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Mav12

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About Mav12

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  1. Cities: Skylines hits million sales mark

    Is this only in larger cities?, if so it might be the games end because the game automatically prevents you from going at speeds higher than 2x if your city reaches a certain size (probably for simulation/optimization purposes), its mentioned in this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=412292157
  2. Mods, Maxis And Forward Motion: Cities Skylines Interview

    here is a TL;DR for those not wanting to read 4 pages: - CO is working on, in addition to tunnels and W2W (wall to wall) European buildings, something nobody has though about (let the speculation begin) - Origins of Cities Skylines, Chirpy and modibility - CO will work on the game continuously until they go on a break for the entirety of July and will work on a new project along with CS afterwards - A Timeline/List of what CO plans to add to the game will be released at some point to coordinate with modders
  3. Cities: Skylines Release Date Revealed

    for those skeptical about the DLC, as a person who is familiar with Paradox and there policies, don't worry The Paradox model is as fallows: small cosmetic DLC for 1-2$ released time to time that add nor real value to game besides eye candy and moderate to large expansion packs that cost 15-20$ that add/change many game features. eg the-pre order and deluxe edition bonuses, those are purely cosmetic and will be available sometime after launch at a higher price then getting them now (obviously to encourage pre-orders) Also with every major Expansion and/or patch there are a few contents that are added free (if you don't buy the DLC you'll get that content in the patch that adds that DLC) look at the DLC for CK2 and EUIV to see this model (don't be surprised at CK2's high total price, that's 3 years worth of mostly cosmetic and a few expansion pack DLCs. This is due to the games huge popularity theve kept adding DLC's for 3 years now)
  4. I checked, there is no specific number in the dxdiag or under divice managers, just "GeForce GPU" EDIT: I have an Alienware Alpha which via internet search I found out it has a modified GeForce GTX 750 Ti but its called a GeForce GPU , tried and it worked
  5. I have a Nvida GeForce GPU with Windows 8.1 and this method docent work for hardware (when i try to play the region disappears and entering a city causes some weird stuttering effect) and Im forced to use software mode In Graphics Rules I have: stringMatch cardIdentity "NVidia*Geforce GPU*" in Video Cards i have: card 0x1392 "GeForce GPU"
  6. Cities: Skyline is out to satisfy where SimCity couldn't

    From what the devs have said (its somewhere in the paradox forum or reddit ima) you start with a 2x2 km plot and acquire more 2x2 km plots to expand your city (not said how yet)
  7. Cities: Skyline; A new City Simulator Announced By Paradox

    The game devs said there working on the 1 lane traffic bug
  8. Cities: Skyline; A new City Simulator Announced By Paradox

    Game was just announced on the 14th little detail is known but there is a forum at http://forum.paradoxplaza.com/forum/forumdisplay.php?859-Cities-Skylines
  9. The game devs are asking the community for a acronym for the game they set up a poll here: http://forum.paradoxplaza.com/forum/showthread.php?796173-Let-s-create-an-acronym! (you have to register to vote or post a suggestion)
  10. Update: Game Forum exists (EDIT: made publicly visible) link: http://forum.paradoxplaza.com/forum/forumdisplay.php?859-Cities-Skylines
  11. That's a feature of Cities in Motion, Super road flexiability (if you look at CIM2 pics you can see the many interchanges and crazy designs people have made) Though that's only if you so choose to draw them like that, you can be realistic
  12. I belive the game is actually based off of Cities in Motion 2's engine
  13. Release date: March 10th 2015 EDIT: Since the game is now released, let's continue discussions in new topics! FAQ Thread: http://forum.paradoxplaza.com/forum/showthread.php?836421-FAQ-Guide Release announcement trailer: Paradox Interactive and Colossal Order just announced their own city builder, trailer mocks Sim City 2013 Website and Forum: https://www.paradoxplaza.com/cities-skylines http://forum.paradoxplaza.com/forum/forumdisplay.php?859-Cities-Skylines Thing mentioned in Paradox's livestream event not mentioned on website (I was watching them announce there games via twitch): Game has 38 by 38 km maps - when devs were comparing it to that OTHER game after reveal traffic, ect simulation is exact opposite of Sim City 2013 (visuals display simulation instead of visuals defining the simulator) - mentioned in Q&A after reveals reasorces and special industry eg. timber or mining - Quill18 asked about it.
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