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Offline-Only Mod: "UniDirectional Networks (UDoN)"  1.9 / 1.7

   (211 Reviews)

7 Screenshots

About This File

One Way Roads and Freeways Elevated and Ground Level

 

NEW USERS TO THE SITE BE AWARE YOU MUST BE REGISTERED AND LOGGED IN TO BE ABLE TO DOWNLOAD THIS OR ANY MOD.  THIS IS A REQUIREMENT I HAVE NO CONTROL OVER.

 

Will add more detail Later on.. but welcome. Mod was Created so with new data and the use of foundation improvements built into 10.1 (YOU MUST HAVE 10.1 but in offline mode)

 

9/3/2014 - 1.9 Minor / Major Update from 1.8 to fix some problems with Upgrades and Downgrades that were being explored from version 1.8 with Yayie and HinataaHyuga.  Those have now been completed and seem to be stable enough to update and release to the general public as a fix.

 

2.0 is currently in planning mode with 5 and 6 lane ave with zone and express ways for greater regional interactions.

 

8/20/2014 - 1.8 MAJOR Update Release to work with New Akar and Akar Roadsets along with a number of improvements and changes by members of the SUGC.  Icon and Graphic Improvements by Ban, Script and Upgrade Improvements by Yayie and HinataaHyuga with Regional Additions which in Akar now have a new menu structure to make the Regional Aspects easier to understand.

 

8/22/2014 - 1.9 is in the works to fix some bugs and issues.   Reported problems due to Bi-Level Mod by max due to using an UDON path to create his.  He is working on a fix.  Upgrade and downgrade side effects being worked on introduced in 1.8.  5 and 6 lane roads are being looked at to introduce into version 2.0 .  Instructions are simple drop it into the same folder as it was originally listed and REMOVE the old one.  I keep all my versions of updates online and in the download button so you may go back if you have issues that you find a little overwhelming due to new directions and changes being looked at.  However we are on top of them as a group and working to make all of them play nice with each other which was the whole reason for Akar and the SUGC team being formed to begin with.

 

8/14/2014 - 1.7 was uploaded and all other files tested ok even though someone reported issues.

 

Today 7/7/2014 - Version 1.6 has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.  Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community.  These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces.  We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments. Both Regional and UDONS updated to 1.6 for that specific update.

 

 

Today 6/23/2014 - Version 1.5 Uploaded Online Beta Testing edition.  (May Cause Roll Backs At 20 Minute Points) Uncertain need more testing have at it.  ( DO NOT USE WITH EXTENDED BOUNDARY OR ALL RCI PLOP AT THIS TIME IT WILL ROLLBACK IF YOU DO). CoTs may be required EP to prevent Roll Backs .. do not yet know for certain.

 

Today 5/17/204 we have been listening and watching so many people so there have been reports of issues and odd behavior which we have now been able to contribute to some ODD corruption of the actual installation unfortunately.  Some crashes and issues have and are not the mod but brought out by the mod itself.  Uninstalling mods one at a time can temp solve the issue however the ultimate fix was installing a clean copy of the game unfortunately... I would put the percentage at less than .5% of the installed base have reported this drastic step but wished to be as honest as possible with you incase you have any issues.

 

OMG there is so much that needs to be said and needs to be given out on this mod and its features but MOST of the features speak for themselves.. THERE ARE TRICKS to use

 

Connections can be tricky.

 

HOWEVER .. I NEED TO THANK ALOT OF PEOPLE LIKE IT OR NOT OR THIS WOULD NOT BE POSSIBLE.. since that can't happen in the normal way THANK YOU EVERYONE WHOM HELPED MAKE THIS HAPPEN.

 

10.1 made it possible by adding some foundations that have and were needed to even allow ONE WAY possible.  SO THANK YOU MAXIS and UPDATE TEAMS for adding the core code that make it possible to do this type of mod and make it a reality that took 6 months.  FEW will every realize how much it took or what went on onto make this happen.

 

AS I have already been reminded there are many many details I need to post on use to help you all and I will over this weekend.

 

THIS IS AN OFFLINE ONLY MOD DO NOT USE ONLINE

 

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CREATIVITY is key.. how you build and what order you build things is what matters

 

There are some aspects to how you use the direction of drawing as the direction of the one way.  Make sure you build ELEVATED prior to Transitions or it will not connect but practice makes perfect

 

10.1 added new paths to the game that allowed this to be possible.

 

As mentioned by Niclistin on Reddit one of the mod testers like buggi and yuttho.. there are ALOT of aspects to this mod that take time to use and understand but the complexity is beyond imagination .. REALISTIC is not the word for it.

 

2 Lane Roundabout

4 Lane Roundabout

2 Lane, Low Density One Way Street

4 Lane, Medium Density One Way Street

4 Lane, High Density One Way Road

1 Lane Freeway Ramp

1 Lange Ground to Elevated Freeway Ramp

1 Lane Elevated Freeway Ramp

2 Lane Freeway Ramp

2 Lane Ground to Elevated Freeway Ramp

2 Lane Elevated Freeway Ramp

2 Lane Freeway

2 Lane Ground to Elevated Freeway

2 Lane Elevated Freeway

4 Lange Freeway

4 Lane Ground to Elevated Freeway

4 Lane Elevated Freeway

 

If you DO NOT use a roundabout but use a 2 or 4 lane ELEVATED you can manually make an Elevated ONE WAY and actually intersect with it (trick)

 

TIP and Suggestions: Camera Angle, Angle of Road draw and stretching out the draw before going to desired position can help you draw things the way you wish.. going big and back to smaller size in circles and turns.  Going UP with M or DOWN with N can help connectors.  Remember to use your transitions sometimes its just a matter of drawing it a longer distance so the engine thinks its smother than it really is.  We have to work with the engine not against it to get things to work and function.

 

XoXiDe

UdoN Connection Chart.pdf

56ad33dad3b19_UdoNConnectionChart.JPG.fd9b3c76dc78f50bc53b387fada0da44.JPG


What's New 1.9 / 1.7   View Changelog


Released

  • Offline-Only Mod: “UniDirectional Networks (UDoN)” Version 1.4
  • (1.4 is Improved Icons Graphics Per Request Easier to Read)
  • 1.5 Online Beta Testing - Buggy MAY cause rollbacks at the 20 minute increamental points. Most likely the hybrid paths for elevated. Save game often if you wish to try it out at all. So at your own risk for 1.5 beta. CoTs maybe required for online use. Unknown at this point since I have the expansion.
  • 1.6 Released 7/7/2014 ( Update all Icons to be More realistic to Maxis Style, you can still use default regionals to work with this mod for udons to function solo and exclusive) and regional roads 1.6 for also new icons for those roads used in region with new icons that make and feel like all others :) ENJOY
  • 1.7 with Yield Signs are now added.. others are remaining for other purposes as we transition changes.
  • Minor Update to add UDoN's to Regional for Expanded Boundary Mod.
  • Also known as ONE WAY's and Freeways using Unidirectional Paths
  • 1.8 - Major Update to UDoN's from the SUGC Team Members
  • Fixed Upgrade and Downgrade Features
  • New JPG Descriptions and Icons thanks to Banwasher
  • New File Name format and load Order for AKAR and AKAR Road Sets
  • Manjor Improvements and additions From Yayie and HinataaHyuga for Regional AKAR Addons
  • 1.9 - HinataaHyuga has fixed the upgrade downgrade feature that was problematic from version 1.8
  • 2.0 - Now in planning for 5 lane and 6 lane ave with zone versions of road and expressways.
  • The trick to make a transition from a raised elevated freeway to the ground: you need to use a default-height elevated path in between!
  • There have been many updates to make this a reality and over 2 months of effort
  • Minor changes to graphics for some of those whom enjoy signs to be the same verbage, changed most icons in menu and re packaged to fix some graphic glitches
  • Like 25
  • Yes 2
  • Thanks 2



User Feedback



Recommended Comments

@above sorry I'm slower answering it is a long holiday weekend.. most of us are focused on other projects at the moment.

 

Roads and Intersections VISUALLY are part of the engine.  Most of it is not something we have control over as you may think or be unaware by design.

 

A very smart person at Maxis EA with a PHD in Mathematics and science is the one whom came up with the very complicated road and graphic algorythems that use various methods of doing visual connections of pipes.

 

Since this is a completely finished section of the game and we have no access to it we are limited to creating new roads using the paths available.

 

In a perfect world those 3 lane would match the 3 lanes and you would be done with it as you would create a 2 / 4 lane one way conversion from street / ave from the 3 lane to a 4 lane each way

 

This is the engine trying to do its best to understand what you want to draw.

 

Zero control over that part of the engine at all.

 

I do not think of your questions at all to be ungreatful .. we have our own desires to make the graphics better over time and figure out how to make them look more realistic not just functional but it may take more time to not only figure out those methodologies but code and how to access it.

  • Like 2

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when i want to download this adfly sends me to the forums and it not start downloading the mod can some1 help me plz

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when i want to download this adfly sends me to the forums and it not start downloading the mod can some1 help me plz

 You MUST be logged into Simtropolis to download mods.

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i have a problem. when i used one way road, the car still use the opposite road. please help me

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i have a problem. when i used one way road, the car still use the opposite road. please help me

 

Hi adriels - do you have the newest update 10.1? I think you need that for this mod to work properly.

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placing a roundabout at your city entrance seems to do the trick and it looks pretty good.

 

 

a229510b-ca90-402f-8f28-4563b8957dad_zps

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I've been so stupid. I was waiting like 3 days to download this and because I was able to download other mods I thought this one was offline for an update or some like that.

But I didn't notice I wasn't logged in on my account.

-_-

Whatever... Just downloaded it and I love it already! Really makes Simcity interesting again after playing so many cities that end up with all the same layout!

Good job, and this is what needed to be in the vanilla game since launch!

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This download doesn't work on my computer, I deleted all my downloads but still it doesn't work! can anybody help me?

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The one way road download doesn't work on my computer, I deleted all my downloads but still it doesn't work! can anybody help me? did I put it in the worng map? (computer/(C:)/programfiles/origin games/simcity/simcitydata)

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means your in the rare but needed to uninstall everything reinstall to fix corrupt installation files it sounds like.. happened to a few of us even myself

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you did not upgraded to 10.1 .. its required to give udons the backbone code needed

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Hi there. I tried on my simcity 5 and the mods does not work. Is there any specific thing that I need to do?

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And on a side question. I heard my friend has his own but cracked version (single-player mode). Would your mod work in that version too? Thanks xoxide.

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Also, I tried today and apparently I have cars following the road and I have cars going against the road as if they are using the roads normally. Any reason why?

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Finally, I get this working. awesome. I had to uninstall everything, delete every old files and do a full update. it;s worth it. lol

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Also, I tried today and apparently I have cars following the road and I have cars going against the road as if they are using the roads normally. Any reason why?

 

you need to update your simcity. go to Origin right click game and check for update.

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Also, I tried today and apparently I have cars following the road and I have cars going against the road as if they are using the roads normally. Any reason why?

 

you need to update your simcity. go to Origin right click game and check for update.

 

Would this mod work on a cracked simcity too?

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Also, I tried today and apparently I have cars following the road and I have cars going against the road as if they are using the roads normally. Any reason why?

 

you need to update your simcity. go to Origin right click game and check for update.

 

Would this mod work on a cracked simcity too?

 

 

idk, piracy are illegal.

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something that should be changed:

on the one way roads that allow zoning the intersection created should be changed to traffic lights, not give way. with the give way intersection it takes longer for traffic to turn so the traffic backs up. if it was a traffic light intersection it lets the traffic move more efficiently each green light.

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Also, I tried today and apparently I have cars following the road and I have cars going against the road as if they are using the roads normally. Any reason why?

 

you need to update your simcity. go to Origin right click game and check for update.

 

Would this mod work on a cracked simcity too?

 

 

idk, piracy are illegal.

 

It would matter cause if it does not work on the crack version, what makes you so sure that it will on the paid version? The only difference that I see is the authentication. Game files are the same either way.

 

Anyway, will wait for the future update cause I think it will work if the multiplayer files were updated too as they influence single player mode i think.

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Make sure you drag roundabouts out right to left or the roundabout will be the backwards (for LHD they should be anticlockwise).

 

It does help you create 'magic roundabouts' though as you can create a contra-rotating one inside a normal one.

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I was just testing out, there are still residential and service vehicles ignoring the one way road

I'm getting the same thing.

 

Ruilapo.jpg?1

 

I then decided to replace the roundabout with Medium Ave and they still don't come into the city.

 

In my case, I discovered that I FIRST had to extend (or add) 1 section of road onto the highway entrance before using the UDON paths; otherwise, I kept getting the alert that my city was not connected to the region and Sims simply skipped my newly claimed city altogether.

 

P.S., this is a gem of a mod and Xoxide's has earned the "mod of the year" "Nobel" award should ever there be one!

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sorry yes reinstalling can solve some peoples problems.. The way UPDATES are done they are like multiple file on file.. where fresh install is one massive file with no lingering files to cause issues.. its just one of those wonky things

 

as for left or right direction roundabouts again.. wonky behavior due to engine and design of the udon path in the engine being used for the mod.

 

native one way is not exactly part of the game .. its only partially supported by the core and we are kind of lucky to be able to do as much as it can currently <scratching head>

 

so far most people have been able to resolve the issues specific to them AKA adding a little stretch of road before the round about (I personally have never had that issue) so again sometimes its just a combination of factors and layouts that cause various behaviors which are not intended just kind of happen.

 

THE NATURE of mods.. expect the unexpected and hope for the best .

 

Glad people are getting the hang of it and love the work I have seen.  Its funny how one improvement can impact so many people and all those involved in UDoN's are very pleased to see the reception so thank you for enjoying it as much as you have. 

  • Like 1

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Im having a problem where is saying that the roads are not connected any help

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