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I. Lostalim

Presents

 

234 North Main

 

 

This fictional building has classic American style architecture from Chicago and San Francisco. A perfect sized midrise for downtown, with plenty of shopping down below. Comes with 3 versions, Landmark, R$$, and CO$$.

 

Note: Each version comes with its own unique lot.

 

 

No Dependencies!!

 

 

 

Stats:

 

 

Landmark:

 

Lot size: 4x3

Budget Item Cost: $25

Bulldoze Cost: $2,000

Flammability: 10

Landmark Effect: 40 5

MaxFireStage: 4

Mayor Rating Effect: 10 256

Plop Cost: $15,000

Pollution at Center: 1 1 15 0

Pollution Radii: 1 2 0 0

Power Consumed: 75

Water Consumed: 0

Wealth: none

 

 

R$$

 

Lot Size: 4x3

Growth Stage: 7

Building Value: $5,009

Bulldoze Cost: $763

Capacity Satisfied: 4112 1296 4128 717

Construction Time: 76

Flammability: 40

MaxFireStage: 4

Pollution at Center: 2 2 7 0

Pollution Radii: 5 6 0 0

Power Consumed: 10

Water Consumed: 112

Worth: 763

 

 

CO$$

 

Lot Size: 4x3

Growth Stage: 7

Building Value: $5,009

Bulldoze Cost: $763

Capacity Satisfied: 13088 717

Construction Time: 76

Flammability: 14

MaxFireStage: 4

Pollution at Center: 7 7 10 0

Pollution Radii: 5 6 0 0

Power Consumed: 15

Water Consumed: 321

Worth: 763

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Very nice :D
I like how you used the Maxis props for the shops, and the pubs, it looks like a NewYork style building :D
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Very nice. I like the sign on the side of the building, and the fire escape is a nice touch. Well done.
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Hey, this is my favourite from you so far! It should fit right in with Maxis' Chicago 1890 tileset. I tink I'm going to give this one a spin. Thanks for sharing your stuff with us! :)
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OK, so I just checked it - turns out it is pretty noticeably overscaled. I put it next to one of those Chicago-style stage 7 office buildings, and it looks like the upper floors of your BAT are too high. It's perfectly OK to exaggerate the ground floor because of the ridiculously huge Sims, but where the Maxis building reached the roof height of your building, it had 15 upper floors - yours has 10. It's really a pity, this one would have been a keeper otherwise.
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I was about to say that it looks gorgeous, but it seems a bit out of scale compared to the maxis buildings next to it in the pictures. Still, I'll download it and use it.
Ah, I see T Wrecks already pointed that out.
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Nicely Done,even if [color=#58534B][font='Open Sans', Tahoma, Geneva, helvetica, arial, sans-serif][size=3][background=rgb(241, 239, 235)]it is out of scale. ^_^[/background][/size][/font][/color]
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[quote name='iamihop11' timestamp='1343940234']
I was about to say that it looks gorgeous, but it seems a bit out of scale compared to the maxis buildings next to it in the pictures. Still, I'll download it and use it.
Ah, I see T Wrecks already pointed that out.
[/quote]

[quote name='BIWDC' timestamp='1343963782']
Nicely Done,even if [color=#58534B][size=3][background=rgb(241, 239, 235)]it is out of scale. ^_^[/background][/size][/color]
[/quote]


I guess it could be out of scale???

But if you look to your right, the Ryan Apartments' windows are almost the same size...
There are some windows in the game that are massive, especially the Euro and Houston tilesets.
I don't think the building is out of scale... It might be the windows? Hey, big windows sure make it first-class luxury doesn't it!?

Thanks for the feedback!

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I know scale is always a difficult issue because Maxis wasn't very disciplined in that respect, either. However, it's not merely the window size, it's the floor height. If you compare your BAT to Ryan Apts, you will see that it's very different. I'd roughly guess that your upper floors are about 150% of the height they should have.
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I personally don't like using Maxis storefront props in other BATs. If you're BATting, you have a great opportunity to create unique, personalized storefronts that fit the building in terms of style as well as scale and size. Plus, you can get interesting nightlighting with personalized, individualized storefronts that are BATted into the building itself. For me, if you're going to the trouble of BATing a whole building, then you might as well BAT the storefronts that make up the ground floor as well...

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It is overscaled, look at the fire-escapes on the back...I thought those were balconies until I noticed the ladder with the poorly spaced rungs. Nothing majorly wrong with this project, you've almost got it nailed down perfectly in fact. There are, however, lots of smaller issues with this one. Just as noticeable as the overscaling is the chunky (and poorly textured) surface details. Put all of them together and you wind up with an effect that's more funhouse than historical, and that really stands out during gameplay.

For turn-of-the-century highrises you can really make the most out of a graceless design; most tall buildings of the time were completed before skyscraper design was a common thing, and they show it through varied fenestration and extravagent use of pilasters and cornices and other surface details. 234 Main has a very busy design: those raised sections that criss-cross and form a grid along the sides are too deep and blocky to be seriously viewed as historical. If you were to update this (and I hope you do) you could exaggerate this and create a decadent post-modern design, or you could refine it and make it fit its tileset.

And if you're going for luxury make the building luxurious. There isn't much you can do with something like a dazzling cornice (a feature best viewed from below anyway) but you could easily spruce up the main floor and add some flourishes. The skylights are a nice touch but four is too many and they all look the same.

Anyway I like what you do, and I like your output. I'm assuming that you like what you do too, and that you want to continually refine your method. I know that's the case and I want you to do better, which is why I'm giving you a far more detailed critique than I do for most works, even the ones I absolutely adore. Keep up the good work!
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