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Don't call it San Fran.
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TCC Maps by thecitiescenter
thecitiescenter replied to thecitiescenter's topic in Mapping Community Room
Coming very soon:- 63 Replies
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Version 1.0.0
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Back with a new map! This time it's Kuching, Sarawak, Malaysia on the island of Borneo! Kuching is the capital of Malaysia’s Sarawak state. It sits on the banks of the winding Sarawak River in northwestern Borneo, roughly 32 kilometers (20 miles) inland from the South China Sea. As a bustling regional hub, the greater metropolitan area is home to a diverse population of over 600,000 residents. The river naturally splits the city into North and South districts, which are connected by bridges and traditional boat ferries. This map is 16 x 20 large city tiles and is accurately scaled based on DEM data. In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, enjoy! -TCC View My Full Map Catalogue Here:- 1 Review
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Wanting to Create a Simple Greyscale Render of a Map
thecitiescenter replied to IB22's topic in Mapping Community Room
My San Diego-Tijuana map is accurately scaled and includes the entire dual-metro area all the way down to Rosarito, Mexico: TCC Maps - San Diego, CA-Tijuana, BC - Maps - Simtropolis Since you're already familiar with SC4Mapper, you can just download my map and then open the SC4M file in SC4Mapper. You can then export it as a greyscale from there, and do whatever you want with it... and then load it back in to create the region you want. The reason why a lot of maps don't include rivers and lakes is that the maximum water level height in SC4 is 250m. Anything above that and you basically start getting unrealistic cliffs or slopes around the water because the land will drop down to 250m before water shows up. A lot of real world rivers and lakes are well above 250m making it problematic in game - so its better to use ploppable water for those areas. Alternatively, you can flatten the terrain so that higher elevation water shows up - but then you lose the hills, mountains and elevation details (this is essentially what I did with maps like Minneapolis-St Paul or Folsom Lake in Sacramento). It's a fine balancing act to get it the way you want it. Good luck with it, be interested to see what you end up doing if you do use my map as a base. -
TCC Maps by thecitiescenter
thecitiescenter replied to thecitiescenter's topic in Mapping Community Room
UPDATE: All maps that were lost as part of the crash should now be restored. The following went back up today: Calais-Dover, France-UK Chicago, USA Lagos, Nigeria Longyearbyen, Norway Mexico City, Mexico Naples, Italy New York City, USA San Bernardino-Palm Springs, USA Ventura-Santa Barbara, USA Villingili, Maldives If you come across a missing link/map, please reply here or send me a DM and let me know.- 63 Replies
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TCC Maps by thecitiescenter
thecitiescenter replied to thecitiescenter's topic in Mapping Community Room
Welcome back everyone. The following files that were lost during the Simtropolis crash have been restored and are available for download again: Hangzhou-Huzhou, China Orlando, USA Los Angeles-Orange County, USA Nanchang, China San Diego-Tijuana, USA-Mexico Stuttgart, Germany Xiamen, China Xian, China See links on Page 1 of this thread. I'm still working on the remaining files and they should be uploaded in the coming days/weeks. Once I've had a chance to restore the catalogue in full, I will start uploading new maps again.- 63 Replies
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Version 1.0.0
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This is the Toranomon Hills Station Tower in Tokyo, Japan. It is a part of the Toranomon Hills complex developed by the Mori Corporation. Toranomon Hills is an integrated luxury, high-end mixed-use office, retail, hotel development located in the Toranomon District, Minato, Tokyo. The Toranomon Hills Station Tower is the newest building in the complex (as of 2025). The building is comprised of high-end office space/retail/restaurants, a luxury hotel, a high-end fitness center and spa, event space, food hall, a rooftop pool, and the Toranomon Hills Station located in the basement level and served by the Tokyo Metro's Hibiya Line (station # H-06). This was a request I had made that was fulfilled by the "mystery" modeler, who wishes to remain anonymous, but gave his permission to upload it here. Special thanks to him for turning this request into reality. I'm happy that we are able to share it with you all at this time. The lot was created by me. It is 13x5 ploppable CO$$$ with 2000 jobs. It is Transit Enabled for avenues. Dependencies: BSC Common Dependencies Pack Moonlight Compilation - Japanese Sites - Simtropolis Network Addon Mod PEG MTP Super Pack RDQ Prop Pack- 2 Comments
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Yes... this is the layout no matter what direction you're travelling in whether RHD or LHD and it is like this no matter what country you're in as far as I know. However, look closely at my screenshot again. #1 and #2 is: lane | lane | shoulder | median | shoulder | lane | lane This is obviously incorrect right? However, when you look at the FLUP pieces, #1 and #2 show the green arrows and red X's in the correct LHD direction. Now look at #3 and #4 in my screenshot again. Here we have: shoulder | lane | lane | median | lane | lane | shoulder Which is correct... however, look at the FLUP pieces and now the green arrow and Red X's are not in the correct LHD direction. So my question was, how to get both the RHW and the FLUP pieces to be correct under LHD applications and as @rsc204 explained above, it looks like it can't be done... the FLUP pieces were made for RHD only.
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No. In the real world, in left hand drive countries, the “shoulder” area (e.g. the area to pull into for emergencies or breakdowns) is on the LEFT side of the roadway, e.g. on the opposite side of the median. Likewise, in both LHD and RHD countries, the fast lane, is always the one next to the median, so in LHD situations, the fast lane is the RIGHT most lane, whereas in RHD countries its the left most lane. Take a closer look at #1 (and #2). The shoulder is on the wrong side. It is against the median which makes it no different than the RHD version. However as shown in the screenshot, if you reverse it to place the shoulder on the correct side, dragging it toward the FLUP results in Red Xs facing the direction of traffic flow (example #3 in the screenshot)
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Hi All, So I've been playing around with the RHW using LHD in one of my regions and I came across this issue w/the FLUP pieces that I'm stuck at. Basically... either the shoulder or the little Green Arrows/Red X will be on the wrong side no matter what I do (seemingly) even though I am dragging in the correct direction of travel. I've checked my NAM install and I did correctly choose LHD. To illustrate, I've included a screenshot below, with yellow arrows being the direction of travel. As shown, under #1 and #2, the green arrow and red X are correct but the shoulder is on the median side and not on the outer side as it should be in real world left hand drive applications. Under #3 and #4, the shoulder is correctly placed, but the green arrow and red X are not and are now "against direction of travel" Is there a way to fix this so that the shoulder is placed on the outside (not median side) and at the same time, the green arrow/red x are are facing the correct direction of travel? It seems that if I orient the shoulder on the outside and not on the inner/median side, and drag toward the FLUP, it will always give me the Red X, in other words, it seems to want to default to RHD setup in this case.
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This looks very good! I think it would make a great high wealth residential, or a hotel. One suggestion is to make the ground floor more inviting. Change the small windows to be bigger windows and add more entrances and lessen the blank wall space. Maybe make some of the ground floor into retail shops or restaurants. Right now, it looks odd having just the one small door entrance for such a building of this size (in real life, it'd be considered a fire hazard and would never pass permits) and that door is hidden inside behind the shadows of the building, which is not very inviting. Here are a couple real world examples. You could even push that one door that you have inside outward by extending only the ground floor out toward the street and then putting a small garden or greenspace above it, similar to the photo below behind the flag:
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Shiodome, Tokyo, Japan. Planning to slowly start building up the Tokyo area using the Tokyo region map I created.
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@pclark06 I may have some of these. IRL is really beating me down right now, but when I get a chance Ill work with @Tyberius06 to see if we can bring some of these back.
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Took a break from it due to overwhelming stuff IRL and also changing gears to a different custom city for an upcoming CJ but Ill probably start SJC back up again next month or so.
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