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Project Akar : UI Enhancement  2.0.1.2.1.0.5

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Please take 5 minute read before downloading Akar, thank you.

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Akar is all around mod that holds every mods ever created to be implemented into the game. At this early stage, you may find mods conflicting between old and the new, we are working on that part for modders have to update their files. It is actually nothing to be concerned of but we are working on that said subject.
 

Not Compatible with :

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

Please Read "ReadMe" file in Akar and Avalon for LowRes and HighRes users.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Please read "ReadMe" file before installing Akar or Avalon

4. Copy and paste the package file into your SimCityData folder.
 


 

Currently, Akar has 7 new menus and 60 new Sub-menus including 2 Optional Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

Custom Content menu is available along Akar base file, It is empty till modders adds new content in it.
 

Extended boundaries (Orion) is one part of a combination of mods that enhance the experience outside the 2k limits.


Orion, regional roads, regional UdoNs and RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) are designed to extend the city experience by working together as a collective set of enhancements.

RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) can work independently by allowing zone enhancement and even zone locking on its own but its ultimate purpose and enhancements was the combined use with the other mods to create an expand experience outside 2k limits.
 

With all the mods for Orion installed such as Avalon, regional roads, regional UDoN etc, users may find their menu cluttered or lags. This is where Akar was born to create, to subcategories each mods that flooded the original menu. Akar is a child from Orion and Avalon itself.
 

Here, we will list every mod that may be favorable for Orions:

  • Package include 2 files, You need to paste both files in your SimCityData folder.
  • "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package"
  • "002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon".
     
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar" for this to work, make sure you download and paste it in your SimCityData folder first.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Copy and paste the package file into your SimCityData folder.

4. Launch the game.

5. Save the game.

6. Quit the game.

7. Relaunch the game.

8. Resume the game.

 

UPDATE : 15th Aug 2014

  • All New Icons.

 

Note : User may see Burger King and McDonalds in the menu, its is advisable to have them alongside Avalons until we figured out how to recover the replacement original model of it.

 

  • If you installed MagLev as Subway by MaxisGuillaume. I've made a Subway submenu within the Mass Transit. This is entirely optional, users may or may not need this. (currently an empty Map data, users may need to rely on Maglev's map data for now)
     
  • If you installed Offline-Only Mod: "Park Bench" by Xoxide. I've made a Decorations submenu within the Parks menu. This is entirely optional, users may or may not need this. As it stands, modders are now about to add more items in this directory. Be sure to get them.
     
  • If you installed The SimCity Decoration Pack by Danny50205. I've made a "Plop Anywhere" submenu for that very purpose. Currently this only applies of HighRes users only. Coming Soon for LowRes users. Stay Tune.
     
  • Package include 1 file, "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet".
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar"
  • You need to install the Original Coastline and Waterways path and tools.
  • You need to install the Original UDoN 1.8 (Only)
  • You need to install the Original Xoxide's Pedestrian Path

 

Highly Recommend Mod: Be sure to follow HygaHinata's files for updates

 

Not Compatible with :

  • RegionalRoad-1.6.package
  • RegionalUDoN.package
  • UDoN 1.7 and and all previous version

 

Roads Menu : SubMenu

  • Streets
  • Regional Streets
  • UDoN
  • Regional UDon
  • Custom Roads
  • Waterways

 

Streets Submenu :

  • Includes all the original in-game Roads as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Regional Streets :

  • Includes all the original in-game Roads with regional properties as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Custom Roads :

  • Includes Regional and Non Regional Amusement Park walkway, and SkyeStorme's Regional Freeway. (Modders may add their custom roads in this directory)
     

Waterways :

  • Includes Regional Waterway, Regional Waterway (Wide), Regional Coastline

 

UniDirectional Networks Menu : Submenu NEW

  • Streets
  • Regional Streets
  • Ramps
  • Regional Ramps
  • Highway
  • Regional Highway

 

Additional Properties :

  • Fix University's Pedestrian Path to be work outside 2k boundary. (Regional)
  • Personalized each regional roads with its respective names.
  • Added Regional Icons.
  • Added Regional Service Roads (based on Oil Well's service roads)
  • Added Regional Pedestrian Path to be use outside 2k boundary - Special Thanks to HyugaHinata

 

Parks Menu $,$$,$$$

  • Regional Xoxide's Pedestrian Path

 

University EDIT Mode

  • Regional University's Pedestrian Path

 

Mass Transit Trains/StreetCar

  • Regional Heavy Rail Tracks
  • Regional Streetcar Tracks
  • Regional High Density Street Car Avenue

 

Funshine Amusement ParkEDIT Mode, Wheels of Wonder Amusement ParkEDIT Mode, Thrilland Adventure Park EDIT Mode

  • Regional Amusement Park Walkway
  • Regional Mini-Train Tracks

 

UPDATE : 21st Aug 2014

  • Rearrange all UDoN Roads
  • Upgrade UDoN roads (thank to HyugaHinata)
  • Please Download UDoN 1.8 and Remove all previous UDoN version)

 

UPDATE : 29th Aug 2014

  • - Fix Regional Amusement Park Walkway
  • - Fix Amusement Park Mini Train Tracks
  • - Fix Service Road (Wind Power Plant)
  • - Fix Service Road (Garbage Dump)
  • - Fix Service Road (Oil Well)  
  • - Added Pedestrian Path Submenu
  • - Rearrange all Roads and Ped Path.

 

We understand that users may not need certain Roads that's been added into the game. We will break it down so that users may use based on he/she needs. For now AkarRoadsSet offers every roads available to cooperate with Project Orion.

 

BONUS for CoT Users Only.

 

I would like to thank everyone who is involved in this project, the patients and the motivations. All the hard work we've done to make this game more fun and diverse. Oppie, Xoxide, ProcsKalone, Nick, CapTon, Danny, Skye Storme. many more. I couldn't done it without them, even the smallest mod is a tool to learn. This mod has been such a learning curve, even for myself, I didn't expect the attention it gets from users all around the world. My thanks to all of the users because of you, I work day and night to deliver Akar at its full potential. Akar is not something new, it just never implemented into the game the way it should, perhaps overlooked by many. Once again, thank you.
-Yayie
 

Today 7/7/2014 - Reupload version Version 1.0.5 and subway has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.

Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments..

Special Thanks to Monte Rico and Skyestorme for their reviews.

- Yayie

 

You may see me update the download page from time to time, that's because I update the description. File changes may changed in "Change Log", so keep an eye on that to avoid confusions. - Yayie


What's New 2.0.1.2.1.0.5


Released

  • Reupload AkarRoadsSet 23rd Sep 2014
  • Minor Fix on Upgrade and Downgrade options in some roads
  • Minor Update by HyugaHinata
     
  • Moderator update: Reformatted description & restored default screenshot - 14th Aug 2015
     
  • Known Issues: Incompatibility with Roads with No Traffic Light or Bi Level Streets that cause built-in Omega Pipeline or Oppie's EL Train Tracks unable to demolish.
  • Like 4



User Feedback



Recommended Comments

There are issues that we are currently in discuss with.

We are not sure, if the plop-able Great Works works as it intended

We are not sure, if having bulldoze-able would reverse the Great Works activation for the whole region.

We are not sure, if we able to have more than 1 same Great Works at the same time.

 

Its still under beta testing

Cheers

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Hi Yayie, 

 

Just some input, your new akar roadset 29th Aug crashes my game on start up if used with Hyugahinata's new RegionalBridgeAndTunnelSidewalk mod. I know your part of the same team, thought i'd let you know. Btw these are the only two new mods i've put in for a couple of days. 

 

Thanks for the great work!

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Sure... don't mind the Akar bridge file at the top.... it's working in this configuration, just not with the new RegionalBridgeAndTunnelSidewalk mod - links are working just not showing the image on here...

 

16FtYyi.jpgWbGEhzF.jpg

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@Bugnug23 Need someone to narrow it down which mod that cause it, because its working for me.

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I hope I didn't hurt user's muscle memory too much by adding Pedestrian Path Submenu and remove them from $,$$,$$,$$$,$$$ parks.

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@Yayie - couldn't find anything conflicting just these two files co-existing. anyway i can live without the new pedestrian tunnel. thanks for the update, i like that i don't have to go to parks to get the ped paths... well done

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@Yayie - couldn't find anything conflicting just these two files co-existing. anyway i can live without the new pedestrian tunnel. thanks for the update, i like that i don't have to go to parks to get the ped paths... well done

 

reason why you didnt have those is because the HyugaHinata's file are closely supported with Akar updated files. You might need to remove the incompatibility mods to work. Other than that, I cant help you.

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Hi there, having problems plotting any RCI and Hotel preset buildings onto regional roads outside the original 2k city boundaries. Have all the files already. Any idea how to fix this issue?

 

Thanks heaps!

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How do I plop medium density and high density RCI? I figured out that $$ and $$$ RCI can only be plopped in the correct land value, but I can still only plop low density, even on medium density and high density streets...

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Hi there, having problems plotting any RCI and Hotel preset buildings onto regional roads outside the original 2k city boundaries. Have all the files already. Any idea how to fix this issue?

 

Thanks heaps!

 

How do I plop medium density and high density RCI? I figured out that $$ and $$$ RCI can only be plopped in the correct land value, but I can still only plop low density, even on medium density and high density streets...

 

 

Similar to Orion, all RCIH needs to restarted in order it loaded correctly into the game.

 

1. Save the game

2. Quit the game

3. Relaunch the game

4. Resume  the game.

 

That's all it takes to make it working.

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Thanks, it's working now. But maybe you should actually put that information in the description above? I didn't see anything mentioning it.

Also, is it possible to add appropriate data maps to the RCIH menus? Residential/commercial/industrial, land value, and building density?

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@Yayie

Thank you for the update of the additional submenu of the PedPath.

Parks menu became wide and the comfort is the same as before.

Then I can use a many MOD without hesitation.

Keep it up,

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I have a few concerns about AKAR wich I would like to know if still exist... is it still not compatible with BoC? What happens to everything that has been built outside borders? Does this AKAR mod include Orion? Is land value, pollution and water tables still offset from original plot? How well are you guys dealing with that offset (is it hard to know where the data really is?)

 

I remember when I first installed Orion and tried it on an existing city, it totally freaked out my land value and pollution... and it wasn´t just a graphicall bug because buildings reacted to that data change, making high wealth buildings grow out of no where, and medium wealth concerned about pollution...

 

Maybe I should try AKAR on a new region..

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I have a few concerns about AKAR wich I would like to know if still exist... is it still not compatible with BoC? What happens to everything that has been built outside borders? Does this AKAR mod include Orion? Is land value, pollution and water tables still offset from original plot? How well are you guys dealing with that offset (is it hard to know where the data really is?)

 

I remember when I first installed Orion and tried it on an existing city, it totally freaked out my land value and pollution... and it wasn´t just a graphicall bug because buildings reacted to that data change, making high wealth buildings grow out of no where, and medium wealth concerned about pollution...

 

Maybe I should try AKAR on a new region..

 

 

  • Its not compatible with BoC, tho if you happen to install both Akar and BoC you may still able to use BoC buildings by going to its debug menu.

 

  • No, Akar does not include Orion. Akar is an UI customization serve to add different road types, buildings and any other items from the modding community. Sorted out everything without getting a single menu cluttered with tons of mods.

 

  • Regarding Orion, the offsets for land value, pollutions etc are just graphically incorrect. The actual data are still from its place. Example, plop a park outside 2k, you will see its data within the 2k border. Which only 2k can read them. But, the actual effects of the land value is at where the park is. Same goes to pollution.

 

Skyestorme made an excellent video regarding how Orion works.

As you can see from the video, The regional road serve as a border of 3k. Now you will see where you can plop buildings. In transition of 2k, the resources also "stretched" along them. Im guessing the best word to use is "resized". We cant fix the data layer due to the hard-coded from the engine. We tried couple of ways to work around it, it just not that easy.

 

[youtube]http://www.youtube.com/watch?v=HfKuuRFV1kU#t=115[/youtube]

 

 

We understand how hard it is to tackle the land value issue since we cant determined the radius data and effects.

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Yayie... thnx for your answer! It´s good to know AKAR is "just" an user interface customization and it doesn´t include the 3K. It seems I´m missing some important modded features since many of them recently developed need AKAR to show properly (parklets for example... I know there is a "non-AKAR" file but I can´t seem to run it).

 

Allow me to disagree when you say "... the offsets for land value, pollutions etc are just graphically incorrect..." because when I first tried 3K IN AN EXISTING CITY (sorry ´bout caps), that data offset has totally freaked out my city (first symptom was a huge population decrease because many buildings went High Wealth with no parks around, randomly).

 

Maybe in a new city, running Orion since day1, that data offset would be just a graphical issue...

 

Just 2 more questions: will the regional bulldoze delete train tracks or just roads?! Can I keep all individual mods installed so far or is it better to clean mods from data folder before installing AKAR?! :)

 

 

 

Be well,

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Yayie... thnx for your answer! It´s good to know AKAR is "just" an user interface customization and it doesn´t include the 3K. It seems I´m missing some important modded features since many of them recently developed need AKAR to show properly (parklets for example... I know there is a "non-AKAR" file but I can´t seem to run it).

 

Allow me to disagree when you say "... the offsets for land value, pollutions etc are just graphically incorrect..." because when I first tried 3K IN AN EXISTING CITY (sorry ´bout caps), that data offset has totally freaked out my city (first symptom was a huge population decrease because many buildings went High Wealth with no parks around, randomly).

 

Maybe in a new city, running Orion since day1, that data offset would be just a graphical issue...

 

Just 2 more questions: will the regional bulldoze delete train tracks or just roads?! Can I keep all individual mods installed so far or is it better to clean mods from data folder before installing AKAR?! :)

 

 

 

Be well,

 

 

Regional Bulldoze 1.6 are able to bulldoze Regional Train Tracks and Freeways. Similar to Orion, you may need to restart SimCity.

 

If you planning to have all the mods sorted in its respective submenus, you may need to install Akar first and then you can pick and choose which mods that could be added in it. If Im missing any mods other than those are not compatible please do tell, I will try to add them in.

 

Tho I cant avoid from human error, despite that Avalon contains 513 units and Parklets 82 of them. Any mistakes I made, please inform me.

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thnx once again Yayie...

 

I will definetly try AKAR+ORION on a new region, without any mods in the folder and adding them one-by-one to check for any incompability (I´ll let you know how it went, next weekend :P)

 

But first I´m gonna stress test AKAR placing it without removing any existing files (except for BoC as it is incompatible) and trying it with previous citys :) I already restarted so many matured regions, to be honest I´m not in the mood to make it all over again (though if it proves reliable I might as well restart all region from zero). If it behaves strangely I´ll do it by the book...

 

edit: ooohhh I go it... AKAR will digest all individual mods and plce them under custom menus (duuhh). Ok, so I really need to remove existing mods... :P

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