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EffTheGrid

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Everything posted by EffTheGrid

  1. Show us What you're Working On

    That's stellar advice. I will look into that. Thanks!! Honestly, releasing ortho versions wasn't even really on my radar, but I can include them in the download. I'll definitely remove the driveway models in that scenario.
  2. Show us What you're Working On

    Made some houses for FAR2. I'm thinking about making lots of recolors with different models and assembling a prop family. What do you guys think about the modeled driveways? They look pretty snappy in the game but if there is a compelling reason not to include them, let me know. What other FA content do you want to see in your game??
  3. Need some help first BAT!

    Thanks to Bch0899 for the inspiration for the ivy! Fa2 residential (eyecandy)
  4. Need some help first BAT!

    CT!! Huge thanks for the videos. I know that you could tell from my calamitous beta test that this is exactly what I needed!! Just finished up modelling another build so I'll hopefully get the batch done at the same time tomorrow. I think I'll have some time to really sink my teeth in. I'll include the invisible cube file in the next version as well. Sorry about the brown box. I've been in the scene long enough to know that's quite gauche lol. I'm a bit curious why the prop isn't showing up. Perhaps I included the wrong version? I think I still had one as a no wealth prop in the same folder. hmmmm. I think the angle may have gotten lost in the screenshot a bit. it's definitely FA2 (I did panic a little and check with a protractor really quickly haha) but I see what you mean as the building is technically 1x3. Basically, it's 2x4, cut in half diagonally, with the fourth tile lobbed off. I chose that footprint so it can be used in lots of situations. If it was a bit longer, you couldn't use it in 1x3 setups. I'm trying to make these pieces as versatile as I can I believe it does! It's intensely helpful to see all of the steps involved. Thanks for taking the time. I'll repay you with low-rise commercials and tenements haha here's something to put across the street (also fa2)
  5. Need some help first BAT!

    Who wants to be a beta tester?? Also, which exemplar determines the water requirement? I'd like for this lot not to require water. Will fix before I upload DOWNLOAD: FA CVS PLOP.zip
  6. Need some help first BAT!

    Thanks guys! I think it all makes sense now. Just have to tidy up some values and I'll post it up. Huge thanks!!
  7. Need some help first BAT!

    could you please elaborate?
  8. Need some help first BAT!

    As promised..... I'm hung up again. lol Is it supposed to be an ordinary prop, or a building as prop? And then, how do I open it within the PIMX lot editor? I think this is my last big hurdle. Thanks in advance!
  9. Show us What you're Working On

    Quickie. I want to use up that prime frontage at FAR2/ortho intersections If you have any advice/best practices regarding FA lots and overhanging props, hit back with a reply! I'd love to do a whole series of these (provided I can get this on a lot lol)
  10. Downingtown Plaza

    Thanks for being generous with that Trader Joe's parking lot. If only they were that big irl lmao
  11. Need some help first BAT!

    CT, thanks much for the tip about the preview window/paste trick. And Jason--what a compliment!! Don Miguel is an old master. I've been playing with his Highbridge Apartments since I was a kid. His builds are some of my absolute favorites in my game, so I'm grateful for the comparison Alas, I'm still a noob so I'll spend some time tucking into the PIM manual so I can get it onto a lot I'll see you all when I'm lost again. Lol Edit: Found a cool resource for texture mapping in Sketchup that I'm going to look at as well. I apply all of this in the next project!
  12. Need some help first BAT!

    Solid advice. I did just that and it's at a point where I think I'm ready to release. Removed sidewalks from the side edge, but not the front. The building is set back 3 ft from the edge of the FA network. Would you suggest doing this differently? Maybe to avoid confusion among textures I should avoid a similar setback on that side in the future. Idk we'll see ha I've converted the sc4model to a no wealth prop in PIM but I'm a bit stuck now as I don't know how to find and select the prop once I'm in LE. Your recent angled builds are looking fantastic, by the way CT. Genuinely stoked to use them in my game. Creating prop families to generate diversity is an ingenious idea too. I'm taking notes!!
  13. Need some help first BAT!

    Yeah, I like to listen to Bob when I "relax". Lol Here's the new roof. Bonus points to whomever can tell me how to generate HQ screengrabs of model files.....
  14. Need some help first BAT!

    Noted, Wolf. I'll definitely put more scrutiny into my roof junk. Perhaps I'll add more to exaggerate. The maxis buildings are filthy with ducts and pipes and whatnot. Thanks for the kind words CT. Trying a new texture that's less "loud" haha It's a 2x2 footprint for FAR3, see below
  15. Need some help first BAT!

    Wolf---thanks again for steering me in the right direction. The issue was some of the signage. I'll have to go back and reimport as jpeg. I will sleep tonight! Golden advice CT. I save a new copy very hour. I know that I'm a noob and that I never know what I'll break. Lol Here's what it looks like! minus awnings What do we think of the roof? tried something new
  16. Need some help first BAT!

    Sorry--I meant to include originally.
  17. Need some help first BAT!

    Hey, everybody. Thanks for the help. I've run into another wall on another project lol. This time it's an error message in BAT. I haven't encountered this one yet. I even had previous versions of the file working. What might have set it off? The draft looked really good and I'd love to get it out there for real. see below Sorry for all the noob questions. I am a noob though
  18. Need some help first BAT!

    Lots happening. I have a viable sc4model! Thanks for the advice about reversing faces, I reworked a previous version and now it's ok. I'm stuck at the lotting phase. After a struggle getting LE to work, I don't know how to use it. The conventional instructions aren't applicable to overhanging builds, correct? Does anybody know of a tutorial for lotting overhanging buildings? I have scoured and I can't find any. (only dead simpeg links) Also, I've never lotted an orthogonal building before either. Can't wait to get the hang of the process... til then, thanks everyone!!
  19. Need some help first BAT!

    Ah. That explains a lot. I can reverse all the faces, but I will need to reapply all textures individually. From what I'm reading, it seems there is no way to batch apply materials to both sides of a face. I might abandon this particular project if I have to retexture the entire thing. But thank you for that piece of info! I'm sure it will save me grief in the future. Lol
  20. Need some help first BAT!

    Thank you both for your tips about textures. I'm running into issues when I export the model as a 3ds. What might be causing all the textures to be removed? I've exported using the same settings and achieved success.
  21. NAM General Support

    Hey all. After downloading NAM 37 I'm having a persistent and annoying issue related to L1 RHW-8C over Avenue. I've tried drawing the networks in different orders, different stubs, etc. Any ideas why this connection is no longer stable?
  22. NAM General Support

    Hi, is this the appropriate place to post bug reports in relation to the new release candidate? I've had three distinct issues so far. 1) CTD when connecting any el-rail over road pieces to the Beaux-Arts el-rail station 2) missing RHW-6S dual span bridge (I've never used MHO) 3) Drawing FLEX slip lanes has breaks more easily in unconventional situations, namely (RHD) right turn slip lanes connecting orthogonal to diagonal networks. Is there a new way to draw these lanes in relation to real expressway support? Are these connections no longer possible? I will capture a screenshot to clarify next time I'm in-game. I've been having a blast with the update. Thanks for many years of innovation and support.
  23. Northtown Plaza

    Fantastic. Don't know how I played without this!
  24. SM2 Center Pivot Irrigation Fields

    Fantastic. Easy to use and adds so much realism. Any chance of an 18x18 or 36x36?
  25. april 1st Scale Accurate Complete Earth

    Fun fact: Earth as depicted in the jpeg attached is actually the world after a 50 meter rise in sea level.
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