Jump to content
nos.17

This file is also included in the Pegasus CDK3 Collection, which groups 130 separate downloads (including CDK3 and OWW2 assets) into a single package.

Message added by nos.17

2 Screenshots

About This File

The CDK3-SP Container Seaport is a functional seaport that directly replaces the game's default seaport. This is the first and core piece of a series of CDK3 Seaport (CDK3-SP) modular lots that will allow you to build & expand your seaport area, both functionally & visually, to almost any size and the way you want it to be. An associated, functional Container Freight Rail Yard is also under development.

This Seaport lot has all the same properties, capacities and costs of the game-default seaport.  The lot is a different size (10x5)  so any instances of the game default seaport in your cities will have to be replaced. However, the good news on that is that the old seaports will remain functional until you get around to replacing them. You do not have to bulldoze them all before installing the new Seaport.

IMPORTANT
Due to the limiting nature of the common seaport controller file used by all functional seaport lots, no other custom seaport lots, seaport mods or seaport controller files can be used with this seaport. The only exceptions are the PEG CSK2 Small Port... and an additional CDK3-SP "Break-Bulk" Freight Seaport that is under development.  Please read the included readme file for full details.
 
The new Seaport lot uses a gazillion new custom props and most of them are timed to change and/or move throughout the day. Ships arrive and depart twice a day. The booms of the large Post-Panamax cranes raise to allow easy clearance for the ships when arriving/departing... then lower to load & unload containers throughout the day. The yard crane switches from one staging area to another, the stacks of containers grow larger & smaller... and the rail and truck traffic change & move around.

RAIL CAPACITY
Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives.  Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion.

** The lot is transit enabled for road connections to the driveways and a rail connection .  The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function.  Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail.

*** The lot is located in the Water Transportation menu in place of the game-default Seaport icon.

** REQUIRED DEPENDENCY FILES **

PEG CDK3 SP SEAPORT SUPER PAK
PEG-CDK3-SP Container Ship Fleet Pack
PEG Security Fencing Kit

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

 

 

 

 

  • Like 11
  • Thanks 1



User Feedback



Recommended Comments

I'm getting the "rendering holes" too... it seems the dependency link to the Super Pack thingy is all wrong -- it actually links to the container ship fleet pack! I think I found the actual Super Pack here https://community.simtropolis.com/forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?action=tpmod;dl=item891 it even says "a compilation of the primary CDK3-SP Seaport dependency files". I'll download this "new Super Pack" and see if it's the missing dependency needed for all these rendering holes...

Share this comment


Link to comment
Share on other sites
here's the support thread https://community.simtropolis.com/forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=5914.150#bot -------- AND for some reason the bottom half of the page refuses to load for me... AND the "new Super Pack" I linked to refuses to finish downloading -- keeps getting stuck about halfway thru -- Can't they just put all dependencies in ONE download? Or at least double check that they linked to the right file? GOSH

Share this comment


Link to comment
Share on other sites
Okay, here's the same file (that super pack/compilation of dependencies) from my first post. And it's here on simtropolis --- https://www.simtropolis.com/stex/details.cfm?id=19881 --- I've been trying to get this seaport to render properly for like 2 hours... IT BEST WORK THIS TIME.

Share this comment


Link to comment
Share on other sites
IT WORKED. and it seems a quick search for "PEG-CDK3 SUPER PAK" on STEX could have gotten me here 4 hours faster...
  • Like 1

Share this comment


Link to comment
Share on other sites
Great work by PEG CDK yet AGAIN! however. The 2 first dependencies. The super pak, and fleet. I need to join Simpeg right. Well, I already recieved the confirmation e-mail, but it's been a while and still haven't been confirmed. I really want this :D it will go great with my New Jersey (and all it has to offer) type cities. The fence I already downloaded a WHILE ago.

Share this comment


Link to comment
Share on other sites
I love these seaports! It really helps the realism to be able to actually connect rail lines and roads to the seaport. Having a separate freight yard for rail freight seemed really stupid, and this mod fixes that. It also looks much cooler than the standard seaport.

Share this comment


Link to comment
Share on other sites
it is great, but you could give us a direct link for the dependencies, i hate have to search them in the site.

Share this comment


Link to comment
Share on other sites
i am unable to see those giant cranes in my game... can anyone help me find out the problem?? i hav downloaded and installed all the files a few times but still cant seemed to solve ....

Share this comment


Link to comment
Share on other sites
So Ive downloaded all dependents and have them installed correctly into my plugins folder, but the cranes don't show up and where the rail tracks are suppose to be all Im getting are little black squares. Is there like a texture pack or something that Im missing out on..? Any suggestions would be appreciated.
  • Like 2

Share this comment


Link to comment
Share on other sites
I'm having problems with the rail connectivity. It works like a dream for freight trucks, but the rail connectivity isn't working as advertised. Anybody have a solution? I have all the dependencies and I'm using NAM

Share this comment


Link to comment
Share on other sites

I'm having a problem with the the port, the part where the rail should be is colored black. Can anybody help me, what am I missing?

Share this comment


Link to comment
Share on other sites

Could you please create a tutorial on how to terraform land so that it sits straight on the ground and connect it to row warehouses? There is no real way to determine this. You didn't even bother numbering the Row Warehouse mod's parts. The readme file contains no instructions. I've tried several times to build it, but I always end up demolishing it out of frustration.

Share this comment


Link to comment
Share on other sites

@Sniffeh  Hi, don't be frustrated and discouraged. Each of us spends many hours to achieve the desired result. Here is a link to a CDK tutorial here on STEX. For this tuto you need the CDK Leveler. I hope it will help you.

Share this comment


Link to comment
Share on other sites
4 hours ago, gwada971 said:

@Sniffeh  Hi, don't be frustrated and discouraged. Each of us spends many hours to achieve the desired result. Here is a link to a CDK tutorial here on STEX. For this tuto you need the CDK Leveler. I hope it will help you.

I have the Leveler. It was one of the first mods I installed. I doubt you spend as much time as I do in SimCity 4. I was up until nearly 6 a.m. last night working on a custom landfill. I'm a perfectionist, so it has to look and work exactly how I want it to. I even made my own custom map of the United States to build on. Unfortunately, I can't figure out how to upload it to the site.

Share this comment


Link to comment
Share on other sites
On 1/03/2023 at 3:50 PM, Sniffeh said:

Could you please create a tutorial on how to terraform land so that it sits straight on the ground and connect it to row warehouses?

I inherited a number of tutorials created by Paeng ... not sure if he ever did a tutorial on this, but he was a administrator over at simpeg so it's possible he did ... it will probably be the weekend before I have some spare time to take a look thru my files

:read:

  • Like 1

Share this comment


Link to comment
Share on other sites
1 minute ago, catty-cb said:

I inherited a number of tutorials created by Paeng ... not sure if he ever did a tutorial on this, but he was a administrator over at simpeg so it's possible he did ... it will probably be the weekend before I have some spare time to take a look thru my files

:read:

What is Simpeg?

Share this comment


Link to comment
Share on other sites
On 2/03/2023 at 6:09 PM, Sniffeh said:

What is Simpeg?

Oh boy that really makes me feel old ....

So all of pegasus files used to be on his own website, he did have some on simtropolis but if you wanted the newer stuff then you were a member of his website and Paeng was an administrator of his site and usually used pegasus content when creating his own lots ... he also did a number of tutorials and sorry no I haven't had a chance to go rummaging thru my sc4 folders yet.

Anyway the website crashed which is when we found out there wasn't a current backup of the site and the decision was made by pegasus to allow his files to be uploaded or updated on the STEX, but he would take no responsibly for the files which is why all his files have this on them

All Pegasus files are now legacy content and are no longer officially supported

Share this comment


Link to comment
Share on other sites
On 4/03/2023 at 12:05 PM, catty-cb said:

sorry no I haven't had a chance to go rummaging thru my sc4 folders yet.

Nothing in my SC4 folders so I went rummaging thru Simtropolis and found this

:read:

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections