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DEDWD Road Top Bus Stop Set  103

   (75 Reviews)

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About This File

UPDATE: 23.06.2022 for Project ZIP. Installer replaced with ZIP file and other housekeeping, courtesy of Tyberius06.

This pack contains a set of six bus stops that sit on a road/street/avanue tile and don't require extra space beside the road. This is very useful for busy downtown areas or areas where you've forgotten to put in bus stops but don't want to bulldoze.

There are two sets of lots, each one with one street lot, one road lot and one avenue lot. Set1 is a more run-down looking busstop, based on the prefab pebblemix concrete ones found in many Australian cities. Set2 are more upmarket with transparent glass. They also use a texture with a pull-off area so the busses can pull off the road (as found in many places).

All are found together in the miscellaneous transport menu.

Install: copy/extract the Deadwoods parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder.

The pack comes with two sets of textures for the pullouts. One uses the Maxis road textures and one uses the Euro road textures. Both will be installed when you extract the ZIP. So you should go to the install directory (/SimCity 4/Plugins/deadwoods/DEDWD_RTBusStop) and remove one of the following (the one you don't want):

DEDWD_RTBusStop_Euro_textures.dat, or

DEDWD_RTBusStop_Maxis_textures.dat

The specs and transit properties of the lots have been updated to current days NAM standards.

These lots are BSC Tracking Enabled (BTE) which means they may contribute to Reward Chains.

Dependencies:
BSC Textures vol01


What's New 103   View Changelog


Released

UPDATE: 23.06.2022 for Project ZIP. Installer replaced with ZIP file and other housekeeping, courtesy of Tyberius06.

Transit properties have been updated and brought to the current NAM standards.

This version (v103) is identical with the updated version (as of 23.06.2022) on SC4D LEX.

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These are going to save me from my own stupidity! There's nothing worse than having to demolish an entire abadoned skyscraper, or seeing a nice high-wealth building dilapidate as soon as constuction finishes, because I forgot the tiny bus stop. Thanks!

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anyone having problem with the avenue bus stop? it seems that is not properly function everyone is still using car instead of bus i tested it with another avenue using original bus stop which works fine and the bus stop + subway on the avenue is functioning (another deadwoods plugin) but not this one so i think the avenue bus stop is not functioning please help
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Uhm, when I plan for big cities... I plan big. So Using nothing but avenues after the buildings get going all the avenues give a good feeling to it. And that is why roads/streets are scarce, if any at all, in any of my cities. So I was wondering if you have a working avenue functional road-side (or avenue-side) bus-stop?

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One of my absolute favorite mods! Totally appreciated! Once I plop, the lots stay "wrapped" in brown boxes that say "simcity4.com" on them. Any way to fix this? Am I being dumb?

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I'm also having difficulties with the avenue stops. Although the query show them in use, no automa pops up and no bus traffic shows on the traffic map display.

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Fantastic. I've been looking for a road-top bus set that looked like it belonged in a real city, and this is really it. Great job!

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