-
Content Count
1,348 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Wiimeiser
-
Alarming tile size discovery. Its really 1 km x 1 km
Wiimeiser replied to alex macnamara's topic in SimCity (2013) General Discussion
Another thing, for that SC2013 image we don't know how close to the middle the camera is positioned, as in, where the camera "Lakitu" is. In fact the only clearly defined dimension seems to be at the top. -
I bet they won't even show highways.
-
Little Bit of Humor - "Another poll for you to troll" poll
Wiimeiser replied to Azurespecter's topic in SimCity (2013) General Discussion
Not getting the game, but it'll just take removing the highways to break the deal until pigs fly.- 34 Replies
-
- poll
- online only
-
(and 2 more)
Tagged with:
-
Exactly why was The Great Giana Sisters sued, again? The graphics or gameplay?
-
Do the car paths also need to be able to transfer traffic to an adjacent tile as well?
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
Can you make the Rural Roads draggable? You can still keep all the existing pieces, use them as filler pieces, or to transition at an intersection.
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
I came here because of the castle... Whare can I get the Church and Multi Arch lots, or aren't they released yet?
-
Do you think Maxis will acknowledge the discontent from the community?
Wiimeiser replied to William Gates's topic in SimCity (2013) General Discussion
I for one doubt we'll be getting grade-separated highways. Given the "Simplicity" route anything more advanced than dragging at-grade intersections would scare off 85% of the target demographic. -
It would be easier to convert animations in RPG Maker VX to RPG Maker VXA.
-
I wish they weren't calling it simply "Simcity"
Wiimeiser replied to simcityer73's topic in SimCity (2013) General Discussion
Another problem is the complexity. SC4 was apparently too complex. The way things are going, I wouldn't be surprised if the new SC doesn't have freeways. -
Community Interviews Maxis: Part 2
Wiimeiser replied to Jokurr's topic in SimCity (2013) General Discussion
I bet you $Something that we won't even have freeways. I honestly don't see any evidence. And freeways will only add complexity. This really needs to be confirmed. -
- 11 Comments
-
- 1
-
-
- wmp
- docrorlach
-
(and 8 more)
Tagged with:
-
I doubt there'll be grade-separated highways. At least in the current build.
-
Simcity Reboot doomed by the fans?
Wiimeiser replied to Zombeast's topic in SimCity (2013) General Discussion
Honestly, the extra $30 or so is worth it for the best database of any RPG Maker. Totally agree. Anyone wanna work on a fangame- "The Simpsons Game 2: So We're Vaporware Now?"? -
Player not in control of intercity transport network
Wiimeiser replied to Vampirovibrio's topic in SimCity (2013) General Discussion
To be honest, the killing blow for me is the highways. Mess that up and I'm not getting it 'til it's fixed. -
Simcity To Include Cloud Storage For Cities, Online Play.
Wiimeiser commented on samima's article in News
I actually agree here. There's a lot of too much redundancy. -
I wish they weren't calling it simply "Simcity"
Wiimeiser replied to simcityer73's topic in SimCity (2013) General Discussion
There's a clear differenve between the two: Halo was original when it was first released. So original, in fact, that the genre's been run into the ground like CHEEEEEEEEEEEEEEEEEEEEEEEEEEN in Touhou. -
NAM create More Intersection?
Wiimeiser replied to Adjiebrotot's topic in SimCity 4 General Discussion
If anything can be done to the MHW Interchanges we could probably make elevated trumpet/Partial Y/Y or ground 1/2/3 loop cloverleaf and ortho-diag pieces, but that would pretty much be it. -
Player not in control of intercity transport network
Wiimeiser replied to Vampirovibrio's topic in SimCity (2013) General Discussion
I'll preorder The Sims 3 Supernatural on Origin, but that's just because my mum's a PvZ nut. And; no wonder they cancelled the sequel to The Simpsons Game; it was poorly reviewed. EA tends to doom half their franchises. -
I doubt the next poster will be Cacks
-
Is this real-world possible?
Wiimeiser replied to stlsuburb's topic in Architecture & Urban Planning
If I were in charge I'd get it eTolled. Much more efficient. I'm hoping e-Tags will be tied with cars one day. -
I see a texture glitch, though I may be wrong...
-
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Also, why are you using RHW-2 FLUPS for a road?- 3,919 Replies
-
Official Mapping Community Requests - Take Two
Wiimeiser replied to tungston's topic in Mapping Community Room
Almost perfect. It's usable as-is, but if I had to do anything I'd shift it a row or two north to add a bit more land. But it's fine as-is. -
What I want most right now is modular highways, or at least highways that don't rely on prefabs. Prefabs are fine for a grid-based game, but in a gridless game they're more trouble to the player than they're worth- look at the prefabs in Cities XL; oversized, badly designed, low capacity; The only useful interchanges are the highway-highway T-Stack and highway <-> expressway, or so I've read.
