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CoriBoom Please Help - MZ Crime and Police Language Translations
Flat Raver replied to CorinaMarie's topic in SimCity 4 General Discussion
Let me know if I need to post this in form of a text file, but here is my take on the Swedish translation: Station Names: 1. Standardpoliskiosk 2. Liten standardpolisstation 3. Stor standardpolisstation 4. Standardlyxpolisstation Expanded Data Info: 1. Årlig brottsinfo för hela staden 2. Totala antalet brott 3. Totala antalet gripande 4. Polisens effektivitetskoefficient 5. Ändring gentemot föregående året 6. Antalet brott per 100000 invånare 7. Ändring gentemot föregående året 8. Häktade som vägrat medverka Advisor Message: Vi har problem, borgmästarn! De överfulla och underbudgeterade fängelserna i stan har resulterat i en rymning. Vi gör vårt bästa för att hitta rymlingarna, men det är bara en temporär lösning. Du måste lätta på trycket genom att höja budgeten för kriminalvården eller bygga fler fängelser för att minska trångboddheten. Alternative Advisor Message: Vi har en nödsituation, borgmästarn! Stadens finkor har så pass mycket trängsel och budgetbesvär att fångar bokstavligen talat väller ut. Vi ska försöka samla ihop dem som rymt, men den lösningen kommer inte vara för alltid. Ta itu med påfrestningen genom att antingen höja kriminalvårdsbudgeten eller helt enkelt bygga fler fängelser som svar på trängseln.- 53 Replies
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Selective Residential Revamping
Flat Raver replied to CorinaMarie's topic in SimCity 4 General Discussion
Okay, I need to be clearer. By gentrification, I didn't mean low wealth building being demolished for the sake of higher wealth buildings. In this context, I'm talking about high-wealth sims moving into building previously deemed undesirable for them. That's not something that happens in SC4, while its opposite force, dilapidation, does. Also, by public housing, I'm talking about being able to plop residential buildings without them getting insta-abandoned due to a bug in the game- 46 Replies
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Selective Residential Revamping
Flat Raver replied to CorinaMarie's topic in SimCity 4 General Discussion
It's kind of frustrating how the game's engine isn't capable of simulating either public housing or gentrification...- 46 Replies
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Cities: Skylines Industries - Discussion (Released 23rd October)
Flat Raver replied to Avanya's topic in Cities: Skylines General Discussion
Here's an unorthodox critique of the new expansion:- 39 Replies
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KotCity 0.49.3 (last updated 4/13/2018): an open source city simulator
Flat Raver replied to kotcity's topic in City-Building Games
How did you get the holes in the individual vector objects (e.g. headlights on the bus icon)? I wanted to edit this icon library by adding a palette icon. -
KotCity 0.49.3 (last updated 4/13/2018): an open source city simulator
Flat Raver replied to kotcity's topic in City-Building Games
I may need to remind you that here in Sweden, we don't really use natural gas for heating. We keep ourselves warm through properly insulated housing and waste incineration powered district heating. -
KotCity 0.49.3 (last updated 4/13/2018): an open source city simulator
Flat Raver replied to kotcity's topic in City-Building Games
I made a little UI/handbook mockup for the various possible education buildings. I intentionally left out museums, as I feel they belong in another category. Education (KotCity suggestion).xlsx -
KotCity 0.49.3 (last updated 4/13/2018): an open source city simulator
Flat Raver replied to kotcity's topic in City-Building Games
I agree, a more appropriate symbol for tourism, I figure, would be a trilby hat with sunglasses on. I would suggest dividing up paths into walk paths and bike paths, if needed. I disagree with this sentiment, as I think more branches would make stuff easier to find. That extra click is worth it if it means I only have to scroll through 200 buildings rather than 500; crowded building menus has been my biggest annoyance with SC4. I liked the way SimCity 3000 handled this, by opening up a popup-menu if you went deep enough in the UI branch. -
KotCity 0.49.3 (last updated 4/13/2018): an open source city simulator
Flat Raver replied to kotcity's topic in City-Building Games
Are you sure you won't have a separate category for third place facilities? -
KotCity 0.49.3 (last updated 4/13/2018): an open source city simulator
Flat Raver replied to kotcity's topic in City-Building Games
Would it be a good idea to have an icon legend, i.e. a list of all the icons and what they're supposed to represent?
