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Welcome to Republic City! Founded by Fire Lord Zuko and Avatar Aang approximately 116 years ASC, Republic City is both the capital and the largest city in the United Republic of Nations, and is host to numerous Earth Kingdom and Fire Nation citizens, as well as a sizable population of Water Tribe members. In addition to the main city, the region includes Republic City Bay, host to Air Temple Island—the home of the world’s last four Airbenders: former Avatar Aang’s son, Tenzin and Tenzin’s 3 children Jinora, Ikki, and Meelo—as well as the current Avatar, Korra.

The region measures about 16 by 20 km.

This is a map of the fictional Republic City, Capital of the United Republic of Nations, per the wonderful minds of Bryan Konietzko and Mike DiMartino of Avatar: The Last Airbender/Legend of Korra fame, drawing inspiration from steampunk and 1920s/30s Shanghai/New York/Boston. As such, the design of this region is owned by Nickelodeon, but this adaptation should fall under the Creative Commons/Fair Use license, as it is completely for fun (not for profit). You can probably use it in your city journals (I don't care), provided you cite Nickelodeon as the map source (and preferably its SimCity 4 version creator, me).

It took a lot of time to make this map, since I basically painted in grey-scale over the actual map of the city. Constructive Criticism is welcome and encouraged, as this is my first upload to the STEX.

You will need SC4Mapper or SC4Terraformer to use this map. Included in the folder are .SC4M and .PNG files, as well as a readme.
The map's highest point is about 3000 meters high (2750m above sea level). Please make sure your game map can go this high. Otherwise, smooth it out in SC4Terraformer or in paint/photoshop to lower than 140/255 grey (about the value of the highest point).

The terrain mod shown is CPT's Meadowshire Terrain Mod. You can find it on the LEX.

Enjoy!

P.S. I have absolutely no idea if this is to scale or not. All I had was the stunning aerial illustration, stylized map, and a few detail shots to go from. Also, the map is really just the actual pictured map converted, which is why the left/northmost mountain is included in the region, but not the one on the right/southernmost. I am interested in seeing what people do with it though.


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Took me some fiddling in SC4Mapper since the SC4M file only pops up a giant readme that I couldn't seem to get past.
But the 16bit image and some minor tweaking went a long way.

Love it! I've been looking for a map that was just what I was looking for, and I think I've got it.
Thanks!

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