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Everything posted by Haljackey
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Curve at the growth boundary Branching trunk
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Being on the NAM Team, my requests to expand / enhance this mod have been internal with the team, but I wanted to share a laundry list of items I've stacked up over the years here so it doesn't get lost on discord / my own notes. I'm sure many here will be interested to know what I seek, but just know I am more than happy with the way the mod is and the current plans for new releases. --- No order, no priority GLR smooth curves Elevated Rail smooth curves RHW-10C RHW-12S signs (Frickinhuge set) RHW-12S cosmetic pieces Official NAM signage pack FARHW for RHW-12S connections L1/2 rail over diagonal RHW Diagonal L1/2 rail over RHW BTM over wider RHW widths/diagonal Draggable cosmetic pieces for RHW TLA-9/Ave-8 RHW-6S Flexfly Avenue smooth curve with OWR 'exiting' on the curve L3 transition piece (22.5m onslope) Remaining drag pattern RHW ramps made as flex (better for slopes) More BTM curve pieces and junctions, similar to RRW Onslope curve (similar to curve transitions) Diagonal and/or FAR basketweaves Features from Quickchange pieces being available as separate ploppable models Turn lanes for L1/L2 avenue Slip lanes for diagonal-diagonal intersections REW working for avenue, not just OWR 1 or 2 tile transition piece for FTLs when going from single to double turns (different directions) Longer avenue to road transition (similar to NWM, RHW) RHW intersection pieces with avenues Remaining RRW pieces to replace Maxis textures for completion's sake, even if they aren't realistic Full quickchange loop piece (270 degrees) Midblock crosswalks using raised/lowered walkway Smooth curves for Ave-6/TLA-7, similar to RHW-C Ability to drag MIS ramps from Ave-6/TLA-7, similar to avenue Flex pieces for MIS ramps to/from avenues (better for slopes, puzzle pieces already exist) L0 BTM (Similar to GHSR) More RHW-S to C pieces including ramps at transition Flex piece for type A ramps, but including a empty tile or two between ramp and mainline RHW exit ramp directly parallel to a elevated RHW (0 tiles) Longer el-rail to GLR transition (similar to the L0 to L2 RHW piece) Central barriers for L0 RHW-S networks, so they look like L1/2/3/4 at L0 3.75m hole digger (can do half a level up, half a level down) Slope tolerant curves for RHW --- If you need more details/images for these, let me know and I explain or showcase examples
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Junction function
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Updated region view with the help of the new region census tool: -- Thanks to this new version I can render the uncompressed versions of my giant region. Here they are in full res. Each is over 100mb in size so give it time to load. The pics you see here are not sufficient, click on the hyperlinks! They are hosted on my google drive account CITY https://drive.usercontent.google.com/download?id=1g9-t99sZ-39zI9aWsNXM4yhqfYlFwnRT&export=download&authuser=0 TRANSPORT https://drive.usercontent.google.com/download?id=1F0nX03XyA5TI2IoaMg4LDC5V9P8tC8hz&export=download&authuser=0
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Prepped and ready to go
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Elevated exit
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Zoning's the least fun part of making a new city but got it mostly done today one step closer to play button
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The last of my lego / mega bloks sets. 2013 Haven't got any since. I do want to get one of those big Star Destroyers or the new USS Enterprise, but $ and need to find a spot to display it \ Maybe one day I'll revisit some childhood memories and commit to something like these
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Ready for zonin
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When I click on any member's reputation I see just this I guess that directs to the reputation page where... reputation status names are not visible? Upon further review I see it on the member's main profile page
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Have no idea what I'm doing
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Where do you see this?
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Well this made the crash more fun @Terring this mod is amazing - add so much joy for me! (I use the more 18+ version )
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A crowded connector
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If you didn't know NAM has a specific config for double left turns crossing GLR, now you do
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Impressively terrible
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Thanks and ya it's quite a slog. I now want to build a N/S connector on the side of the mountain, but my slope is already maxed and I have no place to put it. More pics of that winding freeway if interested It's also featured in this vid
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1 more lane bro
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60 million and counting (nearly 61) Working on this part of my region now
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Thanks- tweaked it to this: Infinite / Eternal Commuter Loop- Major bug that causes your Sims to commute to an adjacent city, only to have them go to another adjacent city, a third, and a 4th, back to their original city, just to go back to the next city. This usually occurs in the corners of city tiles, where commuters will generate heavy traffic congestion going in a loop juggling as many as 22 or more city tiles. This bug has never been fixed since launch
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Added a blurb for the infinite commuter bug. My attempt with little knowledge: Infinite Commuter Loop- Major bug that causes your Sims to commute to an adjacent city, only to have them go to another adjacent city, a third, and a 4th, back to their original city, just to go back to the next city. This usually occurs in the corners of city tiles, where commuters will generate heavy traffic congestion going in a loop juggling as many as 4 city tiles. This bug has never been fixed since launch That seem right?
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Please help me to silence the annoying man who constantly shouts during the game
Haljackey replied to Hanschristian2's topic in SimCity 4 General Discussion
Sorry do you mean the advisors? One mod does exist: More annoying things like this could be listed found here- -
Extreme complexity Designed to handle heavy connecting traffic to a large station Sometimes I have no idea what I'm doing.
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60 million and progressing
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Movement everywhere
