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fordoniak Central station-Twilight Town (Kingdom Hearts)  1.0

   (18 Reviews)

2 Screenshots

About This File

It is a fictional station building. The building is known from the game series "Kingdom Hearts"

 

 

Wersion-Passenger Rail Station

 

Transit Switch Traffic Capacity-2000

 

Budget Item Cost, Bulldoze Cost, Plugin Cost-0$

 

Place-9x6

 

 

DEPENDENCIES

 

Nams Props pack vol 01

http://www.toutsimci...s.php?view=1780

 

Nams Props pack vol 02

http://www.toutsimci...s.php?view=1882

 

BSC - VIP girafe oaks

http://sc4devotion.c...php?lotGET=2632

 

Fixed Sc4jeeks Parking Textures

http://sc4devotion.c...php?lotGET=1181

 

PEG-MTP Texture Pack - Volume 2

http://www.simpeg.co...a=view;down=180

 

BSC Textures Vol03

http://sc4devotion.c...php?lotGET=1806

  • Like 2



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the texture need some improvement. Rail station usually has some dirty texture, and i see that you made too clean. Size you made is too big, you can re-create it smaller. Looks so radiculous with it size, like a giant. Just the tower from modelling you made that i like. It looks so awsome. Once more, provide some photos about nightlighting view, so that we could see the night view before downloading. Keep spirit !
  • Like 1

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Agree with comments above, I do. Way to big, way to bright, and the roof is rather aweful. The bells must be the biggest on the planet. You might rescue this by creating a groups of everything but the LODs, cameras, helpers (but include the lights if any) and apply the scale tool judicously.

Overall it looks more like a vaudeville theatre than a rail station.

There are "yardstick" gmax models to be found on the STEX, download one and use it to get the right scale.

Your best bet, however, is to create forum page showing the progress you make on your creations right from the start - you'll find that you will get a lot of helpful advise. Heed it!

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thank you I see you have a good imagination and some good skills that just need some refinement
looking forward to more creations from you

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Some great modeling. Good to see a new person using advanced techniques for modeling. I agree with texturing needs a lot of work and that everything is bright. About the brightness, it is from a video game so I have no doubt that it is supposed to be very bright, but it stands out in the game. Make sure that the thing you are making will fit in the game somewhat, or modify it to fit in the game.

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I'm assuming you used more advanced modeling techniques based on the clock part and the bell holding things*

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I don't believe this is too big, in fact there are stations bigger than this. The textures of the building could use a bit of work but other than that it looks quite good.

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This is definitely something very different, not particularly my stuff but this is a matter of taste. The model indeed has scaling and texturing issues; however, it was neatly done and more importantly you have showed some really good modelling capabilities.

I invite you to open a BAT thread and I am looking forward to see more from you!

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There's been a conflict with the rail textures:
https://www.sc4devotion.com/forums/index.php?topic=5975.msg433341
I suggest showing the NAM/RAM team your splitter textures, because that would make a great puzzle piece.

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