About This File
* IMPORTANT UPDATE : 08/MAY/2014 *
After further testing, this modification will not work alongside this mod : https://community.simtropolis.com/files/file/29056-road-trench-raise-bridge-tunnel-mod-xoxide/
- If you run both these packages together, you will not see the smooth gradient on ramps to bridges that it delivers.
- This mod shares the same instance as XoXiDe's mod, and after changing TGI values on mine, the game will not recognise 3 amended instances.
- You have 2 options, either delete this mod and alter the values under XoXiDe's mod to match the same value.
- Or delete XoXiDe's mod and just use this one, as this shares the same values but only amends the bridges, though as full credit goes to him in the first place, I cannot recommend this option.
This mod changes the values on bridge construction,
normally when a bridge is built on a river or coast which is completely flat,
it won't let you proceed, or if it does it has a sudden jolt upwards, which just looks ugly and unrealistic.
Whilst building bridges between 2 elevated terrains would give a consistent gradient in the standard game.
A lot of cities have very flat coasts and rivers, especially the new desert regions, which makes bridge building rather difficult.
This should rectify that.
Wouldn't it be nice to have a beautiful gradient on-ramp, just like in the real world?
I did this by modifying some values and the result gives you just that. It's only a minor modification, but if your like me, and aesthetic infrastructure is important to you, then you'll like this.
This has been tested on dozens of cities, at times you have to draw from a further point back, but the end result is just beautiful.
Check out the pictures to see how your bridges can look with this mod.
As always extract the .package file into your SimcityData folder & It works with online & offline perfectly fine!
Many thanks to XoXiDe, he did all the hard work, I have just fine tuned the bridge tuning from his mod : Road ( Trench / Raise / Bridge / Tunnel ) Mod
What's New 2.0
Released
- ** Deleted original file and replaced with new one which affects a varied instance ID as previous was invalid. Will now work as desired, alternatively you can edit xoxide 1.01 mod values to a similar value.
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