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Everything posted by Canelo
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Hey, so I have installed the SNM Navy Base Set to build a naval base in one of my towns. I have installed all the dependencies twice now, but unfortunately pieces of wharf are missing in my game. This is what it looks like. As you can see, pieces of the wharf are missing and containers and the like are just floating in air. Now among the dependencies of this mod, there is the SNM Navy LHA Dock. Among the dependencies of that is this file which has been " superceded by BSC MEGA Props RT Vol04". According to the comments, the new file is still missing some parts of the old file, but the old file was locked by the administrators. Could this be the cause for the missing pieces? I hope someone with more knowledge than me can help me out there.
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Thank you all for responding. As a little thanks for your support, you can take a look at my recently created naval base. Link
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Well, thank you - I was pretty sure that my screenshots were from the base set, but apparently there were not. But I also had the missing wharf problem with the base set lot. In any case, the problem is fixed now as I installed the BSC MEGA Props - RT WFK Vol01 (without the 'N'), and the wharfs are visible. Also I didn't comment on LEX because the last comment on that file was from 2014 and I didn't know how long it was gonna take for someone to reply.
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Thank you! It's great to still see such an active and supportive community for a 12 year old game!
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I have an issue with the single-track rail. When using the "45 degree soft curve" piece, the rail ends with a dual-track piece. When I use the diagonal starter tile at the end of the curve, it leaves me with a gap and I can't connect it. When I use the "diagonal filler piece", I can connect the rail, but I can't continue to drag it (see pictures). Overall, I found no way to successfully use the 45 degree curve. Any advice?
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Real Highway (RHW) - Development and Support
Canelo replied to qurlix's topic in NAM & Transit Networks
Yes, that's right. My game was runnning in German, and, after turning it to English, it now displays the "RHW" correctly. Thank you both for your help. I have another issue you might know how to deal with. When drawing a RHW diagonally, I get these graphic errors:- 3,919 Replies
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Real Highway (RHW) - Development and Support
Canelo replied to qurlix's topic in NAM & Transit Networks
I really can't figure what might be the cause. 32 was the first version of NAM I ever installed on this computer, I have no other files named NAM, ANT or RHW in my plugin folder. Cleanitol didn't have success either.- 3,919 Replies
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Real Highway (RHW) - Development and Support
Canelo replied to qurlix's topic in NAM & Transit Networks
Well that's weird, I installed NAM 32 twice now and I still have the ANT option on top. The highway also shows ANT when I hover the mouse over it.- 3,919 Replies
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Real Highway (RHW) - Development and Support
Canelo replied to qurlix's topic in NAM & Transit Networks
After using a starter piece (for example, the 4 lane RHW), do I use the "ANT network" option to continue to build the highway?- 3,919 Replies
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Network Widening Mod (NWM) - Development and Support
Canelo replied to Tarkus's topic in NAM & Transit Networks
I cannot create highway-like exits and entries with NWM roads, right? So that means I can't create these kinds of exits using a NWM 6-lane road or avenue. With these I can only do traditional intersections, and if I want to have highway-like exits, I need to transform it into a RHW. Is that true?- 414 Replies
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I want to make a suggestion. This is a great mod, really necessary to have realistic bus stops, but the whole procedure to set everything up is very, very tiresome and takes unnecessarily long. You have these complex configuration options to set up how you want your bus stops to look like, but for most players they will be unncessary as they don't care how their stops will look like. The most important thing is to have working stops on the streets and roads. My suggestion is to add a ready-to-use configuration of different props and models, which users can simply add in their plugin folder without going through this tiresome configuration phase. Also, in my opinion, modding in SC4 is often made uncessarily hard with all these dependencies to search and download, the links in the readme files don't ever work and you have to search them for yourself. In many other games, things such as dependencies don't even exist, or they are always enclosed with the mod you want. This isn't your fault, and I don't want to criticize you, just make a suggestion. The mod itself is great.
