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The Network Addon Mod (NAM) all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as traffic simulator improvements, new overpasses, highway onramps, intersections, pedestrian malls, a ground light rail network, roundabouts and turning lanes.

This is the standard release version of the 49th edition of the Network Addon Mod, NAM 49.

See below for installation details and a list of new features in the Changelog at the very bottom.

 

Maxis_Logo.png
In memory of Paul Pedriana, Lead Programmer for SimCity 4, who passed away in July 2021 from a sudden heart attack while cycling. Thank you, Paul, for everything--we wouldn't be here without you.

 

RELEASE NOTES
Before you run off in excitement to install the new NAM version, please make sure to read this document first, to ensure the best Network Addon Mod experience.

Note to users of the EA App/Origin: As of June 2023, digital copies of SimCity 4 Deluxe purchased via EA.com, the EA App, or the Origin Store, or played through EA Play/Xbox Game Pass are now properly patched to Version 1.1.641, which means they are compatible with the Network Addon Mod.
 



New Features for NAM 49

See the Changelog below


INSTALLATION AND GENERAL NOTES

Before attempting to run the NAM installer, ensure that you have extracted the contents of the .zip download into a folder. Attempting to run the installer while it is still in the .zip will cause the installation to fail.

For a complete walkthrough on installation, see the enclosed read-first-NAM-49.html file, or https://www.sc4nam.com/docs/getting-started/

 

The minimum requirements for running the Network Addon Mod are as follows:

  • A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack:
     
    • Windows/Linux (via WINE): Any digital retail edition, or any disc copy updated to at least Version 1.1.638.
       
    • macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users).
       
    • The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run the NAM on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD).

       
  • Java Runtime Environment (JRE), in order to run the installer--a version for 64-bit Windows is included in the download (OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi).
     
    • If you are not on 64-bit Windows and need Java, Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at Java.com.
       
    • The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you are a Java developer.

       
  • A system with the following specs, for each basic type of NAM installation:
     
    • NAM with a LowRAM/NoRHW Controller option: Any system built within the last 15 years, with 750MB available disk space. (Users running this option cannot install the RealHighway (RHW) features.)
       
    • NAM with a Full 4GB Controller option: Any system with a 64-bit operating system, at least 4GB RAM, and 1.2GB available disk space. If on Windows, the 4GB Patch must be applied to the game's executable.
       
    • NOTE: Installing the Full 4GB Controller option without meeting the specifications and without the 4GB Patch will cause the game to crash-to-desktop (CTD) upon attempting to load a city. If you experience this crash, it either means your system does not support the Full 4GB Controller option, or there was some form of failure in the 4GB Patch process.
       
    • Additional Requirement on Windows/Linux (if running Full 4GB Controller/RealHighway options) (not required on Mac): 4GB Patch by NTCore (included in download, automatically installed on Windows with standard installation procedure, and also available at NTCore).
      • See Step 3 (under "On Windows") or the 4GB Patch section in the read-first document for more details.
         
  • Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo.
    • JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash.

 

To install the Network Addon Mod:

  1. Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2).
    (This is included in the download package.)
     
  2. Remove any existing NAM installations, if present (simply deleting the "a_Network Addon Mod Lite" and/or "Network Addon Mod" folder from the Documents\SimCity 4\Plugins directory is the easiest way).
     
  3. Run the NAM Installer:
    • On Windows:
      • If it your first time installing the NAM (or you are installing on a new system/with a new SC4 install), use NetworkAddonMod_Setup_Version49.bat. If you are upgrading from a previous version, or have manually installed the 4GB Patch already (see the 4GB Patch section in read-first), use NetworkAddonMod_Setup_Version49.jar. (The .bat file has a routine to automate the 4GB Patch installation process, necessary to avoid CTDs if running the Full 4GB Controller option, which is necessary to use the RealHighway (RHW) features.)
         
    • On macOS:
      • Run NetworkAddonMod_Setup_Version49.jar.
      • If on the App Store version, the installer cannot directly install into the Plugins location the App Store version utilizes, which is inside the .app file (~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4). Install to an alternate location first, then copy the resultant "Plugins" folder into that location. Note that the NAM Team is currently very limited in our ability to provide installation assistance to App Store users.
         
    • On Linux:
      • Run NetworkAddonMod_Setup_Version49.jar, or, if that fails, run NetworkAddonMod_Setup_Version49.sh.

         
  4. Follow the installer's instructions, clicking on each tab on the top bar in order:
     
    • Agree to the mod's terms on the initial "welcome" tab to proceed with the installation.
    • Select the options you would like to install under the "files" tab.
       
    • Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should work fine.
       
    • Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!".
       
    • Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod.

       
  5. Additional step for Mac users (optional on Windows/Linux):
    (Run JDatPacker to consolidate the mod's files.)

     
    • If on the App Store version, run JDatPacker over the resultant Plugins directory, then move the "Network Addon Mod_###.dat" files (wherein "###" is a three-digit number) into the container.
       
    • On the Steam version (or if optionally using JDatPacker on Windows), run JDatPacker on the Documents\SimCity 4\Plugins directory (this will also consolidate your other plugins as well). Make sure you remove the original directories that were consolidated, and, if upgrading or reinstalling your NAM package at any point, ensure you delete any the "Network Addon Mod_###.dat" files from your Plugins before running the new installation. It is recommended that you use a new subfolder (i.e. "Plugins\Compressed Files") instead of installing to the root of the Plugins directory, as this can help prevent mod conflicts.

       
  6. Load the game and enjoy the NAM!
     
    • If the game crashes on your first attempt to load a city, this means you have the Full 4GB Controller installed, but either have experienced a failure in the 4GB Patch process, or have an incompatible system (not enough RAM and/or a 32-bit operating system). Either attempt to install the 4GB Patch manually, or choose a less intensive installation option (the Low RAM/No RHW option, or download NAM Lite instead).
       
    • Note that if you've never run the NAM before, and you've picked a fuller installation option, the initial load of the game, and of the first city tile you open may be longer--often quite noticeably. This will shorten with subsequent loads of other cities, or, if you exit and re-enter the game, subsequent re-entries will be quicker.
       
    • If you do not see any icons in game, this most likely means your installation ended up in the wrong location. Either reinstall, making sure the files go into your Documents\SimCity 4\Plugins folder (true of Windows and the Steam Mac version), or, if you're on the Mac App Store version, make sure you copy the files into the .app container.


More details on installation and compatibility can be found in the enclosed read-first-NAM-49.html file.

 

NAM Lite

As mentioned above, an alternative compact version of the NAM is now available, which can be installed instead of the full NAM installation package.

The NAM Lite features just the most essential of NAM features, including the NAM's renowned Traffic Simulator Plugins, refining SimCity 4's pathfinding engine to work as it was originally intended, along with Automata Controller options, updated textures (including a Euro/International texture option), Roundabouts, Diagonal Streets, additional interchanges for the game's base Highway system (the "Maxis Highways"), and (optional) Hole Diggers/Ground Raisers, allowing for precise terrain alteration.

See here for more details and to download NAM Lite:

 

DOCUMENTATION

For further details on the NAM and its features, visit our new website at:
https://www.sc4nam.com/


Please note that NAM 48 and earlier have been discontinued, and are no longer eligible for any form of technical support.

Thank you all for your continued support--hope you enjoy!

©2025 NAM Team


What's New 49 (rev1)   View Changelog


Released

New Features for NAM 49

Release Notes for NAM 49 (rev1) (4 March 2025):

  • Bridge Additions and Improvements:
    • Red Truss Arch, Yellow Steel Girder, Green Truss, and Blue Suspension Bridges by IDS2 have been added for Road, Street, One-Way Road, AVE-2, ARD-3, NRD-4, OWR-3, RHW-2, RHW-3, RHW-4, and SAM Sets 2 and 6-11 (68 bridges total).
    • Viaduct Bridges by Kitsune added at L3-L4 for MIS, RHW-4, and RHW-6S, and L0-L2 for Dual RHW-4 and RHW-6S (12 bridges total).
    • Plain Bridges by eggman121 have been added for Hybrid Railway (HRW) at L0-L2 (3 bridges total).
    • Ponte di Piacenza RRW Bridge by Ulisse Wolf added.
    • Yes, that's 84 bridges.
    • Every bridge has had its ceiling height updated (L0/Ground Level=-0.000001, L1=-7.5, L2=-15, L3=-22.5, L4=-30) to allow for a lower ferry clearance and for the elevated bridges to behave as . . . elevated bridges. As result the ferry clearance is now 270.1m / +20.1m. At this time its unknown how to get the in the game message to reflect this value, therefore it will incorrectly state the bridge is not suitable for ferries even though it is.
    • For models where property bridge obstruction = false, they have had the property removed after it was discovered the game is incorrectly treating it as bridge obstruction.
    • Night textures fixed for RRW/Rail bridges, including the Iron Girder, Steel Arch, and Green Garabit Viaduct.
    • A pathing issue with the RHW-10S Cable-Stayed Bridge has been fixed.
    • Bridge Controller file has been renamed from "NetworkAddonMod_Bridges_Plugin_Controller.dat" to "NetworkAddonMod_Bridge_Controller.dat".
  • Mass Transit Authority (MTA) Station Update:
    • Improvements across the board to Station Transit-Enabling (TE) properties.
    • Added SW77 El-Rail-over-Road station.
    • Added several new stations, including the SW77 El-Rail-over-Road station, the Mattb325 Victorian Diagonal L1 Viaduct E-RRW and separate HRW versions, the DBSSYMN Winterton HRW L2 Terminal, the DBSSYMN Winterton L2 Viaduct Rail Terminal, the DBSSYMN Dresden HauptBahnHof, the Oidaas and Tyb06 HRW L1 Station, and the Art128 and Tyb06 Noah Diagonal Tram Stop.
    • Changes to the TE modding on the L2 Diagonal Rail stations, so they are now fully functional with E-RRW, you can just drag through the network on the lot. (They are also still functional with the puzzle pieces).
    • DN/MN prop options added.
    • LHD path remapping has been updated for GLR LOTting paths.
  • Street Network and SAM Improvements:
    • Street and SAM network paths have undergone a comprehensive set of improvements.
    • A texture issue has been fixed with the SAM-7 x Avenue OxO intersections.
    • SAM texture file architecture has been redesigned to ease future additions and maintenance.
    • Shadow remapping and LHD pathing has been improved on Elevated Rail and Monorail crossings over SAM.
    • SAM x RRW crosslinks have been improved.
  • RealHighway Improvements:
    • 3-Level Crossings adjacent to 45° FLEXFly setups are fixed.
    • 45° FLEXFly-over-45° FLEXFly now supported in limited circumstances.
    • The diagonal overhanging models for the RHW-3, RHW-4, and MIS have been redesigned to minimize terrain clipping issues (wherein the terrain would poke through the highway).
    • Major improvements have been made to the Type 21 exemplars on elevated RHW networks, especially those involving placement of support pillars.
    • Diagonal interactions between the RHW-2 and single-tile Maxis networks have been improved, particularly transitions and OxD T-intersections with Street, Road, and One-Way Road.
    • Stability improvements have been made to the L1 and L2 RHW-3 Type A1 ramps.
    • Numerous tooltip texts have been updated to properly indicate current network support.
  • Roundabout Improvements:
    • Thanks to Lucario Boricua, the NAM's roundabouts have received a comprehensive set of pathing fixes, designed to improve capacity and Pedestrian functionality.
  • Other Various Improvements:
    • The NWM's NRD-4 network now has a Diagonal Starter.
    • Various previously-unsupported T-intersections involving Avenues and One-Way Roads have been added.
    • Missing texture for Double Orthogonal Street x Diagonal Avenue intersection has been added.
    • NWM DxD intersections now have improved models with smoother corners and terrain handling. There is also now a non-default option to alter the Road and One-Way Road DxD intersections to use similar overhanging models (the "Wide Corner Road and One-Way Road DxD Intersections" option, found under "2 Additional Network Features > Road, One-Way Road, and Avenue").
    • Raiser/Digger icons have been revised.
    • A new icon has been added at the bottom of the Highways Menu (right near the NAM Controller Marker) to show which capacity level of the NAM Traffic Simulator one has installed.
    • Issues with the Draggable Fractional Angle Road streetlight placement has been addressed.
    • Replaced `EU_Common_Sign_Props.dat` with a version from rivit, which rescales the props to be a bit smaller.
    • Semi-Auto Turn Lane textures have been updated to fix wealth-related issues reported by Dead_End.
    • Duplicate Rural FTL textures in the US folder have been removed.
    • Fractional Angle Road at-grade crossings with orthogonal RealRailway now have paths.
    • The Maxis Highway Override (MHO) Diagonal Bridge Enabler (DBE) support files have been added.
    • rev1 update: Fixes version mismatch issue in the revised One-Way Road Roundabout paths that could cause CTDs with diagonal Road or One-Way Road connections into the roundabout.
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Hi, im having a problem with the NAM installer on linux, i try to run the jar file with Java command and even chmod +x th  file to run it but it gives an exception that i'll paste here below:

Spoiler

(java:14168): Gtk-WARNING **: 21:02:29.512: Não foi possível localizar a ferramenta de temas no module_path: "murrine",

(java:14168): Gtk-WARNING **: 21:02:29.512: Não foi possível localizar a ferramenta de temas no module_path: "murrine",

(java:14168): Gtk-WARNING **: 21:02:29.512: Não foi possível localizar a ferramenta de temas no module_path: "murrine",

(java:14168): Gtk-WARNING **: 21:02:29.512: Não foi possível localizar a ferramenta de temas no module_path: "murrine",

(java:14168): Gtk-WARNING **: 21:02:29.512: Não foi possível localizar a ferramenta de temas no module_path: "murrine",

(java:14168): Gtk-WARNING **: 21:02:29.513: Não foi possível localizar a ferramenta de temas no module_path: "murrine",

(java:14168): Gtk-WARNING **: 21:02:29.513: Não foi possível localizar a ferramenta de temas no module_path: "murrine",
Exception in thread "main" java.lang.ExceptionInInitializerError
    at installer.tree.JarEntryNode.getRenderer(JarEntryNode.java:294)
    at installer.tree.JarFileTreeRenderer.getTreeCellRendererComponent(JarFileTreeRenderer.java:22)
    at java.desktop/javax.swing.plaf.basic.BasicTreeUI$NodeDimensionsHandler.getNodeDimensions(BasicTreeUI.java:3155)
    at java.desktop/javax.swing.tree.AbstractLayoutCache.getNodeDimensions(AbstractLayoutCache.java:493)
    at java.desktop/javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.updatePreferredSize(VariableHeightLayoutCache.java:1344)
    at java.desktop/javax.swing.tree.VariableHeightLayoutCache.updateNodeSizes(VariableHeightLayoutCache.java:903)
    at java.desktop/javax.swing.tree.VariableHeightLayoutCache.invalidateSizes(VariableHeightLayoutCache.java:371)
    at java.desktop/javax.swing.plaf.basic.BasicTreeUI.setCellRenderer(BasicTreeUI.java:465)
    at java.desktop/javax.swing.plaf.basic.BasicTreeUI$Handler.propertyChange(BasicTreeUI.java:3816)
    at java.desktop/java.beans.PropertyChangeSupport.fire(PropertyChangeSupport.java:341)
    at java.desktop/java.beans.PropertyChangeSupport.firePropertyChange(PropertyChangeSupport.java:333)
    at java.desktop/java.beans.PropertyChangeSupport.firePropertyChange(PropertyChangeSupport.java:266)
    at java.desktop/java.awt.Component.firePropertyChange(Component.java:8731)
    at java.desktop/javax.swing.JTree.setCellRenderer(JTree.java:775)
    at installer.screens.BrowseFilesPanel.<init>(BrowseFilesPanel.java:68)
    at installer.mainframe.InstallerTabs.<init>(InstallerTabs.java:48)
    at installer.mainframe.InstallerTabs.main(InstallerTabs.java:192)
Caused by: java.lang.NullPointerException
    at installer.tree.JarEntryRenderer.<clinit>(JarEntryRenderer.java:38)
    ... 17 more


Can someone help on installing it on Steam SC4?

PS.: if i am not now allowed to do this post here please warn me so i'll remove asap

Thanks for your time :) 

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42 minutes ago, TheStronciumGuy said:

if i am not now allowed to do this post here please warn me so i'll remove asap

No worries at all, and it's perfectly fine to ask about the NAM here on the NAM file itself. *:yes:

Maybe see how it goes for whether any of the experts might reply here. Usually there are people who check the comments for new messages. But otherwise feel free to ask inside a new topic in the NAM forum too. That would also help others find the answer in future also.

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9 hours ago, TheStronciumGuy said:

Hi, im having a problem with the NAM installer on linux, i try to run the jar file with Java command and even chmod +x th  file to run it but it gives an exception that i'll paste here below:

Can someone help on installing it on Steam SC4?

PS.: if i am not now allowed to do this post here please warn me so i'll remove asap

Thanks for your time :) 

Speaking from the official NAM Team standpoint, I don't think any of us on the team are all that versed in the technical issues involving installing the NAM on Linux--I'll admit that I'm not (we have 1.5 Mac users on the team--I'm the 0.5--but no Linux users).  But there are quite a few Linux users around on the forums.  The only thing I can think is that it may be that the Java distro you have installed doesn't like the NAM installer.  It's something I have heard has happened before with Linux users, and trying a different distro may be a possible solution.

I'd second the idea of posting a thread on the NAM board here.

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43 minutes ago, Tarkus said:

Speaking from the official NAM Team standpoint, I don't think any of us on the team are all that versed in the technical issues involving installing the NAM on Linux--I'll admit that I'm not (we have 1.5 Mac users on the team--I'm the 0.5--but no Linux users).  But there are quite a few Linux users around on the forums.  The only thing I can think is that it may be that the Java distro you have installed doesn't like the NAM installer.  It's something I have heard has happened before with Linux users, and trying a different distro may be a possible solution.

I'd second the idea of posting a thread on the NAM board here.

Happy Birthday NAM!  *:party:

A new version is always a real treat!"

 

Maybe it is worth waiting for the new update, then ask again if it is still necessary.

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7 hours ago, Tarkus said:

I'd second the idea of posting a thread on the NAM board here.

I Created the Thread: 

Thanks for the patience to all :) 

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18 hours ago, TheStronciumGuy said:

Hi, im having a problem with the NAM installer on linux, i try to run the jar file with Java command and even chmod +x th  file to run it but it gives an exception that i'll paste here below:

I'm in the same situation as you since NAM 39. I'm unzipping each NAM module manually, that's what I've been doing in the last 2 versions. It could be that the JAR only works in Mac.

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1 hour ago, JoulSauron said:

I'm in the same situation as you since NAM 39. I'm unzipping each NAM module manually, that's what I've been doing in the last 2 versions. It could be that the JAR only works in Mac.

How you do the manual install? im reading the documentation but it didnt specify the procedures on how to 

Thanks :)

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There is a section on manual installation in both the Read First document, and the Installation part of the NAM Documentation:

https://www.sc4devotion.com/namdoc/0-read-first.html#manualinstall

https://www.sc4devotion.com/namdoc/2-installation.html#manualinstall

This section on installation options might also be useful in determining what's what.  The folder names/structure are pretty much identical to what's presented in the installer.

https://www.sc4devotion.com/namdoc/2-installation.html#options

The fact that the installer's not working for multiple Linux users is troubling, especially since we're very lacking in our ability to provide support for Linux users.  If anyone out there on Linux is able to successfully run the installer, we'd love to hear from you, so that we can pass any advice you might have via our documentation.

-Tarkus

 

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31 minutes ago, Tarkus said:

There is a section on manual installation in both the Read First document, and the Installation part of the NAM Documentation:

https://www.sc4devotion.com/namdoc/0-read-first.html#manualinstall

https://www.sc4devotion.com/namdoc/2-installation.html#manualinstall

This section on installation options might also be useful in determining what's what.  The folder names/structure are pretty much identical to what's presented in the installer.

https://www.sc4devotion.com/namdoc/2-installation.html#options

The fact that the installer's not working for multiple Linux users is troubling, especially since we're very lacking in our ability to provide support for Linux users.  If anyone out there on Linux is able to successfully run the installer, we'd love to hear from you, so that we can pass any advice you might have via our documentation.

-Tarkus

Thanks Tarkus for your huge patience with me  :) 

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Hi. I have a problem, the same problem that I had with NAM 39 (I never installed 40, but I figure that doesn't matter):608c45b6a5be8_NAM41-Feb.27031619805235.jpg.51026864886f0269c8286bfe8495312a.jpg

As one can see from the attachment, my MHO textures don't work as intended, more precisely, the ground MHW looks like a non-MHO MHW, and under the overpass it looks like a RHW-8S with a US texture (which is weird because I installed European ones), while the elevated MHW looks the way it should everywhere except on the overpass, where it looks like a non-MHO MHW. Also, this seems to be solely an issue with textures. Paths are right where they should be.

I deleted all my previous NAM installations, and checked for additional MHW textures (and found none). Any help would be greatly appreciated.

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1 hour ago, FOSC tule00 said:

Hi. I have a problem, the same problem that I had with NAM 39 (I never installed 40, but I figure that doesn't matter):608c45b6a5be8_NAM41-Feb.27031619805235.jpg.51026864886f0269c8286bfe8495312a.jpg

As one can see from the attachment, my MHO textures don't work as intended, more precisely, the ground MHW looks like a non-MHO MHW, and under the overpass it looks like a RHW-8S with a US texture (which is weird because I installed European ones), while the elevated MHW looks the way it should everywhere except on the overpass, where it looks like a non-MHO MHW. Also, this seems to be solely an issue with textures. Paths are right where they should be.

I deleted all my previous NAM installations, and checked for additional MHW textures (and found none). Any help would be greatly appreciated.

Looks like you have this installed:

which is not compatible with MHO (Project Symphony).  You'll need to remove it or go back to regular maxis highway in the NAM install.

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2 hours ago, Flann said:

Looks like you have this installed:

which is not compatible with MHO (Project Symphony).  You'll need to remove it or go back to regular maxis highway in the NAM install.

You were right. I removed HRS and now the textures are just the way they should be. Thanks!

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Hi, it's me again, with a completely unrelated issue. I hope it's still appropriate for this thread.

608c92abdcb95_rhwbeingweird.jpg.b05db084d2b3a93ba3774156fcac2bb8.jpg

This happens when I place a FlexOST for RHW. It prevents me from making nice compact overpasses; instead, I have to make it one tile longer so I can add a starter piece.

Is this expected behavior or am I doing something wrong?

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6 minutes ago, FOSC tule00 said:

Hi, it's me again, with a completely unrelated issue. I hope it's still appropriate for this thread.

608c92abdcb95_rhwbeingweird.jpg.b05db084d2b3a93ba3774156fcac2bb8.jpg

This happens when I place a FlexOST for RHW. It prevents me from making nice compact overpasses; instead, I have to make it one tile longer so I can add a starter piece.

Is this expected behavior or am I doing something wrong?

Hi, me again, answering your question.  This I believe is intentional, meant to simplify some of the RUL2 code that supports these setups.

See this thread, it is still possible to make compact setups, you just may have to use the disconnector or starter pieces creatively.

Maybe reply to this thread and @Haljackey and ask him how he does it.

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On 26/4/2021 at 8:46 PM, TheStronciumGuy said:

I Created the Thread: 

Thanks for the patience to all :) 

In case someone looks for a solution to this, the answer is on that thread. You just need to use sudo:

sudo java -jar NetworkAddonMod_Setup_Version41.jar

 

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After installing NAM 41, many RHW compact/dual bridges no longer appear in the menu when dragging a maxis highway across water. For example, the concrete box/arch bridge will appear for RHW-4 and RHW-6S when dragging a RHW across, but the compact/dual versions of those bridges do not show up when dragging the Maxis highway across. I know those bridges are still in the game as I have found them in the files and the preexisting bridges remain, but I can no longer create new bridges of these type. Can anyone help me solve this issue? Thanks.

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4 hours ago, Drayles said:

After installing NAM 41, many RHW compact/dual bridges no longer appear in the menu when dragging a maxis highway across water. For example, the concrete box/arch bridge will appear for RHW-4 and RHW-6S when dragging a RHW across, but the compact/dual versions of those bridges do not show up when dragging the Maxis highway across. I know those bridges are still in the game as I have found them in the files and the preexisting bridges remain, but I can no longer create new bridges of these type. Can anyone help me solve this issue? Thanks.

I've been told by my teammate that these are working properly in our current NAM 42 alpha build, so sit tight!

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4 hours ago, Flann said:

I've been told by my teammate that these are working properly in our current NAM 42 alpha build, so sit tight!

Will do, thank you for the information!

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Mac users please see this post for easy step-by-step installation.

 

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NAM TEAM:

Please update the installation instructions section on Compatibility to:

  • D) Retail Mac digital copies of SimCity 4 Deluxe, purchased through Steam (not the App Store version which does not allow installing files in the proper directory. (NOTE: Platform-specific technical support for the NAM on macOS is extremely limited).

It would also be helpful to link to my step-by-step MacOS installation post here: https://community.simtropolis.com/forums/topic/760871-installing-mods-NAM-on-big-sur-for-sc4/

And thanks for all the incredible work you do!!!!!!

 

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Thank you

Work like a charm from Lutris, installed via Wine and the .jar file.

Capture d’écran de 2021-08-17 21-10-55.png

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I have a problem. I can not install the mod because when I click, says the 4gb_patch-exe file was not found in this folder

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24 minutes ago, Doni98 said:

I have a problem. I can not install the mod because when I click, says the 4gb_patch-exe file was not found in this folder

The best way to install is to extract the whole .zip into its own folder, and then run the .bat file from there.  That will ensure that the 4gb_patch.exe is in the folder with the batch file.   Also make sure you "Run as administrator" to be safe.

If it's still acting up, and you do already have the 4GB Patch installed, you can go ahead and just open the .jar file.  There's also a separate .bat file for just installing the patch included in the .zip as well.

-Tarkus

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22 hours ago, Tarkus said:

The best way to install is to extract the whole .zip into its own folder, and then run the .bat file from there.  That will ensure that the 4gb_patch.exe is in the folder with the batch file.   Also make sure you "Run as administrator" to be safe.

If it's still acting up, and you do already have the 4GB Patch installed, you can go ahead and just open the .jar file.  There's also a separate .bat file for just installing the patch included in the .zip as well.

-Tarkus

Thanks for the answer but again I could not install it. Now it says  the SimCity 4.exe not found as expected or something like that. Thanks for the help anyways

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On 8/25/2021 at 8:56 PM, Doni98 said:

Thanks for the answer but again I could not install it. Now it says  the SimCity 4.exe not found as expected or something like that. Thanks for the help anyways

I had the same error as you, initially. In my case, I found it was because I had not installed 

OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi

It will fail to progress past the initial prompt if you do not have this installed. Just a guess... hope you get it working!

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