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Wiimeiser

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Everything posted by Wiimeiser

  1. Another thing, for that SC2013 image we don't know how close to the middle the camera is positioned, as in, where the camera "Lakitu" is. In fact the only clearly defined dimension seems to be at the top.
  2. The Curvy Road to Gamescom

    I bet they won't even show highways.
  3. Not getting the game, but it'll just take removing the highways to break the deal until pigs fly.
  4. EA Sues Zynga for Copyright Infringement

    Exactly why was The Great Giana Sisters sued, again? The graphics or gameplay?
  5. NAM: Requests - 2nd Edition

    Do the car paths also need to be able to transfer traffic to an adjacent tile as well?
  6. NAM: Requests - 2nd Edition

    Can you make the Rural Roads draggable? You can still keep all the existing pieces, use them as filler pieces, or to transition at an intersection.
  7. Beyond the Wall

    I came here because of the castle... Whare can I get the Church and Multi Arch lots, or aren't they released yet?
  8. I for one doubt we'll be getting grade-separated highways. Given the "Simplicity" route anything more advanced than dragging at-grade intersections would scare off 85% of the target demographic.
  9. Backwards Compatible?

    It would be easier to convert animations in RPG Maker VX to RPG Maker VXA.
  10. Another problem is the complexity. SC4 was apparently too complex. The way things are going, I wouldn't be surprised if the new SC doesn't have freeways.
  11. I bet you $Something that we won't even have freeways. I honestly don't see any evidence. And freeways will only add complexity. This really needs to be confirmed.
  12. WMP SPAM Distillery

    [quote name='Jack_wilds' timestamp='1343082339'] its always a good thing to make for more spam additives... 5/5 [/quote] I see what you did there...
  13. City Specialization

    I doubt there'll be grade-separated highways. At least in the current build.
  14. Honestly, the extra $30 or so is worth it for the best database of any RPG Maker. Totally agree. Anyone wanna work on a fangame- "The Simpsons Game 2: So We're Vaporware Now?"?
  15. To be honest, the killing blow for me is the highways. Mess that up and I'm not getting it 'til it's fixed.
  16. Simcity To Include Cloud Storage For Cities, Online Play.

    I actually agree here. There's a lot of too much redundancy.
  17. There's a clear differenve between the two: Halo was original when it was first released. So original, in fact, that the genre's been run into the ground like CHEEEEEEEEEEEEEEEEEEEEEEEEEEN in Touhou.
  18. NAM create More Intersection?

    If anything can be done to the MHW Interchanges we could probably make elevated trumpet/Partial Y/Y or ground 1/2/3 loop cloverleaf and ortho-diag pieces, but that would pretty much be it.
  19. I'll preorder The Sims 3 Supernatural on Origin, but that's just because my mum's a PvZ nut. And; no wonder they cancelled the sequel to The Simpsons Game; it was poorly reviewed. EA tends to doom half their franchises.
  20. Who is Not Going to Post After You v2.0

    I doubt the next poster will be Cacks
  21. Is this real-world possible?

    If I were in charge I'd get it eTolled. Much more efficient. I'm hoping e-Tags will be tied with cars one day.
  22. RHW icons appear 3 times

    I see a texture glitch, though I may be wrong...
  23. Also, why are you using RHW-2 FLUPS for a road?
  24. Almost perfect. It's usable as-is, but if I had to do anything I'd shift it a row or two north to add a bit more land. But it's fine as-is.
  25. SimCity: Wishlists

    What I want most right now is modular highways, or at least highways that don't rely on prefabs. Prefabs are fine for a grid-based game, but in a gridless game they're more trouble to the player than they're worth- look at the prefabs in Cities XL; oversized, badly designed, low capacity; The only useful interchanges are the highway-highway T-Stack and highway <-> expressway, or so I've read.
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