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BMG processing plant  1.0

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About This File

the renowned BMG corporation has chosen your city to have the privilage of building one of its processing plants. this building is meant to help out with the massive demand for ID jobs at the begining of a cities life, it supplies your city with 2048 industrial dirty jobs and it appears in the landmark menu.

 

just like to say a special thank you to barbyw, t wrecks and sim1234 who helped me out with this building.

 

this is my first upload so here goes....

 

unzip the file in c: programes/maxis/sc4/plugins

 

dependencies:

 

bsc bat props gascooker vol08.dat

https://www.simtropolis.com/STEX/index.cfm?id=15312

bsc bat props swi21 vol01.dat and vol02.dat

https://www.simtropolis.com/STEX/index.cfm?id=14834

 

bsc mega props sg vol 1

https://www.simtropolis.com/STEX/index.cfm?id=15287

 

bsc mega props jes vol01

https://www.simtropolis.com/STEX/index.cfm?id=14861

newman inc coal mine v2

https://www.simtropolis.com/STEX/index.cfm?id=11182

 

bsc texture pack vol 2

https://www.simtropolis.com/STEX/index.cfm?id=15566

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hope you all like it, this is my 3rd bat and my first upload. any comments will be really greatful.

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I like it. And it will be a great kickstarter in a region or city. (But I think I might go outside to have my lunchbreak, it must be a very crowded cantena.) But its GREAT for us that do not use multipliers. Thx. (9/10 = useful/unique)

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thanks, i guess the workers feel like canned sardines in there lol, yeh i was getting annoyed that you often have to devote half a city just to id to get as many workers as fit in here, any way glad you like it.

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Looks good but the lot could use some work. The roads on it look odd.

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Glad to help, jackel.22, and people will be surprised by the trees that grow

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i like it and i like how it gives so many jobs, but why all those dependencies?

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Good job, i like it. All I can see that needs some work though is the roads (they look a little odd, like spa said) and the roof (looks too plain). 7/10

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As a professional trucker I must say this, the roads you have on the lot although maybe a little appealing to the eye is a truckers nightmare. There is no way you would be able to manuever a big rig on that road. unrealistic but then I am a little too realistic for my own good. Maybe polish it up a bit and give it a little more vivid colour but thats just me. :]_

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Looks awesome except for the roads, again as others have noted they are not realistic looking. I suggest moving the two red trailers and the blue trailer and putting ashphalt in their place (along with that whole grey area where the trucks are). Then lose the roadway that connects the truck area with the foreground parking lot and instead making a truck exit at the right hand side. Again just a suggestion.

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guess they are a bit unrealistic, im not sure i know how to change them though now that they have already been consolidated into one file. ill check the omnibus and see what i can do.

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Never mind the trucks - how do you get 2048 employess in such a tiny building - under health and safety regulations the toilet facilities alone for 2048 employees would take up over half the building - and presumably they all go to McDonalds for thier dinner - thers no room for a canteen

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Nah, they won't go to McDonalds. They go to Burger King =D Nice "filler" Building for those places where you don't want to build huge H-D areas at the beginning. But I also think the Lot looks a bit too unrealistic. 8/10

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This does look nice, but yea I agree that the roads are too small for a truck to drive on them. Oh and the links to the dependencies don't work. It looks good though. 7/10

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I was under the impression that there had to be an underground cavern where the all of those 2000 or so mole men toil--laboring under harsh conditions---the building is just a facade for the Public Relations guys. 7/10 (needs some polishing, and it would get even higher scores)...

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I am glad, I am not the one to drive those trucks in and out from this factory. They should be a little wider and / or go straight out to the road and not over the parking lot. The building itself is great.

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thanks for the comments and the ratings, ill bear the roads/paths in mind when i make my next building. thanks again everyone who has left a comment they have been really helpful.

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