow|Medium|Fast]

    Pauses game, Turtle speed, Rhino speed and Cheetah speed respectively.

     

    SizeOf

    <1-6>
    (1-200> ignas2526

    Zooms the game to a non-standard view.

    But the pixels are very big and the image is fuzzy.

    Snow

     

    Adds snow to the terrain based on the terrain height and the in-game date (more snow in December, less in July). This is an in-game easter egg which is normally triggered if the real-life date is set to Christmas, but this code triggers it too. Note that the snow is a purely visual effect, it does not affect traffic in any way. (From TCRF)

     

    Stopwatch

     

    Pauses the game’s internal clock.

     

    SubwayTool

     

     

     

    TastyZots

     

    Hides the icons for “no road connection”, “no power” and so on.

     

    TerrainQuery

    <on | off>

    …Also, when you hold Ctrl+Alt+Shift and use the Query tool to hover your mouse over any building, you will get detailed statistics about the building including wealth, desirability, pollution and more. (From TRC’s file)

    Must click on either query “?” button in the game to activate it.
    <on | off> Did not work for me.

    Toggle

    [Ui | Grid]

    [Options|MySim|Mayor|God]Panel

    Write it as one word.
    E.g: ToggleMySimPanel

    ToggleSignsAndLabels

     

     

    ???

    ToggleTerrainContourDisplay

     

     

    ???

    ToggleUIVisibility

     

     

    ???

    ToggleVisibility

     

     

    ???

    toll

     

    Switches to a bare toll booth placement input control. Only seems to be used for debugging toll booth placement validation; even regular toll booth lots don't use this control and go through the lot placement input control.

     

    <option>Tool

    |Avenue|Highway|Street|

     

    Write it as one word.

    Tutorial

    save
     

     

    quit
    reset
     

    step <N>

    Only useful when in a tutorial. Takes the following arguments:
    Forces the tutorial city to save even though this control is normally disabled.

    Exits the tutorial and returns to normal gameplay.
    Resets the tutorial to the beginning; can be used even after quitting.
    Jumps to the Nth step of the tutorial.

    Do not do this cheat if you are in a city that does not have a tutorial, or it will crash your game. (by FlyHigh)

    Udriveit

     

    Allows you to control any vehicle in the game by clicking on it. This also includes vehicles which cannot normally be controlled in U-Drive-It mode. These usually work fine, more or less, but have various problems. The vehicles you can control this way are listed here:

    Large cargo ship (seaport): Works perfectly fine, and you can crush all other boats.
    Cruise ship: Works perfectly fine too, but detonates by itself after some time, for whatever reason.
    Sailboat: It is very slow (as is typical of sailboats), but strangely you can reverse at full speed, like a car.
    Green rail vehicle: It works, and you can drive at full speed without it derailing (like it is supposed to).
    Articulated truck: Rather buggy. If you select the head, you can drive around normally but the trailer looks totally wrong (it is detached and does not follow the head around). If you select the trailer, the head automatically detaches and you can't move. After a while, it disappears on its own.
    Concrete mixer: Works perfectly fine.
    Pedestrians: You can't move at all. It's surprising this is a valid vehicle to begin with. (From the TRC file)

     

    UncivilDisobedience

     

    Creates a riot disaster on whatever tile the mouse is pointed at. The mouse must be pointed at a road, street or avenue tile.

    The development thread can be found at this link.

    Source code can be found here.

    (Posted by simmaster07)

    ViewWebBrowser

    [web address]

    Opens your preferred browser and navigates to address.

     

    WatchMeMove

     

    Enables animation stepping. After it is enabled, control-shift-alt-F11 and control-shift-alt-P implement animation stepping and pausing, respectively.

     

    WeaknessPays

     

    Adds §1,000 to the city’s treasury.

     

    WhatTimeIzIt

    <0-24>

    Changes the game’s time. Enter a value from 0-24 corresponding to the hours of the day.

     

    WhereRUFrom

    <name>

    Changes the name of the city.

     

    you don’t deserve it

     

    Unlocks all rewards.

     

    Zone

    [Landfill||HighIndustrial||MediumIndustrial|Agricultural|
    HighCommercial|MediumCommercial|LowCommercial|
    HighResidential|MediumResidential|LowResidential]

    Tool

    Write it as one word.

    e.g: ZoneLandfillTool
     

    Zoneria

    <on | off>

    Hides underdeveloped zones.

     

    Zoneria increase

     

    Shows | Hides underdeveloped zones.

     

    Zoom

    [Out | In]
    [Number (0-5]

    Sets zoom where Number is from 0 - 5 (i.e.: Zoom4). Same as SizeOf

    [Out | In] don’t work. huzman

     

    Cheats - Various

    As you can see, there are a myriad of cheats, tricks and tips floating around. The following do not fit in the spreadsheet above, so I included them separately below. It is a long way from being complete.


    Infinite Water Trick

    Deleted this Trick as @licoricebomb remarked.


    No maintenance on railroads

    Normally, railroads will deteriorate unless transport has 100% funding. However, railroads with electrical lines over them won't. Put electrical lines over all the railroads and set transport funding to 0%. By unknown.


    Abusing the gambling ordinance

    Unlike in past games, the revenue from the legalized gambling ordinance is not dependent on population. To take advantage of this, start a new city and build a single tile of road. At the beginning of the next month, enable legalized gambling and you will earn §100 a month without having to do a thing. Leave the game on overnight at maximum speed and never worry about running out of money again. Contributed by: La Vaca.


    Never ending resources/garbage disposal

    By giving you the ability to exchange resources between your cities, the game opens itself up for all kinds of abuse.

    The big scam is that time only passes if you actually load a city. If you fill a city with nothing but power plants, water pumps, and landfill (and the appropriate connections) and then never open it up again, you can send in garbage and take out water and power without ever having to worry about paying upkeep or running out of landfill space. Not what the developers intended, but certainly a worthy trick. Contributed by: La Vaca.


    Unlock Terraforming and Terrain Effects toolbars during city play

    In order to unlock the Terraforming and Terrain Effects toolbars during city play, hold down CTRL+ALT+SHIFT and click the God Mode button. Contributed by: Cydoor (Note: This the first time I find a contributor to this ‘cheat’. huzman).

     

    Flora (French) - Permet de configurer les props saisonniers. Insérer « flora » tout seul ne sert à rien, il faudra insérer derrière un autre mot :
    on|off - Change la vitesse de simulation des props saisonniers. Par défaut, la vitesse est on, la préservation est off.
    preserve on|off - Si la préservation est on les arbres arrêtent de grandir.
    propogation on|off - La propagation se réfère aux semis de graines qui permettent de faire pousser automatiquement d'autres arbres viables.
    blast <Nbr. de graines au centre> <Nombres de graines à la périphérie> <Rayon> - explosion de graines. Par exemple : Flora blast 5 8 60 fera pousser 5 arbres au centre, 8 arbres à la périphérie dans un rayon de 60 cases.

    (From ToutSimcities)


    renderprop - Propellers will not Rotate but still Work

    (from SuperCheats.com)
     

    Save Money on Power Lines

    Instead of running power lines across water, connect them to opposite ends of a bridge. The bridge will carry the power from one end to the other. Use the Power data view if you need any help.

    (Added By Guest on May 9th 2011, ID#16203)


    raiseitup - raises all all of the high demands to their max. Submitted by: treeoak on Apr 14, 2009 


    Upgradable Buildings

    City Hall Upgrades.jpg
    The unused upgraded city halls in-game.

    In the final game, the three airports can upgrade when their capacity is reached. The seaport and the city hall was meant to be upgradable like that as well. The coding for the upgradable seaport still remains, and you can easily make seaports upgradable. The city hall, however, cannot upgrade in the game no matter what, but the model files are in the games nevertheless. (Found in https://tcrf.net/SimCity_4. Ain’t that a shame!)

    SimCity 4 - How to have infinite money with no cheats - YouTube


    1 août 2012 - Ajouté par Hai-mel

    ENG - ITA [ENG] In this video I'll explain you an easy and funny way to have as much money as you want in ...

    (This is a crazy flying mission that will give §70,000 by putting out a fire that you created! huzman)


    Faster Money

    Type weaknesspays but before you press enter, press and hold Shift. This will keep the cheat box open. After pressing enter, press the up arrow on your keyboard which will bring up the previous code (weaknesspays). Repeat to your heart's desire. (Unknown author)


    Money from Neighbor Deals

    When you make a city, connect it to at least two cities; one with water or some other major resource and another that needs it (water works best). Do not have that resource in your city or the glitch will not work (for example, water pump, power plant, etc.). Make the connection to these two cities using your city and go to "Neighbor Deals".

    Under the deals, select the resource to buy, then the other city to sell to. Then, cancel the buy, but not the sale. Follow this exactly. Select the pull down menu and reselect the resource you are selling to the other city. If done correctly, the dollar amount should significantly increase.

    You can now reselect the resource to buy. After a few months, the game will reset the dollar amount but you can do glitch again. When using water, it is possible to get all the way to 1,000,000,000 Simoleons. (Source unknown)

     

    ╠══════════════════════════════════════════════════════════════════════════════════════╣

    These cheats are shown here as they were posted, hoping for some help from SimWorld community.

    Many cheats are already included in the spreadsheet. FlyHigh says “Variable fields are indicated between [ ] and separated by | ”, but in many of the entries below there are double bars - || - or missing brackets[ ]. Sometimes, the comments are not clear.

     

    CHEATS by FlyHigh

    First, there are some points you have to take into account:

    • When reading this document check carefully if there is spacing after the main command.
    • Variable fields are indicated between [] and separated by |
    • After the code there is (or will be) a description as specific detailed as possible of what the cheat does.
    • To open the cheat box where the following codes are to be inserted, simply hit Ctrl+X ingame.
    • For many of the cheats, the Extra Cheat Plugin is required and must be placed in the root Plugins folder, not a sub-folder.

     

    --- Budget Related ---

    weaknesspays – Gives you §1,000 Simoleans.

    riskymoney – Adds §10,000 to city treasures at a slight chance (1 in 8 of an earthquake).

    moolah [Number (1-1trillion)] – Sets the current budget to the value you entered, easier than any other money cheat. if you enter a number which is too big for Moolah it will simply remove all your money and you are told to run for Senator.


    --- Game Info Editing Related ---

    stopwatch – Stops / starts the 24 hour clock.

    ShowTime – Opens a small window with the current system time, useful if you don't have a watch and want to keep track how many hours you spent in front of your PC again.

    whattimeizit [number (1-24)] – Sets the time of day, where "number" is hour 1-24.

    SimDate [Value] – Changes the in-game date to the value you entered, this is useful for testing seasonal props. Use a date after 12/31/1999 in the format: SimDate 12 31 1999.

    HelloMyNameIs [name] – Changes your mayor name to "name".

    SetMayorName [name] – Same as "HelloMyNameIs".

    whererufrom [name] – Changes your city name to "name".

    SetCityName [name] – Same as "WhereRUFrom".

    dollyllama – Turns advisors into llamas.

    SetSeaLevel [number (1-200)] – Changes the sea level to height of "number".


    --- Buildings, Lots and Zones Related ---

    you don't deserve it – Unlocks all the rewards.

    zoneria [on|off] – Shows/Hides empty zones.

    BuildingPlop – Opens window where you can select every building in the game for plopping, nice as plop cheat or for testing BATs.

    LotPlop – Opens window for selecting every lot individually (similar to "BuildingPlop").

    PlopAllBuildings – Automatically plops all buildings in your city (caution, very resource intensive!).

    PlopAllLots – Automatically plops all lots in your city (caution, very resource intensive!).

    Multiple Rewards – Right click on the reward and hold down, choose the location for the plop, and left click to place...repeat. I think there's a limit of 5 or so.


    --- Requirements and Zooms Related ---

    sizeof [number] – Zooms the game to the value you entered, this allows "fractions" of zoom levels which might reveal more details.

    fightthepower – Causes buildings to no longer require power.

    howdryiam – Causes buildings to no longer require water.

    tastyzots – Toggles zots (zone "need" symbols: power, water, job, road).


    --- Recording and photo Related ---

    recorder – Opens recorder window for capturing an image sequence, you can compile a movie or animation with those screenshots.

    animationRecorder – Same as "recorder".


    --- Debug and Help Related ---

    terrainquery [on|off] – Adds terrain coordinates to cursor in query mode.

    renderprop [property name] [0|1] [true|false] – Activates/deactivates a prop or changes a property value.

    fps [number] – Sets ideal framerate to "number".

    flora [off] – Permanently removes flora from the city, and you can not enter "flora on" to get it back, save and exiting and going back into the city will not bring it back either.

    ExecuteScript [scriptname.lua] – Executes the lua script, if there is one.

    ViewWebBrowser [web url] – Opens the typed web page.

    PlaceZone [zonetype, x1, y1, x2 ,y2] – Allows you to zone military, seaport, and a host of additional zones. 

    CreateException – Crashes the game immediately (caution!)

    gol – Shows random "Game of Life" algorithm on map. Green splotches appear and "dance" in your city.

    Tutorial – Can at least be used to reset the tutorial of the city you are playing in (don't do this cheat if you are in a city that doesn't have a tutorial it will crash your game.) by typing "Tutorial reset", it won't reset any changes you've made to the city though.

    WatchMeMoveUnknown, apparently, it encourages more sims to move into your city.

    csitrigger [LUA IID] – Triggers a UDI pop up, the value being the id of the mission.so if you type "csitrigger 8c0ad6a8" a the UDI mission accept/decline box (like an advisor pop up but green) appears allowing you to accept or decline the School Bus Mission – Study for Profit (evil/Dr Vu), the 8c0ad6a8 is the id of the mission as defined in LUA scripts.

    A complete list of all the LUA scripts from SC4 can be found here.


    --- Automata and transit Related ---

    DrawPaths – Shows automata paths on network items, useful for NAM debugging.

    HidePaths – Disable paths that have been activated by "DrawPaths" cheat.

    udriveit – After entering it you can click on a vehicle and then you can drive it around. (It's a single use cheat, so its not like DrawPaths which stays on till you turn it off).


    --- Game Menus ‘Shortcut’ ---

    SimSpeed [Pause|Slow|Medium|Fast] – Pauses game, Turtle speed, Rhino speed and Cheetah speed respectively.

    PlaceNetwork [type(0-11)] [x1] [y1] [x2] [y2] – Draws network of type (0-11) from x1,y1 to x2,y2

    Zoom[Number (0-5)] – Sets zoom where x is from 0-5 (i.e. Zoom 4).

    Zoom[Out|In] – 

    NoSCI – Hides the bubbles that appear over automata letting you know that automata is a UDI mission.

    [Demolish|Toggle] SignsAndLabels – 

    Label|Sign|Pipes|PowerLines|Subway|LightRail|Rail|Avenue|Highway|Street|Road|

    TrafficQuery|Query]Tool – 

    Open[ObliterateCity|CheatCode|Snapshot|PhotoAlbum|AudioOptions|GraphicOptions|

    PlayOptions[Dialog] – 

    Toggle[Options|MySim|Mayor|God]Panel – 

    ToggleTerrainContourDisplay – 

    Toggle[uI|Grid]Visibility – 

    SaveCity – 

    QuitCity – 

    SaveCityQuick – 

    Enable[DayAndNight|NightOnly|DayOnly] – 

    Place[Lot|FerryTerminal|College|HighSchool|ElementarySchool|Hospital|Clinic|LargeFireStation|SmallFireStation|Jail|PoliceKiosk|LargePoliceStation|SmallPoliceStation|SubwayStation|LightRailStation|FreightDepot|PassengerDepot|BusStop]Tool

    Dispatch[Police|Fire]Tool – 

    DemolishTool – 

    DeZoneTool – 

    Zone[Landfill||HighIndustrial||MediumIndustrial|Agricultural|HighCommercial|MediumCommercial|LowCommercial|HighResidential|MediumResidential|LowResidential]Tool

    CenterOnCursor

    Scroll[up|Down|Right|Left] – 

    Scroll[up|Down|Right|Left]Stop – 

    Scroll[up|Down|Right|Left]Once – 

    RotateLot[CCW|CW] – 

    Rotate[CCW|CW] – 


    --- Others ---

    Adv – 

    BarstuckUnknown, maybe related to the RCI bars.

    Casper – Ghosts appear on the cemetery lots.

    Snow – Snow appears on the mountains (like with the Christmas Easter egg).

    Controllers

    Effect

    ForceIdleUnknown, maybe for letting the game running in idle mode?

    HeapCheck

    RP

    toll – Some sort of invisible toll booth you can plop on any network though I have never seen any income from this.

    StepAnimationUnknown

    PauseAnimationUnknown

    FullScreenRefreshUnknown


    Compiled by Maxwell Black (FlyHigh for the community) from numerous threads from Simtropolis, SC4Devotion and from basic web research. Thank you all.

    January 2010.

     

    ╠══════════════════════════════════════════════════════════════════════════════════════╣

     

    Now the large lot of cheats by ignas2526

    The first 11 cheats and many others are in the spreadsheet.

     

    The list of cheats:
     

    SetSeaLevel [number] - Changes the sea level to height of "number", from 0-200

    ViewWebBrowser [web address] - Opens your preferred browser and navigates to address.

    PlaceNetwork [type] [x1,y1] [x2,y2] - Draws network of specified type (type is an integer) from tile x1, y1 to tile x2, y2

    PlaceZone [type] [x1,y1] [x2,y2] - Draws zone of specified type (type is an integer) from tile x1, y1 to tile x2, y2

    SetMayorName [name] - Same as "hellomynameis".

    SetCityName [name] - Same as "whereRUfrom".

    SimSpeed[speed] - Sets speed where "speed" is "Slow", "Medium", "Fast", or "Pause".

    Zoom[x] - Sets zoom to x (0-5).

    ExecuteScript [script name] - Executes a LUA script by name.

    GZWinMessageBox [text] [title] [options 0-5] - Creates a custom message box.

    SizeOf - Zoom level ( -1-200).

     

    The rest of them all do exactly what they sound like...
     

    DemolishSignsAndLabels

    ToggleSignsAndLabels

    LabelTool

    SignTool

    OpenObliterateCityDialog

    ToggleTerrainContourDisplay

    OpenCheatCodeDialog

    ToggleUIVisibility

    QuitCity

    SaveCityQuick

    SaveCity

    OpenSnapshotDialog

    OpenPhotoAlbumDialog

    OpenAudioOptionsDialog

    OpenGraphicOptionsDialog

    OpenPlayOptionsDialog

    EnableDayAndNight

    EnableNightOnly

    EnableDayOnly

    PlaceFerryTerminalTool

    PlaceCollegeTool

    PlaceHighSchoolTool

    PlaceElementarySchoolTool

    PlaceHospitalTool

    PlaceClinicTool

    PlaceLargeFireStationTool

    PlaceSmallFireStationTool

    PlaceJailTool

    PlacePoliceKioskTool

    PlaceLargePoliceStationTool

    PlaceSmallPoliceStationTool

    PipesTool

    PowerLinesTool

    PlaceSubwayStationTool

    SubwayTool

    PlaceLightRailStationTool

    PlaceFreightDepotTool

    PlacePassengerDepotTool

    LightRailTool

    RailTool

    PlaceBusStopTool

    AvenueTool

    HighwayTool

    StreetTool

    RoadTool

    DispatchPoliceTool

    DispatchFireTool

    DemolishTool

    DeZoneTool

    ZoneLandfillTool

    ZoneHighIndustrialTool

    ZoneMediumIndustrialTool

    ZoneAgriculturalTool

    ZoneHighCommercialTool

    ZoneMediumCommercialTool

    ZoneLowCommercialTool

    ZoneHighResidentialTool

    ZoneMediumResidentialTool

    ZoneLowResidentialTool

    TrafficQueryTool

    QueryTool

    ToggleGridVisibility

    CenterOnCursor

    ScrollDownOnce

    ScrollRightOnce

    ScrollUpOnce

    ScrollLeftOnce

    RotateLotCCW

    RotateLotCW

    RotateCCW

    RotateCW

    ToggleOptionsPanel

    ToggleMySimPanel

    ToggleMayorPanel

    ToggleGodPanel

    ScrollUp

    ScrollUpStop

    ScrollDown

    ScrollDownStop

    ScrollRight

    ScrollRightStop

    ScrollLeft

    ScrollLeftStop
     

    ...except for these, which I don't know how to get to work...
     

    ListCommands

    PauseAnimation

    StepAnimation

    PlaceLotTool

    SetDebugLevel

    SetCityEstablished

    GameP

     

    ╠══════════════════════════════════════════════════════════════════════════════════════╣

     

    This file from the TRC team offers good tips including some undocumented cheats.

    SimCity 4

    Developer: Maxis
    Publisher: Electronic Arts
    Platform: Windows
    Released internationally: January 14, 2003

    This game has unused graphics.
    This game has unused abilities.
    This game has unused text.
    This game has debugging material.


    SimCity 4 is the fourth installment of the ever-so-popular series, adding so much content that trying to understand everything is on par with learning Ancient Greek from scratch.

    Contents


    Debug Mode

    A DLL file can be added to the Plugins folder to add some debug options.

    It can be downloaded here:

    Download Debug plugin DLL

    File: Extra cheats plugin.7z (114 KB) (info)

     

    Once the plugin is installed, when you use Ctrl+X to open the cheat window, you can right click to get a list of all available commands. Also, when you hold Ctrl+Alt+Shift and use the Query tool to hover your mouse over any building, you will get detailed statistics about the building including wealth, desirability, pollution and more.

    The commands added by the plugin are as follows:

    • Barstuck stops the news bar at the bottom.
       
    • BuildingPlop allows you to "plop" all RCI buildings in the game wherever you want. Once you enter the command, a window will open with the internal names of all the in-game buildings. Select a building and press the X button to close the window and another window will pop up where you can choose from all available footprints. Select one and press the X button again and you will now be able to build the building (for free).
      Be aware, though, that there are some issues with plopping buildings. Commercial buildings will generally work perfectly fine, except for minor display issues (they're displayed as city-owned area). Industrial buildings work too but never produce freight. Residential buildings, however, do not work at all. They'll abandon immediately.
       
    • CreateException crashes the game. Yeah. It was used to test the exception report.
       
    • DrawPaths draws traffic paths on the roads, allowing you to see what constitutes a valid pathway for commuting purposes and how they are linked together. This was used by the developers to diagnose traffic problems with certain roads and junctions.
       
    • FPS allows you to adjust the game's frame rate.
       
    • GOL begins the Game of Life. Observe how green life beings traverse through your city.
       
    • HidePaths will hide the traffic paths enabled by the DrawPaths command.
       
    • LotPlop does the same as BuildingPlop above, but for lots (like schools etc.)
       
    • Moolah, followed by a number, sets your amount of money to the specified value. This was probably used by the developers as an easy money cheat, and also to test various situations a player may face such as bankruptcy.
       
    • PlopAllBuildings plops all RCI buildings in the game on the current map. This is very resource intensive, and will crash the game if the map is too small to hold all in-game RCI buildings. This was probably used to quickly test appearance, i.e. checking for missing model files.
       
    • RiskyMoney gives you §10,000, but there's a catch. There's a random chance your city will be subject to a disastrous earthquake when you use this command.
       
    • ShowTime adds a clock showing the system time to the game.
       
    • SimDate allows you to set the in-game date. However, it will always set the date to one day after what you type in. Therefore, SimDate 12 31 1999 sets the date to 1/1/00, the first day in the game.
       
    • Snow adds snow to the terrain based on the terrain height and the in-game date (more snow in December, less in July). This is an in-game easter egg which is normally triggered if the real-life date is set to Christmas, but this code triggers it too. Note that the snow is a purely visual effect, it does not affect traffic in any way.
       
    • Stopwatch stops the in-game time.
       
    • udriveit allows you to control any vehicle in the game by clicking on it. This also includes vehicles which cannot normally be controlled in U-Drive-It mode. These usually work fine, more or less, but have various problems.

      The vehicles you can control this way are listed here:
       
      • Large cargo ship (seaport): Works perfectly fine, and you can crush all other boats.
      • Cruise ship: Works perfectly fine too, but detonates by itself after some time, for whatever reason.
      • Sailboat: It is very slow (as is typical of sailboats), but strangely you can reverse at full speed, like a car.
      • Green rail vehicle: It works, and you can drive at full speed without it derailing (like it is supposed to).
      • Articulated truck: Rather buggy. If you select the head, you can drive around normally but the trailer looks totally wrong (it is detached and does not follow the head around). If you select the trailer, the head automatically detaches and you can't move. After a while, it disappears on its own.
      • Concrete mixer: Works perfectly fine.
      • Pedestrians: You can't move at all. It's surprising this is a valid vehicle to begin with.


    Some commands are not listed, but still work:

    • SetSeaLevel, followed by a number, allows you to set the water level. You can either make the entire map dry, or flood it. The water level will reset itself when you reload the city.


    Dirt Roads

    Dirt roads were planned for the game but not implemented for reasons unknown. Perhaps the developers thought that it would have such a low capacity it would be rendered entirely useless.

    The following unused text in the game directly references this unused feature:

    To me, pavement is a wonderful thing - the hard smooth surface, the extreme heat on a summers day. 
    
    But it can be costly to create and maintain. If you are looking to save a few simoleons you might
    
    consider <a href="#link_id#game.tool_plop_network(network_tool_types.DIRT_ROAD)">dirt roads</a> as
    
    an alternative. There's something special about the bumpy ride and billows of dust that only an 
    
    unpaved path can provide. And what a boon to our local car wash owners!


    Unused Cap

    There's an unused cap that prevents RCI buildings from progressing unless it is within range of a fire station.


    Ordinances

    All the ordinances from SimCity 3000 are still coded in the game, but never used. The Smoking Ban Ordinance even has unused text relating to it, which is formatted differently from all the other text in SimCity 4:

    No kidding, Mayor! These smokers, dousing us all with poison whether we
    
    like it or not! I'm sick and tired of breathing in someone else's carcinogens!
    
    Sick and tired! We need a smoking ban in #city# now, Mayor. Support your
    
    Sims for the long run, and say no to nicotine!<br>
    
    <br>
    
    Pass the Smoking Ban Ordinance now?<br>
    
    <a href="xxx">Yes</a>   <a href="xxx">No</a><br>
    
    What's next, Mayor? You gonna outlaw donuts cause they're bad for us? Don't
    
    encourage these health nuts, or pretty soon we'll all be eating tofu for
    
    Thanksgiving cause it'll be LAW! I'm a citizen too! My choices are my business!
    
    If the nicotine naysayers don't like it, tell 'em to stay home where the
    
    air is oh-so-clean! Mayor, repeal the Smoking Ban now!<br>
    
    <br>
    
    Repeal the Smoking Ban Ordinance now?<br>
    
    <a href="xxx">Yes</a>   <a href="xxx">No</a><br>

     

    The following text appears to be from a later date in development, as it uses the "new" text format:

    Local safety expert, Florrie E. Sentorange, says rush hour and school age kids don't mix. She 
    
    personally counted 18 near misses at school crosswalks last week. I suggest spending the money to 
    
    <a href="#link_id#game.window_budget(budget_window_types.ORDINANCE1)">install crossing guards</a> 
    
    at all school crosswalks--or you'll have FUSS (Families United for Safe Streets) on your back.

     

    Additionally, these two properties were supposed to be used by ordinances. They're present in the code but never actually used:

    • Year Available would make the ordinance available only after a certain year. This property is only set for the Power Conversation ordinance, to the year 1970.
    • Monthly Chance sets the chance this ordinance would become available. This suggests not all ordinances were available immediately, as in the final game, but they would randomly appear during the course of the game.
       

    End Banner.png

     

    Cori Note: This article replaces the previously pinned Cheats for SimCity 4 by @mazer327 and you can also check out huzman's original thread Cheats Update.

    • Like 6
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    User Feedback


    Note for anyone who happens to read this...

    If wanting a local PDF copy of this reference, there's a downloadable copy attached to this post*:read:

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