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Maxis Highway Override - Concrete Retexture by Bipin, MGB & Samerton 2.0.0

   (10 Reviews)

2 Screenshots

About This File

Maxis Highway Override - Concrete Retexture
by @Bipin, @rsc204 and @Samerton


- This mod will replace the textures for the Maxis Highway Override network included in the Network Addon Mod to a concrete texture.


- To install this mod, paste the folder entitled "z____Concrete_MHO" directly into your plugins folder.
- If you are installing the mod into a custom folder within your plugins, ensure it loads after the Maxis Highway Override itself.

- Four optional files are included, please remove any that aren't needed:

  - z_BTM_Patch.dat
    For users of the Shinkansen (BTM) mod included in the NAM

  - z_Moonlinght_Alternate_ELR_Patch.dat
    For users of the Alternate El-Rail mod included in the NAM

  - z_RRW_Patch.dat
    For users of RealRailWay from the NAM

  - z_JapNAMFL_Overpasses_Patch.dat
    For users of the Japanese NAM Facelift Mods Overpasses. Ensure this loads after the Japanese NAM Facelift mod itself.

  Including these files without having the corresponding mods installed may cause issues.

- To uninstall this mod, simply remove the folder containing the mod (by default "z___Concrete_MHO") from your plugins folder.

- Network Addon Mod with Maxis Highway Override installed

Special Thanks

- Thanks to @MandelSoft for providing the model files for the Maxis Highway Override tunnel entrances

- A huge thanks goes to @rsc204 for the new version 2.0 models and fixes - check out other projects by rsc204 here

- If you're experiencing an issue with the mod, you can find the support thead here: 



Textures created by @Bipin and Samerton - check out other projects by Bipin here

Modded by @Samerton

What's New in Version 2.0.0   View Changelog


Credit for this update goes to @rsc204, huge thanks to him!

- Update models for NAM 35

- Update MHO tunnel model textures

- Fix a couple of outdated model textures

- Include support for the BTM, RRW and alternate El-Rail implementation within the NAM, as well as the Japan overpasses mod

User Feedback

Recommended Comments

To those saying it needs to be integrated with the NAM, have you really thought about why? If NAM included every texture mod under the sun, that wouldn't make it better. It not only inflates the size of the NAM package, but gives the team more things that need maintaining. As Tarkus pointed out recently, we're inclined to moving in the other direction right now.

Such texture mods IMO, are much better kept out of the NAMNAM integration would not improve this mod in anyway, it merely changes the method of distribution.

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how <bad language removed> do i uninstall this mod?????????????????? this mod is horrible.

Vulgar language has no place on a PG-13 site and it's disrespectful to the rest of the users

Moderator Terring

  Edited by Terring  

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@155guy ... You read the description?  


- To uninstall this mod, simply remove the folder containing the mod (by default "z___Concrete_MHO") from your plugins folder.



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On 09/09/2017 at 11:30 AM, Dominik15 said:

Why are Maxis ramps not even included?

Check the NAM documentation for the Maxis Highway Override. That is because the MHO was never intended to replace the Maxis ramps, you are supposed to use the RHW MIS system for creating interchanges.

Note this mod is simply a re-texture of the MHO, as such it retains the specifications and limitations of the NAM mod, this is not something the creator of this mod has control over.

On 09/09/2017 at 11:30 AM, Dominik15 said:

How to connect the exits from the roundabout to the highway ?

Again, using the RHW MIS system in conjunction with the special pieces included as part of the MHO. Check the documentation for MHO and you will find all of this is covered. Find that by looking in this folder:

Documents\SimCity 4\NAM Auxiliary Files\Documentation\Old
Note: You won't have an old folder unless you are using NAM 36, in which case you'll find the file in Documentation.

Then open the file:

MHO User Manual.pdf

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