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The Modular Railyard System (MRyS) is designed to allow users to construct Freight Railyards of various sizes and layouts. (Future expansion sets may accommodate Passenger Maintenance Yards and various Industrial Rail Spurs and sidings).

In this set are 14 Transit Enabled start sections which function as freight rail stations and 24 expansion/end/joiner/divider sections that are used to complete the railyards.

These expansion sections are Dirty Industrial Lots that provide jobs, while the start sections increase job demand and handle the freight capacities for the expansion sections only.

Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only. [-further experimentation and updates will improve this function, but for now, consider this package to be the final beta.]

Please make all suggestions for improvement in the support threads listed at the bottom of this description.


The Railyard components are further categorized into small(24 tile start section), medium(32 tile start section), and large(48 tile start section). Even though the small yard section is relatively large on the game maps, please keep in mind that real-life Railyards are, by their very nature, very large real estate hungry enterprises. Anything smaller, is just a freight station or siding.

Although I used jestarr's rolling stock to populate the yard sections, you can use the LotEditor to replace it with any rolling stock you want. There are other freight cars available on the STEX, and off-site exchanges such as Gizmo's.

The idea for a 'modular' railyard system was originally proposed in NCD's support thread "Of Railyards and Steelmills". Later, Frankie_Grove and aleking got together to discuss the prospect of creating a Modular Railyard System that would enable the user to make different size railyards from component Lots. I showed them some of my research and was invited to come up with a 'Basic' design for the project. Using the Railyard and Spur textures I had originally designed for similar projects, and a set of custom menu icons, I present this Modular Railyard System or 'MRyS'.

This project is dedicated to my friend op4 for all of his encouragement and support on BLaM and Simtropolis, without which I would have given up contributing to the STEX a long time ago. Thank You Mike!

The dependencies or plug-ins required for this set are:

(the main textures used in the railyards-designed by me)
Railyard Texture Mega-Pack Vol 1.dat -- https://community.simtropolis.com/files/file/15976-rail-yard-and-spur-textures-mega-pack-1/

Or if you are a RRW user - RealRailway (RRW) NCD BSC Texture pack Update

Bailey Yard.dat -included
(the rolling stock-realistic looking freight rail cars.)

BSC Mega Props - JES Vol01 -- https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
(assorted railroad signaling devices)

BSC MEGA Props - DAE Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475

[Too many Dependencies? Please read The Dependency Debate on the Simtropolis Omnibus.]

Support, and/or questions? Go to the Modular Railyard thread located here.


Moderator Edit (21 Sep 2015): Fixed broken page formatting.

edit: 12.09.2021 - fixed dependency links by Tyberius06

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yay first comment. this looks reminicent of the ones i seen but newer. great job guys 10/10 very useful

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@Bananaphone1: 'sactly...someone should really make something like this. Anyway, thank you all for the compliments! Remember to tip the wait staff!

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I've always quite appreciated your rail lots, and this is an excellent way to consolidate all that work.

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Your back!! with another great lot!! I hope this is the first of many new lots. Are we going to see that seaport lot you were working on? Great Job!! GQ

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you know what? mad props for this. I fill large sections of industrial cities with railyards to split off because growing up in a rail city, sometimes there are just massive rail yards where its just really appropriate to put anything else. this will definately make my sc4 areas look more realistic and what im trying to do when just linking lots of rail sections together. thanx

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Oh darn! Now I have to re-do my entire CJ that I was working on. LOL. anyways, it will be done for the better since I'm working on a 2 country CJ and this will look good at the border. Great Job! 10/10 from me.

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